Shmups- Progression? Regression? Depression?
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Pixel_Outlaw
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Shmups- Progression? Regression? Depression?
We see games coming out with high end processing all of the time and realistic physics. My question is how could shmups improve? They don't need physics and our modern bullet hell shmups are pushing our human computation skills. Aside from maybe some graphical effect I think we have everything we need. That's not to say that somebody cannot innovate.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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Super Laydock
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fuck, I can´t find the proper term. 
I think that the genre has reached enough depth to argue that no really major improvements can be made anymore outside different scoring possibilities or graphic improvements.
In 2d there´s only a finite number of bullet patterns which one can think of (I hope someone proves me wrong there though).
The basis of the genre is there and anything new could only be variation sorts.
-I need some sleep for coherent thinking here I think though-
I think that the genre has reached enough depth to argue that no really major improvements can be made anymore outside different scoring possibilities or graphic improvements.
In 2d there´s only a finite number of bullet patterns which one can think of (I hope someone proves me wrong there though).
The basis of the genre is there and anything new could only be variation sorts.
-I need some sleep for coherent thinking here I think though-
Barroom hero!
Bathroom hero!
Bathroom hero!
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Pixel_Outlaw
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There are infinate bullet patterns if one considers angle, speed, screen resolution, and number of bullets part of the pattern. People would argue that computer variables have precision limits but you can create your own if need be.
Last edited by Pixel_Outlaw on Wed Apr 30, 2008 7:46 pm, edited 1 time in total.
Some of the best shmups don't actually end in a vowel.
No, this game is not Space Invaders.
No, this game is not Space Invaders.
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it290
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doctorx0079
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Super Laydock
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Shatterhand
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I think this could be interesting. Rank does something similar, but that's not the same thing.it290 wrote:I wouldn't mind seeing some modern games come out with Zanac-style 'AI'.
Zanac's AI is more like, watch how the player plays the game, and then strike him on the player wekest point. If today processors shmups could have some real nasty ai.
Of course, people hate randomness on shmups, so I guess it wouldn't be a welcome feature

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Udderdude
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AI is not randomness. If you play the same way, it will react the same way. Unless you put randomness into your AI. And some people do like randomness in shmups .. look at Kenta Cho games, etcShatterhand wrote:Of course, people hate randomness on shmups, so I guess it wouldn't be a welcome feature
I think the only way for shmups to progress now is more interesting scoring systems and gameplay ideas that haven't been explored yet. The genre has been explored pretty deeply though .. there aren't a whole ton of new or original ideas out there that are actually fun. And I do think the 'lol 200 zillion bullets' being the only thing making a shmup difficult is getting a little old.
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doctorx0079
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I think it's Gripped By Fear from Tyranny For You. That's just what I heard in my head when I read the thread topic. I think the actual words are a little different.Super Laydock wrote:Would be way too hardcore now wouldn´t it...?doctorx0079 wrote:Is the title a Front 242 reference, because it sounds like it.
searches to record collection...
SWY: Games are just for fun
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worstplayer
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Fenrir
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There's so much still to do that the mind boggles.
I remember the first time I saw Virtua Racing at its debut in the arcades, I looked at my friends all teary-eyed and said "technology can't go much further than this, it's perfection". They all agreed.
The boundaries are limitless. It's hard to imagine a game like Ikaruga until someone does it. And what about a game in which you aren't a spaceship but an entity that skips from enemy spacechip to enemy spaceship, turning the spaceship you invade to the spaceship you control... the possibilities are infinite.
What about a full-360° shmup in which you rotate 360° the visuals to penetrate through spheric bullet patterns with nothing but a few openings.
Shmups can improve with technology. Oh hells yeah.
I remember the first time I saw Virtua Racing at its debut in the arcades, I looked at my friends all teary-eyed and said "technology can't go much further than this, it's perfection". They all agreed.
The boundaries are limitless. It's hard to imagine a game like Ikaruga until someone does it. And what about a game in which you aren't a spaceship but an entity that skips from enemy spacechip to enemy spaceship, turning the spaceship you invade to the spaceship you control... the possibilities are infinite.
What about a full-360° shmup in which you rotate 360° the visuals to penetrate through spheric bullet patterns with nothing but a few openings.
Shmups can improve with technology. Oh hells yeah.
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
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UnscathedFlyingObject
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Twiddle
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it290
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Twiddle
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Battle Garegga just took Zanac to its logical extreme. Two color palette aside, I don't see why a lot of Zanac fans hate it so much.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
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Ed Oscuro
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Topic needs moar poll to be a proper thread parody :D
Somebody out there could make a shmup that had different underlying assumptions. Like a U.S. -shmup with all the scoring opportunities spelt out. Like Major Stryker:
- When you're damaged while using increased firepower, only your fire options are damaged, so increasing your firepower adds to your defense!
- Collect lots of "M" icons for free mans! May be used as an alternate score counter.
- Save your mission after each map! Load when you don't do as well as you wished!
Uhh, well, maybe that's not perfect.
But I would still like to see an alternate style of shmupping that's viable...too bad it hasn't really appeared yet...
Somebody out there could make a shmup that had different underlying assumptions. Like a U.S. -shmup with all the scoring opportunities spelt out. Like Major Stryker:
- When you're damaged while using increased firepower, only your fire options are damaged, so increasing your firepower adds to your defense!
- Collect lots of "M" icons for free mans! May be used as an alternate score counter.
- Save your mission after each map! Load when you don't do as well as you wished!
Uhh, well, maybe that's not perfect.
But I would still like to see an alternate style of shmupping that's viable...too bad it hasn't really appeared yet...
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trivial
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Doujin shmups made for 640 x 480 rez, which often have polygonal rendering and animation, could be much improved by higher framerates and resolutions. My CRT would adore 120Hz at 1152 x 864. LCD's will be joining the party soon with 1080p120, which just got ratified for HDMI.
Fast, dynamic patterns need all the help they can get to be "read" as quickly as possible. I'm not thinking of Touhou, more like rRootage or Warning Forever or Samidare.
Fast, dynamic patterns need all the help they can get to be "read" as quickly as possible. I'm not thinking of Touhou, more like rRootage or Warning Forever or Samidare.
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Davey
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Technology might be a constraint to a certain degree, but I think the big issues now are creativity and business justification. Shmups are already a niche genre, so the few companies that still make them aren't going to want to take a risk on something that might not work. There are a few old threads discussing this.
OTOH, people making doujins have the freedom to try out crazy new ideas. But coming up with new ideas is easy; implementing those ideas into a fun, balanced game is a different story altogether.
OTOH, people making doujins have the freedom to try out crazy new ideas. But coming up with new ideas is easy; implementing those ideas into a fun, balanced game is a different story altogether.
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Thunder Force
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Hmm.... have to disagree, imo the shmup genre is far too conservative. There's myriad potential for bold, daring, and different ways of making shmups now, that are not yet being created. The genre could explode in new directions with an influx of new thought, now that creative visions are no longer bound by the cpu and control interface constraints of the 80s & 90s. The underlying assumptions of the genre need to be challenged and broken more often. Infinite refinements of earlier ideas need to stop being the focus. There is more potential in this genre than just bullet dodging. Otherwise each year's biggest new shmup releases risk becoming as irrelevant outside a niche, as the latest Dynasty Warriors installment. With the right creativity injection, and a return to addictive rather than punitive gameplay, shmups have the potential to become relevant to a larger demographic again.Super Laydock wrote:I think that the genre has reached enough depth to argue that no really major improvements can be made anymore outside different scoring possibilities or graphic improvements.
"Thunder Force VI does not suck, shut your fucking mouth." ~ Shane Bettenhausen
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UnscathedFlyingObject
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I'm referring to why a Shmups themed thread is not in the Shmups section. Nice try.iatneH wrote:Yeah. I bet you wish the Ketsui Xbox360 thread was in the Trading Station.
"Sooo, what was it that you consider a 'good salary' for a man to make?"
"They should at least make 100K to have a good life"
...
"They should at least make 100K to have a good life"
...
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Herr Schatten
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umi
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Shooters need more detail, visually and with regards to interactivity (You'd think with HD and all other technical advancements these things would be appearing, but they aren't really). Analog control as someone mentioned would be cool, but there's an art to using the current directional scheme that will still stand on its own nomatter what. I suppose that as long as Cave is the head of what is effectively a monopoly, we pretty much know what sort of shmups we'll be getting for the forseeable future.
(p.s. I love Cave)
(p.s. I love Cave)
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Strider77
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gradius 6 with next gen visuals as good as the big budget titles would be good enough for me.
the ships would look so good when it closed in and then a really great since of scale now. things like AC:4A and Lost Planet show off how big things can look now.
they wouldn't be new game play elements but some things always work especially as long as they look as good as current stuff of their time. to me anyway.
the ships would look so good when it closed in and then a really great since of scale now. things like AC:4A and Lost Planet show off how big things can look now.
they wouldn't be new game play elements but some things always work especially as long as they look as good as current stuff of their time. to me anyway.
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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worstplayer
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I think gameplay in current shmups is already nearly perfect.
What really could use some improvement is presentation.
If there was shmup that fully utilized power of modern gaming PC or next-gen console it would be best looking game ever. In shmups you have very limited viewing area and relatively few objects so you can make it extremely detailed.
Just look what Under Defeat can do just with 8MB PowerVR.
What really could use some improvement is presentation.
If there was shmup that fully utilized power of modern gaming PC or next-gen console it would be best looking game ever. In shmups you have very limited viewing area and relatively few objects so you can make it extremely detailed.
Just look what Under Defeat can do just with 8MB PowerVR.
"A game isn't bad because you resent it. A game is bad because it's shitty."
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Dave_K.
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