Rob wrote:PROMETHEUS wrote:In any case, if a rigid plan is called strategy, it certainly doesn't take any strategy skills to use it.
For shooters the skill is in devising a strategy (plan), which is why I think replays are so lame.
I strongly disagree with that... Making a plan for a shooter doesn't take skill, especially if you have all the time in the world to make one. You're gonna do some thinking and trial and error but it's utterly insignificant and easy compared to what you have to think about when you play those board games or RTS or 1vs1 FPS. I know DDP is like that, and I don't see why Mars Matrix or other games should be any different (Ikaruga may be a little harder at that, but still nothing special. Mostly trial and error I'm sure).
This anti replay argument comes from the oldschool era if I'm not mistaken, where the only thing you had to do to beat most games is figure out the path to beat it, because most of them were memorizers (right?). Well, that's retarded, because figuring out paths was trial and error that took unnecessarily long (I did it with Pulstar and Blazing Star. It's obvious when you see the final paths anyway). Watch a replay and you got the solution instead of wasting time doing tests.
Let's take chess as an example. Openings in chess are something you have to learn to play well, much like paths in STGs. Making up an opening means a LOT of thinking. It's rather smart and deep thinking, far deeper than any thinking you do in any shooter to find a path I'm quite sure. Well, chess players aren't retarded enough to hide the solutions to themselves and try to find them all out. They learn them by heart from books. Because all that matters in the end to play the game properly is to have the required knowledge. Plus, playing the game with the necessary knowledge is what takes more skill, because you have a time limit. Making up a new opening isn't simple, but if you have a very long time on your hands to do it, it's probably not going to take as much skill as it's going to take time.
Anyway, I know for a fact that finding paths in DDP doesn't take any particular skill (or not high level skills), and I doubt your other games are much better at that. Why should they be ?