kengou wrote:The only reason mainstream game reviewers claim that shmups are "too short" is because they credit-feed to the end and then say "ok, I beat it." I've rarely found a shmup that was too short (considering I've only 1cc'd a few easy ones). Some are way too long (Silvergun, Gradius V), but still, if you don't credit-feed, any shmup can last you 20-30 hours before you 1CC it, which coincided perfectly with the average length of most mainstream games. The entire complaint comes from the inexperience of the mainstream game reviewers.
Agreed.
Reviewers say it cause they dont ever seem capable of understanding the POINT of anything in this genre.
Mushihime, sure..... you credit-feed through this, you'll have it "beat" in no time at all.....
But play it the NORMAL way, and..... well, I've been at this game for a good year now, and I *still* dont have Ultra finished, and only fairly recently beat that thing at the end of Arrange. There's no lack of gameplay here for me.
Or for something like Shikigami 2..... not the longest game ever.... being a shmup..... but having already beaten it before, now I play it for score, which just adds to the replay value, and makes me play it more than I already did.
But it'd be nice if reviewers werent so freaking stupid......




