why don't you just ask him in pm or something?Vorpal wrote:So what's the consensus on KET? Like what's with his custom version of Mame, I don't even see any kind of documentation saying what's been altered...
Also, was just looking at one of the videos linked in this thread (http://zoome.jp/garelab/diary/6/), where he does his sortof "signature move", making the options go psychotic ~03:00. I don't quite see how that is possible without some sort of turbo function/controller or slowdown.
They're amazing superplays and I'm sure he worked his ass off on them... but... well, nobody thinks it's weird?
Battle Garegga (reborn)
RegalSin wrote:Videogames took my life away like the Natives during colonial times.
Then you aren't looking hard enough.Vorpal wrote:So what's the consensus on KET? Like what's with his custom version of Mame, I don't even see any kind of documentation saying what's been altered...
BOOST - "frameskip11 and speed limitation off" toggle button
AUTODELAY - autofire delay can be changed at will via a keypress with the increments 8.6→10→12→15→20→30→8.6→・・・
BLAZE - probably more fixed auto settings? (on/off/15/30)
RESET - when recording an input in MAME, both the emulator and the input recording can be reset with F3, so no need to exit the emulator to restart recording.
Also, last time I checked GareggaMAME, it was using the MAME32+ base with some extra features to allow KET to study the rank system a little more closely (such as viewing changes to rank per frame in pause-and-framestep mode and so on).
That's not KET in the video, that's CCB.Vorpal wrote:Also, was just looking at one of the videos linked in this thread (http://zoome.jp/garelab/diary/6/), where he does his sortof "signature move", making the options go psychotic ~03:00. I don't quite see how that is possible without some sort of turbo function/controller or slowdown.
And autofire settings can be applied to the Option button as well, even on the Saturn version via the Mania customisations. I recall Rastan78 and I talking about it in the ST thread a long time ago, that auto on an Option button is usually a good idea as it recreates a Wide formation without having to drop Shot icons.
Nope. But then again, I've had the luxury of seeing Japanese Garegga players do their thing in person.Vorpal wrote:They're amazing superplays and I'm sure he worked his ass off on them... but... well, nobody thinks it's weird?
Icarus <3
Thanks for shedding some light, I have felt like a dick about it but it bothered me quite a bit.
Anyhoo, my apologies for being so blunt. They are great replays that I've enjoyed watching, whatever the case.
I remember in our Darius Gaiden thread we say whether we enable autofire or not. Perhaps we should do the same here?
Thanks for shedding some light, I have felt like a dick about it but it bothered me quite a bit.
Oops, I assumed it was him, haven't seen anyone else do that option spam ;-pIcarus wrote:That's not KET in the video, that's CCB.
Anyhoo, my apologies for being so blunt. They are great replays that I've enjoyed watching, whatever the case.
I remember in our Darius Gaiden thread we say whether we enable autofire or not. Perhaps we should do the same here?
fuck it
close to the next extend !
just before black heart
Nose Lavagghin MK2 took my only stored life (I hate you), and I've broke Mad Ball MK2 without milk.
5 924 200 - MGN - stage 5 - Golden Bat
EDIT :
take a look http://shmups.system11.org/viewtopic.php?t=18254 c'est beau un A
close to the next extend !
just before black heart
Nose Lavagghin MK2 took my only stored life (I hate you), and I've broke Mad Ball MK2 without milk.
5 924 200 - MGN - stage 5 - Golden Bat
EDIT :
Hey Radegou, it's time to update your ibara high score tooRadegou wrote:9,558,800 - Radegou - Stage 6 - S. Magic Bomb
take a look http://shmups.system11.org/viewtopic.php?t=18254 c'est beau un A
Heh, was just practicing stages 6 and 7 for a week using save states with fairly high rank, and couldn't handle the Stage 7 turret-spam before the cockpit. So I loaded my character selection save state to manage my rank better and get a better save state on stage 6 to practice with.
So of course I end up doing insanely well and beating Black Heart Mk II for the first time without using save states (well, aside from the one to reset my game as previously mentioned).
Got 12.2M, died right quick on Glow Squid ;-p
Though I suppose I won't post the score since all I have is a screen shot and no replay. Gonna get cracking on a real one... >:-)
edit: er, I mean 11.2M. Damned Garegga scoring system ;-P
So of course I end up doing insanely well and beating Black Heart Mk II for the first time without using save states (well, aside from the one to reset my game as previously mentioned).
Got 12.2M, died right quick on Glow Squid ;-p
Though I suppose I won't post the score since all I have is a screen shot and no replay. Gonna get cracking on a real one... >:-)
edit: er, I mean 11.2M. Damned Garegga scoring system ;-P
While I'm here, I should probably answer some questions.
Goes to stage6, before the turrets (simultaneously dying and dropping Medals at Black Heart killed the run.)
This is on the Saturn version, by the way.
(Laugh as I completely mistime a suicide and thus don't get a free full-Weapon.)
http://bigcore.rsdio.com/icarus/garegga ... il_icr.avi
While I don't actually recall seeing it done by WAT on the Saturn superplay, I myself have managed to do it with Bornnam, although there isn't much point since you can't drop more than one Weapon at once. You can do it in one of two ways: lead one of the slow-moving homing drones around the side of the screen, then suicide off it (like in the Gain clip), or keep distance from one of the turrets on the right, and suicide off their shots (like in the Bornnam clip).
I think you can get over 3mil with the full-Weapon suicide, but you have to place your Weapons in the right place. I'm still experimenting with the timing of the first Weapon drop to release the birds since, as you guys should know, it differs depending on the ship you're using.
By the way, did the gunblimp with Gain, as well.
My old Bornnam 9.84mil kuso is back online. (XVID - 272MB)Vorpal wrote:I really DO want to see replays, but not to judge them for "legitimacy". I just want to see how YOU guys handle various bullet patterns, because the "pros" just freaking brute-force-micro-move through them.
Goes to stage6, before the turrets (simultaneously dying and dropping Medals at Black Heart killed the run.)
There is a sort of sprite limitation in effect, but I've been able to trigger a three-Weapon drop quite consistently if I drop 1 full and one partial before grabbing the full-Weapon item.zinger wrote:I think it's related to the sprite limit, at least that's what Icarus told me. Feels kinda random, but maybe there's some strategy for pulling off this consistantly. It's been so long since I last played the game.Vorpal wrote:Speaking of that, in my mame replay there you can see I drop 3 bombs at once on the flamingoes... but usually I'm capped at 2. Did I encounter a bug, or how the hell did I do that?
This is on the Saturn version, by the way.
zinger wrote:There's also a method that involves suiciding exactly before you get the first extend from the flamingos, to gain a full bomber item. I've managed to get ~2,5 mil out of this (resulting in 2,9 after the birds), but it's tricky to get it right.
First, a quick replay with Gain, nabbing 2.3mil.CIT wrote:That method is shown in the Bornnam replay on the Saturn version, iirc. Extremely difficult to pull off.
(Laugh as I completely mistime a suicide and thus don't get a free full-Weapon.)
http://bigcore.rsdio.com/icarus/garegga ... il_icr.avi
While I don't actually recall seeing it done by WAT on the Saturn superplay, I myself have managed to do it with Bornnam, although there isn't much point since you can't drop more than one Weapon at once. You can do it in one of two ways: lead one of the slow-moving homing drones around the side of the screen, then suicide off it (like in the Gain clip), or keep distance from one of the turrets on the right, and suicide off their shots (like in the Bornnam clip).
I think you can get over 3mil with the full-Weapon suicide, but you have to place your Weapons in the right place. I'm still experimenting with the timing of the first Weapon drop to release the birds since, as you guys should know, it differs depending on the ship you're using.
By the way, did the gunblimp with Gain, as well.
Why hello there...still playing this, still using Bornnam!
5,477,700 - Zakk - Stage 5 - Gate of Hell
Video etc here: http://bigcore.rsdio.com/zakk/replay/?p=99
5,477,700 - Zakk - Stage 5 - Gate of Hell
Video etc here: http://bigcore.rsdio.com/zakk/replay/?p=99
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freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
3,311,890 - freddiebamboo - Stage 4 - Bornnam (Gate Of Hell)
Finally got round to playing this after years of ignorance and I'm really enjoying it, certainly a lot more forgiving than I thought it would be. Dropped medals in stage 3, missed the 1up and scored bugger all in stage 4 as I haven't practiced it much, but it's still the best I've done.
Finally got round to playing this after years of ignorance and I'm really enjoying it, certainly a lot more forgiving than I thought it would be. Dropped medals in stage 3, missed the 1up and scored bugger all in stage 4 as I haven't practiced it much, but it's still the best I've done.
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freddiebamboo
- Posts: 1366
- Joined: Sun Jan 30, 2005 9:17 pm
- Location: UK
4,957,750 - Cromarty - Stage 4 - Gate of Hell
5m feels so far away, I get 4.5m, 4.7m, 4.5m again, over and over.
That hovertank seems more durable than any of the first three bosses.
5m feels so far away, I get 4.5m, 4.7m, 4.5m again, over and over.
Story of my lifefreddiebamboo wrote:Dropped medals in stage 3, missed the 1up and scored bugger all in stage 4
That hovertank seems more durable than any of the first three bosses.
Your party has been waylaid by monsters.
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spineshark
- Posts: 274
- Joined: Thu Sep 13, 2007 6:28 am
5,070,080 - spineshark - Stage 5 - Magic Fire
I need to figure out the Stage 4 boss medal trick. I've made it up there a few times and every time I have to skip it rather than losing the medal chain.
I finished off the Madball repeat by bombing it, then got an extend on Black Heart from the little guys he shoots out. I got killed by something a minute later, and when I ran into the corner to get my options back, he used the sweep move from the opposite side of the screen. I was way too far away to dodge it right :P
I need to figure out the Stage 4 boss medal trick. I've made it up there a few times and every time I have to skip it rather than losing the medal chain.
I finished off the Madball repeat by bombing it, then got an extend on Black Heart from the little guys he shoots out. I got killed by something a minute later, and when I ran into the corner to get my options back, he used the sweep move from the opposite side of the screen. I was way too far away to dodge it right :P
My first credit after not playing Garegga for 4 years. This is the definition of luck.
A,489,710 - Plasmo - Stage 7 - Gain (C)
Highlight was definitely dodging BHmkII's sidewinder attack, eventhough I never did it before. Died in the very last seconds of the last boss. I wouldn't have believed a Clear anyway!
A,489,710 - Plasmo - Stage 7 - Gain (C)
Highlight was definitely dodging BHmkII's sidewinder attack, eventhough I never did it before. Died in the very last seconds of the last boss. I wouldn't have believed a Clear anyway!