Daedalus wrote:But when a company can pimp the same property for 20+ years (Virtual console, anyone?) it actually hurts society, by encouraging companies to live off their old work instead of developing new stuff. (I could go on for ages about this ;))
Does it?
At some point you run into the Seven Dwarfs scenario, where spiralling costs and expectations of returns for years prompt authors, developers, and other artists to keep a franchise (or even a single game) strong. In the case of games, Team Fortress 2 seems a good example at the moment - in fact tomorrow we're getting the largest content update ever.
When the game shipped it was already much better than TF Classic, and support for that merely came in the form of maps (and possibly they rolled out one new game type, I dunno).
I think that rolling all your resources into graphics will be looked at as a fad of the '90s, '00s, and maybe part of the next decade. At some point there will be diminishing returns and no "wow factor" to speak of, so they'll have to do something stunningly new - or do something old well.
I agree with the point about copyright law not being a dictate from heaven, but sometimes giving advantage to the few is the only way to properly reward their efforts. Authors, for example, mostly struggle or hold down a second job. Reducing the length of the copyright protection too far could hurt them in their careers, and removing it entirely - well, that brings to mind the "brutish, nasty, and short" description of the lives of those who live without rules, and according only to natural law.
Daedalus wrote:One of my favorite childhood shows "Eek!Stravaganza" has never been released, and would have faded into oblivion if not for the active efforts of toon piracy groups.
Heh, I remember that name.
I think Strider's example about B&W film is slightly more accurate, but in any case, it also need be considered that for every project released, there are more that made it through a conceptual stage and had a complete pilot released, but were never given a proper release after failing in test markets (sitcoms of the '90s is a good example of this).
It's possible that companies at some point will start releasing some of their "blooper" and other crazy materials that up to now are known only by a handful of people who worked in secret on them and have since forgotten, having moved onto more prosperous franchises.
It seems to me like this is a doable, if messy, proposition for film.
Games are another matter; there are certainly lots of games out there in various forms of pre-production state, but most of them require a lot of work to bring to fruition. Maybe sometime in the far future, who knows.