Kaspal wrote:i've been playin shmups since gradius 1 and life force where released in america on the nes... found out about touhou about 2 months before PCB was released, and since then im hooked... i dont care about the lolis nor shit in the game, im impressed with th ebullet patterns and stuff.
most expert players here say touhou its easy... wont deny that playin for survival iys easy enough for you to beat touhou 1CC and shit... but like moozoo said, playin for score its a whole different world...
i haavent played the latest installment (which by theway its in its 11th, not 10th installment) past from the level 3 (meaning, i've only tried the demo... but i already have the full version here with me), but i really like what ZUN is doin with his game... maybe they're a lil stale and shit, but they're still a lotta fun.
i dont know, but i think every shmup player should give'm a go, a serious go, and then decide if they like it or not... stop caring about the fandom and shit, cuz i've read a lotta threads about them, and i really hate them... but im still inlove with the series.
What he said. Too many prejudices. For the 1 million time I'll repeat I found about Touhou thanks to Bloodflowers' Imperishable Night review so it only left me a really positive impression. To each their own I guess.
Playing this one for score turns to be quite challenging after all. Some may say the bullets are slow but we have to keep in mind there is no intended slowdown here and when the bullets decide to go fast, they go fast.
Did anyone notice you also need to be a bit more alert than usual? You can't just go mindlessly holding the fire+slow button. Even on easy there is quite a lot of change in pacing.
I said this before but shooting at the wrong moment can trigger a chain reaction of bullshit fast bullets that'll get you owned. Like Parsee's cloning spellcard, Yuugi's energy rings card, the will-o-wisps from Stage 4 onwards or the zombie fairies that release small bullets.
Personally, I'm thinking the game is a step forward that will sadly get overlooked by other facts like the replay bug or whatever people can find to complain about.
People might look only at the characters but if you take into account this madman known as ZUN gives names and meanings to every freaking spellcard... that the scenery, the stage names and the music tracks also bear some obscure reasons/meanings behind (even if it's an engrish reason.) He also seems to have a good sense of humour which, sadly, might get lost in translation.