Old games- do you have a limit?
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evil_ash_xero
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Old games- do you have a limit?
I've noticed a lot of my friends giving me weird looks to me salavating over games from 1994, or games that remind me of them. I'm like "they're great games!". But of course, i'm no different...just less so.
Games before the 16 bit age(and even the early 16 bit age) I tend to look "too old" to really grab my attention. And i'll have to admit to not really wanting to play any 8 bit games at all. I don't know where the PC Engine is located, in terms of power, but they look pretty old to me too, but I do like a few(maybe it's the cool CD sound that makes 'em seem a bit more modern).
Just wondering where most people's limit was. Now this is about graphics alone, not the games themselves, since that is a topic for another time.
s/m
Games before the 16 bit age(and even the early 16 bit age) I tend to look "too old" to really grab my attention. And i'll have to admit to not really wanting to play any 8 bit games at all. I don't know where the PC Engine is located, in terms of power, but they look pretty old to me too, but I do like a few(maybe it's the cool CD sound that makes 'em seem a bit more modern).
Just wondering where most people's limit was. Now this is about graphics alone, not the games themselves, since that is a topic for another time.
s/m
My Collection: http://www.rfgeneration.com/cgi-bin/col ... Collection
I like games from circa 1985 and on best, because their stage designs are usually more complex and elaborate (read depth). There are many exceptions ofcourse, and I haven't even really exposed myself to that many games from the early eighties (I was born 1986), but I do look forward to doing so when I'm done with the most important games of the slightly more accessible 1985-2005 era.
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Shatterhand
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The reason I dislike most 8-bit era games is that their poor hardware usually prevented them from being more elaborate in terms of stage designs, physics, amount of text, amount of objects drawn/moving on the screen at once, etc. I still enjoy some of them, but I don't think there's more than a dozen of pre-90s games that I like. After that, starting with around 1991, more powerful systems started appearing, and the less powerful systems's power was being used close to its full potential. So let's say it's about 1991 and on.

Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
are we talking about consoles only or also about arcade-games here?
personally i like (also graphicwise) arcade-games going back till Space Invaders
but when it comes to consoles it's a totally dirfferent story:
the DC was (to my knowlege) the first PAL-homesystem to overcome the ridiculous speed&display-problems all other PAL-systems suffered from (ok: Rare did quite a job with it's N64-PAL-releases - but they really were exceptions to the rule...)
so a big *NONO* from me to all older-than-DC PAL-consoles!
personally i like (also graphicwise) arcade-games going back till Space Invaders
but when it comes to consoles it's a totally dirfferent story:
the DC was (to my knowlege) the first PAL-homesystem to overcome the ridiculous speed&display-problems all other PAL-systems suffered from (ok: Rare did quite a job with it's N64-PAL-releases - but they really were exceptions to the rule...)
so a big *NONO* from me to all older-than-DC PAL-consoles!
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Re: Old games- do you have a limit?
You might recall that the PC Engine console has an 8-bit CPU & endowed with a 16-bit graphics card setup -- more powerful than an Famicom/NES but underpowered when compared to MD/Genesis & SF/SNES. You could say that about the Atari Jaguar as well, using a 16-bit CPU but acting like a 64-bit one when it needed to be. The diminitive white colored PCE has it's charms and can stand tall with the big boys any ol' day with it's diverse lineup of software. ^_~evil_ash_xero wrote:I've noticed a lot of my friends giving me weird looks to me salavating over games from 1994, or games that remind me of them. I'm like "they're great games!". But of course, i'm no different...just less so.
Games before the 16 bit age(and even the early 16 bit age) I tend to look "too old" to really grab my attention. And i'll have to admit to not really wanting to play any 8 bit games at all. I don't know where the PC Engine is located, in terms of power, but they look pretty old to me too, but I do like a few(maybe it's the cool CD sound that makes 'em seem a bit more modern).
Just wondering where most people's limit was. Now this is about graphics alone, not the games themselves, since that is a topic for another time.
s/m
Play a game of 2600 Moonsweeper and tell me that game really was pushing the 2600 to it's limits and then some. It really is a techincal masterpiece from those fine game developers at Imagic back in 1982-1984. Imagic was based out of Los Gatos, CA btw.
PC Engine Fan X! ^_~
...that's quite awesome, actually. I wish I had friends like that.Sandlegs wrote:2 friends and I still compete with each other for high score in River Raid!
I have played with my Famicom and PC Engine quite a lot lately. And I have a lot games left for those two consoles I still wish to conquer.
No matter how good a game is, somebody will always hate it. No matter how bad a game is, somebody will always love it.
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Herr Schatten
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PROMETHEUS
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Mortificator
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No limits.
A phrase I see in a lot of articles that refer to old games is that they were "good for their time." That kind of dumbassery's to be expected considering the competence of most people writing game reviews, but it's funny to think of it applied to, say movies. 12 Angry Men was good for its time, but it just doesn't compare to modern marvels like White Chicks!
But I can't fault people who have trouble getting into the old stuff. It's like exposing someone who's only heard current pop to Pink Floyd, or the Beatles, or Motzart. He'd have to almost condition himself to listen, but it'd be worth it.
A phrase I see in a lot of articles that refer to old games is that they were "good for their time." That kind of dumbassery's to be expected considering the competence of most people writing game reviews, but it's funny to think of it applied to, say movies. 12 Angry Men was good for its time, but it just doesn't compare to modern marvels like White Chicks!
But I can't fault people who have trouble getting into the old stuff. It's like exposing someone who's only heard current pop to Pink Floyd, or the Beatles, or Motzart. He'd have to almost condition himself to listen, but it'd be worth it.
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elfhentaifan
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My word...this was *exactly* the game I was thining about from the Atari era!Sandlegs wrote:2 friends and I still compete with each other for high score in River Raid!
.........I am not winning.
Especially on a forum like this, a game like River Raid *must* be appreciated for what it is: a pinnacle of shmup design at the time, and one which continues to shine some 25+ years later.
Playing this game with friends/family way back in the day was a big old event for school kids. Using that horrible, horrible Atari joystick to maneuver through the tight, narrow passages that came later in the game was just cruel-to-be-kind fun. I imagine that playing it with a modern-day 8-way microswitch joystick would remove part of the included handicap, but it sure would be nice!
Oh, and for those who think that women aren't shmup people: River Raid was *designed* by a woman! What a triumph of a game. Activision really showed Atari a thing or fifteen about how games were done. I don't think that Atari ever really recovered after the release of Pitfall!
I guess I consider myself to be a graphics whore, since I find most NES stuff and even PC-Engine HuCARDs to look terribly dated.
Even early Genesis stuff puts me off sometimes, though I'm fine with pretty much anything on the SNES.
For arcade stuff, I think post-1989 is where things start to look real good. I love the artworks of Toaplan stuff like OutZone.
Even early Genesis stuff puts me off sometimes, though I'm fine with pretty much anything on the SNES.
For arcade stuff, I think post-1989 is where things start to look real good. I love the artworks of Toaplan stuff like OutZone.
I don't have a limit for consoles or arcade. Doesn't matter what year it's from, or if it's on the Fairchild Channel F, Vectrex, Atari XE, GBA or the XBox. If it's fun, I'll give it a play.
If you want to talk about favorite eras, 16bit would probably be mine. Lots of classics that I still play often today. 8bit and 32bit would be vying for second favorite era.
If you want to talk about favorite eras, 16bit would probably be mine. Lots of classics that I still play often today. 8bit and 32bit would be vying for second favorite era.
Last edited by The Coop on Fri Jul 04, 2008 8:56 pm, edited 1 time in total.
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Nuke
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8-bit era in consoles, Space Invaders in arcade.
Trek trough the Galaxy on silver wings and play football online.
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professor ganson
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