Dodonpachi Daifukkatsu [Cave 2008]

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Twiddle
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Post by Twiddle »

One extra number isn't going to cut it unless they drastically reduce the score multiplier for higher hit chains
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Post by moozooh »

Yeah, we've already discussed the possibility of the 20k+ hit chain on 2-5, considering the dramatic increase in amount of bullets you can hyper on. Adding to that the post-boss medal bonus and the increased hit point value at the 2nd loop, a 999 billion counterstop doesn't seem THAT unrealistic at all, heh. And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
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Ruldra
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Post by Ruldra »

Twiddle wrote:One extra number isn't going to cut it unless they drastically reduce the score multiplier for higher hit chains
They'll probably just add two more digits.
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Zebra Airforce
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Post by Zebra Airforce »

the e-mail MMM recieved wrote:Cave recall Dodonpachi Daifukkatsu due to Game score is not enough high.
Will you send them back PCB for change and will send it with one caracter
Added , Cave said
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Ruldra
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Post by Ruldra »

Geez, if they really just add one digit and do nothing else, the game will be counterstopped again very soon. I really hope they don't mess up again.
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xorthen wrote:You guys are some hardcore MOFOs and masochists.
This is the biggest compliment you can give to people on this forum.
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Post by Shatterhand »

And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
I thought this screw up already was. But yeah, if after the 'fix' people counterstop the game again, then it will be hilarious.

Cave will close it doors in the next 2 years and half of the shmups forum members will commit suicide.
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Aru-san
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Post by Aru-san »

Shatterhand wrote:
And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
I thought this screw up already was. But yeah, if after the 'fix' people counterstop the game again, then it will be hilarious.

Cave will close it doors in the next 2 years and half of the shmups forum members will commit suicide.
Did they even bother to play-test for potential counter-stopping before they published this game? I'm guessing not.
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Post by Udderdude »

Shatterhand wrote:
And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
I thought this screw up already was. But yeah, if after the 'fix' people counterstop the game again, then it will be hilarious.

Cave will close it doors in the next 2 years and half of the shmups forum members will commit suicide.
I know I'm ready and waiting for the 2nd counterstop news to arrive, so I can swallow this here cyanide pill. Mmm, tasty. >_>
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Post by GaijinPunch »

Aru-san wrote: I'm guessing not.
Guess again.
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Aru-san
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Post by Aru-san »

GaijinPunch wrote:
Aru-san wrote: I'm guessing not.
Guess again.
I'm guessing yes? Wait, if they DID play-test it for counterstopping potential...DAMMIT, CAVE! You mean to say that you left in counterstopping ON PURPOSE!?

Leaving in counterstopping on purpose is just screaming to some people that Cave is only inches away from committing suicide behind our backs.
Last edited by Aru-san on Fri Jun 20, 2008 4:35 am, edited 2 times in total.
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CStarFlare
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Post by CStarFlare »

moozooh wrote:Yeah, we've already discussed the possibility of the 20k+ hit chain on 2-5, considering the dramatic increase in amount of bullets you can hyper on. Adding to that the post-boss medal bonus and the increased hit point value at the 2nd loop, a 999 billion counterstop doesn't seem THAT unrealistic at all, heh. And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
That said, if you can get a 20k chain on 2-5 you might kind of deserve the counterstop.

Since I wasn't really around for DOJ, did anyone ever chain 2-5 in that?
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orange
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Post by orange »

Yeah, you absolutely can chain stage 5 in DOJ, but no one's ever counterstopped the game.
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Post by zakk »

CStarFlare wrote:
moozooh wrote:Yeah, we've already discussed the possibility of the 20k+ hit chain on 2-5, considering the dramatic increase in amount of bullets you can hyper on. Adding to that the post-boss medal bonus and the increased hit point value at the 2nd loop, a 999 billion counterstop doesn't seem THAT unrealistic at all, heh. And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
That said, if you can get a 20k chain on 2-5 you might kind of deserve the counterstop.

Since I wasn't really around for DOJ, did anyone ever chain 2-5 in that?
The A-Type player on the latest DVD chains it, 3485 hit count.
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Post by moozooh »

CStarFlare wrote:That said, if you can get a 20k chain on 2-5 you might kind of deserve the counterstop.
More like, it is an excuse for making the counterstop, but I don't see how it is any fair to the players challenging for the top score. That being said, the max chain in 1-5 so far is 16724 hits, more than 1/3 of which is done via bullet-canceling. With a more tightly optimized hyper route, that can possibly go over 17k. And there are almost twice more bullets in 2-5 than there is in 1-5, meaning even the same route can likely bring it well over 20k. And I don't doubt somebody will nm/nb it someday soon.

But that's kinda beside the point. What Cave should have done in the first place is: run a test by making the player character invincible to bullets and just full-chaining each stage. It's such a simple procedure actually, I'm not sure how did they not think of that. It's obvious that survival is an overcomeable obstacle.
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Post by Plasmo »

The A-Type player on the latest DVD chains it, 3485 hit count.
4001 Hit in the Omake section! :shock:
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Post by GaijinPunch »

Aru-san wrote: I'm guessing yes? Wait, if they DID play-test it for counterstopping potential...DAMMIT, CAVE! You mean to say that you left in counterstopping ON PURPOSE!?.
Rest assured, these games are meticulously coded, and the more complex the scoring is, the harder it is to test. Of course there was beta testing... but something ALWAYS slips through the cracks. This just happened to be a pretty big item that slipped through.
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Post by Fenrir »

Ruldra wrote:Geez, if they really just add one digit and do nothing else, the game will be counterstopped again very soon. I really hope they don't mess up again.
That would be awesome. I'm waiting to know if "character" means digit or character :D
Both of them would result in a failure.
Alas, Ikaruga is going...

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Post by SuperPang »

God this thread sucks. Pages and pages of people moaning because the game shipped with a fault due to a play-tester being out-played. Its not the first time an arcade game has shipped with a problem thats only come to light in the arcade. Cave are fixing it for free. Get over it.
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Post by moozooh »

So it means we can't discuss it? Should we only discuss things that are good about the games we play?
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Post by SuperPang »

Remind me where the good things are discussed, I missed that bit ;)
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Post by Fenrir »

Of course the game is good. But this time there's more than that.

I really prefer a thread where people critically expose a fault of the game mechanics with a depth no one could really achieve (I bet you find a similar thread about a shmups in non-smups related boards) rather than a bunch of pages with people saying omg this is good omg excellent omg great game omg I've ordered it omg have you seen the marquee in the complete kit omg teh boobs, look at teh boobs... and so on.
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VxD
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Post by VxD »

Just announced on mixi :
Version 1.5 is due on the 24th of June.

Changes here:
・プレイヤーキャラクター2機種に加え、新たに1機種を追加!!
・ゲーム仕様のバランスを一部再調整しました。
・点数の上限桁数を増やしました。

Roughly translated:
- 1 new type of ship with 2 different control schemes
- Balance adjustments
- The number of digits for the score has been increased (by how many digits is not known)
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Kiken
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Post by Kiken »

VxD wrote:Just announced on mixi :
Version 1.5 is due on the 24th of June.
WOOOOOOOH! EXTENDED LOKE-TEST!


Seriously though, how far off is Black Label?
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Post by hermosaguy »

VxD wrote:Just announced on mixi :
Version 1.5 is due on the 24th of June.

Changes here:
・プレイヤーキャラクター2機種に加え、新たに1機種を追加!!
・ゲーム仕様のバランスを一部再調整しました。
・点数の上限桁数を増やしました。

Roughly translated:
- 1 new type of ship with 2 different control schemes
- Balance adjustments
- The number of digits for the score has been increased (by how many digits is not known)
Dammit, now I need to buy this again.... :x
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Post by PC Engine Fan X! »

hermosaguy wrote:
VxD wrote:Just announced on mixi :
Version 1.5 is due on the 24th of June.

Changes here:
・プレイヤーキャラクター2機種に加え、新たに1機種を追加!!
・ゲーム仕様のバランスを一部再調整しました。
・点数の上限桁数を増やしました。

Roughly translated:
- 1 new type of ship with 2 different control schemes
- Balance adjustments
- The number of digits for the score has been increased (by how many digits is not known)
Dammit, now I need to buy this again.... :x
Or just wait and see if Cave will make a "Black Label" version of DDP-DFK PCB and buy that one instead... ^_~

--------------------------

For Superpang,

Will Cave upgrade the regular "buggy" version of DDP-DFK PCB to version 1.5 or is it an entirely seperate PCB kit purchase to begin with?

PC Engine Fan X! ^_~
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Post by moozooh »

VxD wrote:Roughly translated:
- 1 new type of ship with 2 different control schemes
- Balance adjustments
- The number of digits for the score has been increased (by how many digits is not known)
Sounds excellent! :)
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Kiken
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Post by Kiken »

PC Engine Fan X! wrote:For Superpang,

Will Cave upgrade the regular "buggy" version of DDP-DFK PCB to version 1.5 or is it an entirely seperate PCB kit purchase to begin with?

PC Engine Fan X! ^_~
I think it's safe to assume that the e-mail sent to MMM (posted above) is refering to this (same deal as Mushi Futari): send in your 1.0 and they'll upgrade it to 1.5.
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hermosaguy
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Post by hermosaguy »

PC Engine Fan X! wrote:
Or just wait and see if Cave will make a "Black Label" version of DDP-DFK PCB and buy that one instead... ^_~

--------------------------

For Superpang,

Will Cave upgrade the regular "buggy" version of DDP-DFK PCB to version 1.5 or is it an entirely seperate PCB kit purchase to begin with?

PC Engine Fan X! ^_~
DDP-DFK BL PCB FTW!
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Kiken
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Post by Kiken »

hermosaguy wrote:
PC Engine Fan X! wrote:
Or just wait and see if Cave will make a "Black Label" version of DDP-DFK PCB and buy that one instead... ^_~

--------------------------

For Superpang,

Will Cave upgrade the regular "buggy" version of DDP-DFK PCB to version 1.5 or is it an entirely seperate PCB kit purchase to begin with?

PC Engine Fan X! ^_~
DDP-DFK BL PCB FTW!
IAWTP OMG LOL WTFBBQ!!!~~11!!
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Stan
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Post by Stan »

zakk wrote:
CStarFlare wrote:
moozooh wrote:Yeah, we've already discussed the possibility of the 20k+ hit chain on 2-5, considering the dramatic increase in amount of bullets you can hyper on. Adding to that the post-boss medal bonus and the increased hit point value at the 2nd loop, a 999 billion counterstop doesn't seem THAT unrealistic at all, heh. And if that ever happens, that would be the biggest facepalm in Cave's entire development history.
That said, if you can get a 20k chain on 2-5 you might kind of deserve the counterstop.

Since I wasn't really around for DOJ, did anyone ever chain 2-5 in that?
The A-Type player on the latest DVD chains it, 3485 hit count.
what dvd?
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