Cliches You Wish Would Just Burn in Hell

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zaphod
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Post by zaphod »

Here's a big one.

Everytime you are walking along in an RPG and you see a SAVE POINT for no good reason you know there's a big boss fight or other good reason to save coming up. They should have false alarms, where you think ther'es going to be a boss and there's nothing there.
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Ruldra
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Post by Ruldra »

zaphod wrote:Everytime you are walking along in an RPG and you see a SAVE POINT for no good reason you know there's a big boss fight
I remember that you couldn't save before the first Dark Force fight in Phantasy Star 4. I'm not sure if you really can't save or if I missed the save point, but I ran into him unexpectedly and got utterly destroyed. I was never able to reach him again :(

Another RPG cliche: if you see someone wearing unusually different clothes, he'll join your party at some point.
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D
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Post by D »

That

-that fps's are good games.
-that it's more fun to play on a pc sitting on a chair behind a desk than on a console on a couch.
-that a supergun is more convenient than a real cab (besides space issue offcourse)
-puzzle games are for dorks
-you need money to connect a console to a cabinet. You can't just connect some wires and get it to display on your cabinet.
-the thought of the differences between (do)donpachi on ps/saturn were never discussed before.
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Nuke
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Post by Nuke »

-that fps's are good games.
Some of them are.
-that it's more fun to play on a pc sitting on a chair behind a desk than on a console on a couch.
They just work better with the mouse and keyboard set-up. It has nothing to do with us PC gamers being "elite", it's just that PC games are built with those controls in mind. And anyways, I play most of my PC games in bed in front of my 42" LCD telly, so...

And using that argument; Why would anybody play an arcade game, standing upright and in a public area? :roll:
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Specineff
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Post by Specineff »

Your brain reacts faster when you're standing up. I know, that's not really the reason why arcades are upright machines, but it's proven people react faster when standing up than when they're sitting down.
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Nuke
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Post by Nuke »

Specineff wrote:Your brain reacts faster when you're standing up. I know, that's not really the reason why arcades are upright machines, but it's proven people react faster when standing up than when they're sitting down.
Aye, I know. I was using it as a counter argument against D on the subject of comfort vs. enjoyability, in which I am on the opinion that your location doesn't matter if it's appropriate and you're able to enjoy the game.
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ED-057
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Post by ED-057 »

zaphod wrote:Everytime you are walking along in an RPG and you see a SAVE POINT for no good reason you know there's a big boss fight
Yeah, Grandia 2 was terrible about that. Save points all over the place, and always near the boss. And you could heal for free at them.
Ruldra wrote: I remember that you couldn't save before the first Dark Force fight in Phantasy Star 4. I'm not sure if you really can't save or if I missed the save point, but I ran into him unexpectedly and got utterly destroyed. I was never able to reach him again :(
haha, PS4 didn't have save points inside any of the dungeons! That game required a little effort unlike, for instance, Grandia 2. (Although I remember Phantasy Star 2 veterans said PS4 was too easy.)
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Post by RoninBuddha »

i think "one hero, against a whole slew of enemies, against all odds" theme is a bit overdone.. (lol shmups)

i've yet to see a game where you play as the endless amounts of enemies, trying to kill that one single person.. of course you can't cuz he's like one badass 1CC fucker
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Dremark
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Post by Dremark »

ED-057 wrote:haha, PS4 didn't have save points inside any of the dungeons! That game required a little effort unlike, for instance, Grandia 2. (Although I remember Phantasy Star 2 veterans said PS4 was too easy.)
I've been a big RPG player since the original Phantasy Star came out in the US, and honestly, the first 2 PS games are the only non-strategy RPGs that I would actually say are even remotely hard.

Even that might be an overstatement though considering that the main challenges are the dungeons and that i've always had a horrible sense of direction.
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FatCobra
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Post by FatCobra »

Announcing the name of your move to your enemy. Happens alot in video games and anime. I think that's just silly; why would you warn your enemy ahead of time?

I also hate it when the character grunts or says something dumb for every stupid little thing you do in the game. Grunting while jumping, grunting while attacking, shouting the name of your special move even though I've heard it a thousand times, just shut the hell up already! First thing I do in any game is turn the voices off if they are annoying and I have the option to shut them up.

"You are the Chosen One!" And it's always a kid or teen from some backwater town that winds up getting destroyed later. Why can't we be an Indy Jones or Han Solo type for once? You know, a grizzled veteran instead of some punk kid.

Monster/Card type battling. Hey guys! Let's settle our conflicts by playing a card game or making our little monsters fight!

"But thou must!" RPG's that appear to give you a choice in dialog but it just loops until you pick the right answer.

Next-gen graphics. Why must everything either glow too fucking bright, be too damn dark, or a shade of shit brown?

Collecting junk just to open a damn door!
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Damocles
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Post by Damocles »

Talking before an enemy shoots/kills the hero. Movies, games...always annoying. Just do it already.
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Battlesmurf
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Post by Battlesmurf »

rechargeable/drainable flashlights in shooters. WTF- you can dodge bullets, take 10 shotgun rounds to the head, run for 30 hours straight...but your fucking flashlight drains in 10 seconds?


I mean- I can understand a flashlight that gets broken in the course of the story- but not one that drains itself out every few seconds.
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Post by No_not_like_Quake »

Kotaku.
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Damocles
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Post by Damocles »

Battlesmurf wrote:rechargeable/drainable flashlights in shooters. WTF- you can dodge bullets, take 10 shotgun rounds to the head, run for 30 hours straight...but your fucking flashlight drains in 10 seconds?
Agreed. Hell, I have a flashlight that you can shake for thirty seconds and lasts for 10 minutes.
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Post by Twiddle »

That's going away now. STALKER has a flashlight that works indefinitely!
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D
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Post by D »

FatCobra wrote:Announcing the name of your move to your enemy. Happens alot in video games and anime. I think that's just silly; why would you warn your enemy ahead of time?
I've just finished watching the entire Hokuto No Ken library. In that world they say the name of the move after they did it.
Still silly. Perhaps it was this to sell collectors cards with all the moves names or something, dunno.
In Hokuto Shinken, they'll say it afterwards: "[this is what I did to you]"
:lol:

Ahhh, but there are the fake fireballs, like Hoahmaru's it seems like he throwing a fireball, but he doesn't, you jump and he'll punish you!
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Lordstar
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Post by Lordstar »

Damocles wrote:
Battlesmurf wrote:rechargeable/drainable flashlights in shooters. WTF- you can dodge bullets, take 10 shotgun rounds to the head, run for 30 hours straight...but your fucking flashlight drains in 10 seconds?
Agreed. Hell, I have a flashlight that you can shake for thirty seconds and lasts for 10 minutes.
that would make a pretty good feature in a game. the light goes out so you have to shake the torch for X ammount of time to get some juice for it.
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Ed Oscuro
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Post by Ed Oscuro »

Lordstar wrote:
Damocles wrote:
Battlesmurf wrote:rechargeable/drainable flashlights in shooters. WTF- you can dodge bullets, take 10 shotgun rounds to the head, run for 30 hours straight...but your fucking flashlight drains in 10 seconds?
Agreed. Hell, I have a flashlight that you can shake for thirty seconds and lasts for 10 minutes.
that would make a pretty good feature in a game. the light goes out so you have to shake the torch for X ammount of time to get some juice for it.
to quote Alfred Hitchcock, "May I say I am very confused by that last commercial. Well, it was a commercial for a laxative. And I wonder why all those people doing sports and all that sort of thing--where they would need a laxative after such vigorous [excercise]?"

To get to my point, you missed the part where FPS heroes are jumping about constantly.

Also, shaking a flashlight for power would be a completely horrible feature for a game, and you should be ashamed of yourself for thinking otherwise.

DOOM III's flashlight in an actually scary game, now...that'd be okay.
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Post by lgb »

1) People taking perfectly fine English sentences, putting them out of context, and calling it Engrish just because it was written by a foreigner.

2) All your base. I think this is what got Capcom USA started on all those internet fad references. Fanboys do not fanboy over DonPachi's WARNING text though. That actually came out in the US; I guess it's the name that throws people off.

More along the lines of "fads", but fad is the internet word for cliche anyway.
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