Even if it’s the original Arcade Thunder Blade by SEGA, I doubt that the GBA is meaty enough to have an arcade perfect port. I can’t imagine how it will look on the GBA 240x160 shity resolution or sound with the non existent GBA sound chip.
ST Dragon wrote:Even if it’s the original Arcade Thunder Blade by SEGA, I doubt that the GBA is meaty enough to have an arcade perfect port. I can’t imagine how it will look on the GBA 240x160 shity resolution or sound with the non existent GBA sound chip.
Oh come on, the GBA has excellent scaling capabilities. The port of Afterburner was perfect; save for the omission of the bonus stages where you shoot ground targets.
Thunder Force wrote:From reading that article, I don't think that "ThunderBlade" will have anything to do with Sega's Thunder Blade arcade. Can't be sure though.
There was no other arcade game ever released by the name of Thunderblade; check KLOV if you don't believe me.
And this is Telegames, remember-it doesn't have to be Sega doing this port; Telegames, after all, brought Raiden to the Lynx.
Like I said, with the GBA's scaling capabilities, I think this could be an arcade-perfect port, and I can't wait!
Yes the GBA has scalling & rotation capabilities that surpasses further more the SNES even, but the resultion of the GBa is just very low & the sound sucks.
TF are you sure that's the Thunderblade game I was talking about? That looks more like a port of Super Cobra.
*sighs* I just CANNOT understand WHY Thunderblade; which was one of Sega's greatest arcade hits of the '80s has NEVER gotten the Sega Ages treatment-either on the Saturn or the PS2.
I remember playing Thunder Blade & Galaxy Force II at my local arcades back in 1991. They were both using 2 huge hydrolic driven cockpits that would vibrate & rotatet like mad!
A shocking experience indeed!
I don't think any console port will be able to deliver the high adrenaline experience of those simulators.
Same goes for Scud Race, Daytona USA & After Burner.
One day when I have the money I'll buy a Quad screen arcade cabinet of Daytona USA & Scud Race, Glaxy Force II & SDF Macross because the sound isn't emulated yet!
All of which are my all time favorite arcade games.
I've never heard of any of the games on that list. And all it says is a collection of "arcade-style" games. That's a totally meaningless marketing term. These people have come up with a handful of minigames, slapped generic names onto them, and packaged them together to sell as a budget release.
ST Dragon wrote:I remember playing Thunder Blade & Galaxy Force II at my local arcades back in 1991. They were both using 2 huge hydrolic driven cockpits that would vibrate & rotatet like mad!
A shocking experience indeed!
I don't think any console port will be able to deliver the high adrenaline experience of those simulators.
Same goes for Scud Race, Daytona USA & After Burner.
One day when I have the money I'll buy a Quad screen arcade cabinet of Daytona USA & Scud Race, Glaxy Force II & SDF Macross because the sound isn't emulated yet!
All of which are my all time favorite arcade games.
Yeah, but why did Afterburner and Galaxy Force 2; which used simulators, get the Sega Ages treatment, and no Thunder Blade?
alpha5099 wrote:I've never heard of any of the games on that list. And all it says is a collection of "arcade-style" games. That's a totally meaningless marketing term. These people have come up with a handful of minigames, slapped generic names onto them, and packaged them together to sell as a budget release.
Yeah I think you're right Alpha, but still-couldn't Sega sue over the use of the name "Thunder Blade" on a game that clearly isn't the real deal?
I don't know but out of those SEGA Arcade games of that era, Thunder Blade was the least favorite for me.
Maybe it was the same for other people as well so SEGA thought that they shouldn't bother with it any further.
Your best bet is waiting until it gets perfectly emulated or buy the arcade cabinet.
THe Genesis port is very bad & the PCE version plays/looks like a completly different game.
alpha5099 wrote:I've never heard of any of the games on that list. And all it says is a collection of "arcade-style" games. That's a totally meaningless marketing term. These people have come up with a handful of minigames, slapped generic names onto them, and packaged them together to sell as a budget release.
Yeah I think you're right Alpha, but still-couldn't Sega sue over the use of the name "Thunder Blade" on a game that clearly isn't the real deal?
I think that's why it's spelled ThunderBlade, one word, to avoid copyright infringement.
ST Dragon wrote:I don't know but out of those SEGA Arcade games of that era, Thunder Blade was the least favorite for me.
Maybe it was the same for other people as well so SEGA thought that they shouldn't bother with it any further.
Your best bet is waiting until it gets perfectly emulated or buy the arcade cabinet.
THe Genesis port is very bad & the PCE version plays/looks like a completly different game.
I actually thought the PCE version was pretty accurate.
Yeah, maybe it just wasn't that popular; hence the lack of a Sega Ages port!
The game did get an EXCELLENT Amiga and PC port-I have it, but it's on 5 and 1/4 floppy discs, and I have no idea where I could get it transfered onto, say, a CD-ROM-or if it would even work if I did.
Anyway, this is the German designed classic games collection for GBA that was shown in screenshots at IGN much eariler under a different name. I think renaming the Super Cobra clone "Thunderblade" was stupid, but I do hope these games are good ports/clones of the games they clone.
BTW, a game can be not quite arcade perfect and still be a good port. I really don't understand the logic behind calling games that are slightly inferior to another version (on any system) useless.