R-Type Dimensions Coming to Xbox Live Arcade

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Turrican
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Post by Turrican »

One thing I don't understand is - Irem is alive and well. So even if they are not doing it, they still hold copyrights. So the only possible explanation is that they licensed the brand / outsourced it to these guys...

Why, Irem, why do you betray us?
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Sly Cherry Chunks
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Post by Sly Cherry Chunks »

Sly Cherry Chunks wrote:I actually read something into the "If there is another R-Type game, it wont be made by Irem" comment in the manual.
I called it.
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Turrican
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Post by Turrican »

I now see the pattern by which franchises are resurrected:

R-Type team is done with R-Type;

external team is hired by someone to do a new Broken Thunder;

fans are outraged, "kusogame" becomes a well spread slang;

R-Type team must avenge its own baby.

And so it begins anew.
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spadgy
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Post by spadgy »

Well, Turrican, I owe you sincere thanks for making me read up on both Broken Thunder and a definition of 'kuso-games', but which R-Type game were you comparing to Broken Thunder?

I'm confused, or maybe just totally missing the point!
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Necronom
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Post by Necronom »

Turrican wrote:I now see the pattern by which franchises are resurrected:

R-Type team is done with R-Type;

external team is hired by someone to do a new Broken Thunder;

fans are outraged, "kusogame" becomes a well spread slang;

R-Type team must avenge its own baby.

And so it begins anew.
Why not using emoticons when trying to be funny? :wink:
Broken Thunder?! Seriously? :lol:
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Post by Battlesmurf »

I'd be tickled pink if all this was is R-Tyle Dimenions (R-Type Delta remake)
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JoshF
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Post by JoshF »

The letter D.

It's a clue.
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jp
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Post by jp »

Turrican wrote:I now see the pattern by which franchises are resurrected:

R-Type team is done with R-Type;

external team is hired by someone to do a new Broken Thunder;

fans are outraged, "kusogame" becomes a well spread slang;

R-Type team must avenge its own baby.

And so it begins anew.
That would be true, if Tecno Soft or anyone ever affiliated with them had anything to do with TF's "resurrection"*.





And by resurrection, I mean shitty frankenstein remix from some hack at Sega.
RABBLE RABBLE RABBLE!!!!!!
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Post by Gungriffon Geona »

jp wrote: And by resurrection, I mean shitty frankenstein remix from some hack at Sega.
Jesus fuck look at this small shitty ass text god damn this shit shouldn't be legal
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Turrican
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Post by Turrican »

Necronom wrote:
Turrican wrote:I now see the pattern by which franchises are resurrected:

R-Type team is done with R-Type;

external team is hired by someone to do a new Broken Thunder;

fans are outraged, "kusogame" becomes a well spread slang;

R-Type team must avenge its own baby.

And so it begins anew.
Why not using emoticons when trying to be funny? :wink:
Broken Thunder?! Seriously? :lol:
Ah ah... Well... It'll be funny only if R-TD doesn't screw up. Otherwise it would just be painful, not funny. :wink:
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Thinimus
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Post by Thinimus »

I would like it if they basically took Final, tweaked it, got rid of the slowdown, and added extra levels to compensate for the lack of complexity.

They could also make the ships more distinguished from each other. Many of the ships were just a new model that could charge one more level.

Speaking of Leo, Final should have had a proper Leo, along with some funkier stuff, like a failed series of experimental ships that tried to use two Forces, a charge beam that made the ship invincible, a ship where another player could play and take control of the force.

Hell, they could have four players play at the same time.

*edit*

I just thought of something, this will probably be a 3D R-type where you can also move left and right.

It would certainly be be fresh and unique, plus likely damn difficult.

The level designs could be absolutely fantastic though.
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Post by Kiken »

Thinimus wrote:I would like it if they basically took Final, tweaked it, got rid of the slowdown, and added extra levels to compensate for the lack of complexity.
The last thing Final needed was more stages. In fact, the game had way too many, as well as an awkwardly inserted 8th stage depending on whether or not you were using the R12.

The game needed nothing beyond 7 really well focused levels.. just like Delta.
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Post by Zebra Airforce »

They should cut out the first three levels, add more enemies to remove downtime, and increase the speed of everything. I also hated how much life bosses had in R-Typer mode. All bosses should go down in about the same time, regardless of the ship you are using. Actually, they should remove 99 of the ships so they can build a balanced roster.
I just thought of something, this will probably be a 3D R-type where you can also move left and right.
You mean make it into the screen like starfox? I can't see this idea getting much love. What would be the point of dodging when you have a shield in front blocking everything?
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Post by system11 »

Just remake Delta in HD with no slowdown - job done. It's the best in the series in my opinion, even better than the original.
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Post by Shatterhand »

Microsoft is trying to gain JP market right? They paid lots of money to G-Rev and Treasure and all.

They probably aproached Irem, and asked them "Hey, here lots of $$$, make an R-Type for the Xbox 360", to which them replied "No, R-Type Final was our last R-Type... we don't know how to make STGs anymore as R-Type Final shows". Microsoft then Replied "Ok, here lots of $$$ so we can produce our own R-Type", and Irem goes "Huzzah!".
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Post by postman »

Any more news on this? Tozai doesn't even appear to have a webpage............. :cry:
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Post by Thinimus »

Zebra Airforce wrote:They should cut out the first three levels, add more enemies to remove downtime, and increase the speed of everything. I also hated how much life bosses had in R-Typer mode. All bosses should go down in about the same time, regardless of the ship you are using. Actually, they should remove 99 of the ships so they can build a balanced roster.
I just thought of something, this will probably be a 3D R-type where you can also move left and right.
You mean make it into the screen like starfox? I can't see this idea getting much love. What would be the point of dodging when you have a shield in front blocking everything?
Well not like Starfox where the camera sits behind you and you fly like a plane, but like a regular fixed direction R-type except that you could slide towards and away from the screen. Think of Final or Delta letting you use the L and R buttons for strafing.


It would be interesting if you could rotate on occasion, though it would kinda defeat the purpose of the force if you could whip around and shoot backwards without detaching it. I suppose you could be forced to face one direction when moving faster in most areas.


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Post by mr_m0nks »

sorry to bump but does anyone else have any info on this???
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Post by Zweihander »

Shatterhand wrote:Microsoft is trying to gain JP market right? They paid lots of money to G-Rev and Treasure and all.

They probably aproached Irem, and asked them "Hey, here lots of $$$, make an R-Type for the Xbox 360", to which them replied "No, R-Type Final was our last R-Type... we don't know how to make STGs anymore as R-Type Final shows". Microsoft then Replied "Ok, here lots of $$$ so we can produce our own R-Type", and Irem goes "Huzzah!".
Well, R-Type Final was nothing to write home about, sans the wide array of ships... horrid level design, painfully boring bosses, dead music... much like Konami getting American developers for Contra 4 (after the appalling Neo Contra) and Silent Hill 5 (after.. ugh.. SH4), perhaps it's time for Irem to sit aside while someone worthy can take over for them.

Sonic Team should take notes on this. Same with Nintendo.
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Post by antares »

mr_m0nks wrote:sorry to bump but does anyone else have any info on this???
The only info so far is that it will be released this year and that a developer called Tozai is working on it. Tozai is also responsible for the upcoming Loderunner remake for XBLA. What I have seen from E3 Loderunner videos so far didn't look very exciting to me, just like a standard homebrew remake. So I won't expect too much from the R-Type game either to avoid disapointment.
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Post by spadgy »

mr_m0nks wrote:sorry to bump but does anyone else have any info on this???
Sony is to reveal a new Irem game at TGS.

Perhaps Dimensions is coming to PSN, so perhaps we'll get more info soon. Pure speculation of course.
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First 2 Pictures arrvied

Post by fireleo4 »

Looks quite promising. Seems that you can switch from 2d to 3d anytime.

[http://media.1up.com/media/03/6/2/8/lg/375.jpg?r]
[http://media.1up.com/media?id=3628377&type=lg]

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Necronom
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Post by Necronom »

spadgy wrote:
mr_m0nks wrote:sorry to bump but does anyone else have any info on this???
Sony is to reveal a new Irem game at TGS.

Perhaps Dimensions is coming to PSN, so perhaps we'll get more info soon. Pure speculation of course.
It has been mentioned a couple of times already that IREM has nothing to do with Dimensions.

Screenshots look interesting. Always loved the colour palette of Part 2.
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Post by Jockel »

Now this totally explains the "Dimensions" title.
But who on earth would play this in crappy, confusing 3d?
Oh wait lemme guess: xbox kiddies.
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Post by spadgy »

Necronom wrote:
spadgy wrote:
mr_m0nks wrote:sorry to bump but does anyone else have any info on this???
Sony is to reveal a new Irem game at TGS.

Perhaps Dimensions is coming to PSN, so perhaps we'll get more info soon. Pure speculation of course.
It has been mentioned a couple of times already that IREM has nothing to do with Dimensions.
Of course - I was just speculating that they might be involved in the PR and marketing somehow. I'm pretty good at getting things wrong though!
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Post by Kron »

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spadgy
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Post by spadgy »

Re my post above, there's a video here, and the game is listed as developed and published by Irem. A mistake on 1up's behalf?

EDIT: Kron's video is far better. Seems Kron posted while I was still fannying about trying to format a link. Still interesting to see Irem listed though.
Last edited by spadgy on Thu Oct 09, 2008 11:00 am, edited 2 times in total.
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Post by Jockel »

lol, absolute noobs playing.
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Post by spadgy »

Just got this press release on Dimensions:
microsoft wrote:
October 2008

Title: “R-Type Dimensions™”

Publisher: Microsoft Corp.

Developer: Tozai Games, SouthEnd Interactive (publishing brand of Tozai Inc.)

Format: Xbox LIVE Arcade for the Xbox 360 video game system

ESRB Rating: E for Everyone (mild fantasy violence)

Availability: Winter 2008
Product Overview:

“R-Type Dimensions” combines the genre-defining coin-op classics “R-Type” and “R-Type II,” with a twist. Although classic gameplay remains untouched, “R-Type Dimensions” elevates the experience to greater heights with brand-new additions and enhancements. For the first time, “R-Type Dimensions” allows multiplayer co-op play locally or over Xbox LIVE for up to two players.* Fight through all 14 Bydo-infested stages in the original 2-D or all-new 3-D graphics with the ability to swap back and forth between the two seamlessly. Strike down the evil Bydo Empire and save the earth in “R-Type Dimensions.”

Features:

“R-Type Dimensions” features include the following:
• Single player and co-op play. Locally or on Xbox LIVE for up to two players
• “R-Type” and “R-Type II.” Two full playable classic coin-op games
• All-new Infinite game mode. Assuring completion of games regardless of skill level
• Classic game mode. Play that exactly mimics the original coin-op experiences
• Statistics tracking. Track all the player’s vital stats
• Two free gamer pictures. Can be unlocked by players of all skill levels
• Achievements. Range from easy to advanced, making them appropriate for every skill level
• All-new 3-D graphics plus 2-D original graphics. Swap between graphic modes on the fly
ANOTHER EDIT: I just got emailled a tonne of screens - I'll have to upload them later...
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Kiken
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Post by Kiken »

So it's basically R-Types for the 360 with the option of 3D-ified graphics. The 2-player co-op is a cool addition, though.
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