Thnaks for all the great feedback! To address some of the suggestions:
- Full auto didn't seem like a necessity at first, but the more I play, I tend to use normal shot for most of the level and held shot for the boss. I've noticed a few people playing with normal shot as well, so I think there is enough need for it now. Next release should have it.
- Character speed is a tough one. I tend to play faster characters, but I wanted the speed to be kind of average considering the size of the sprite relative to the whole screen. Also, the enemy formations are tuned to the current player speed, so changing that (even a little) could disrupt the game's challenge. Ultimately, I wanted to have multiple characters, each with different attributes. But for now, I might just implement a speed control setting (slow, medium, fast).
- Boss intro lag is a product of trying to get the foreground graphics to scroll out of the way before the fight. I kind of like that the boss gives you some "free hits" before combat begins, but I can see how it might feel like too much of a pause in the action. I'll look into tightening that up.
- The multiplier will max out at x50, but I rarely can reach it during the level for any effective period of time (I can maintain it maybe once for about 5 seconds). It is possible to get it to x50 on the boss during a few of the firing patterns, but it won't rack up too many points. Killing the boss is where the real boost in points occurs for me, since he is worth 100,000 (so 5,000,000 if you can get the multiplier to max before killing him). I guess I didn't think it was all that weird that his point value offset the level in terms of earning points. But I can see the logic in wanting the level's scoring to be on par with the boss. I will look into making enemies worth more (and the boss maybe worth less

) to even it out a bit. Thanks for pointing it out.
Just out of curiosity, can you guys let me know if you are playing with a keyboard or gamepad? And also what kinds of scores you are getting? I was just curious.
Thanks again for all the feedback. Please keep it coming.
Mobichan