Dodonpachi Daifukkatsu [Cave 2008]

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Frederik
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Post by Frederik »

undamned wrote:The only thing I can see that is significantly different here is some new lasers and bullet canceling.
Bullet cancelling seems a pretty big difference from the rest of the series to me, to be honest. The "pushing back lasers" system seems to pay quite a big part in the game, too, from what I can tell.
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Post by GaijinPunch »

P_HAT wrote:http://www.try-inc.co.jp/

260,400円
Fujita: 220,000 yen.
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Post by UnscathedFlyingObject »

What a bargain!
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Post by moozooh »

Warp_Rattler wrote:Slightly OT: I assume K-Lite may have changed but when I last messed with it a few years back it was a veritable festival of spyware and bloated crap. I have since become an advocate of the CCCP (http://www.cccp-project.net/) for Windows users as it has almost every codec you'd need for all the strange video encodings online, plus it comes with Media Player Classic, which is the only video player a Windows user should need.
K-Lite has grown into a very respectable codec pack nowadays, with a lot of attention to possibly conflicting settings, defaults that ensure compatibility, and such. And it comes with the latest stable build of MPC as well.
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shoe-sama
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Post by shoe-sama »

I bet the bullet cancelling will be like DDP stage 3 on crack

exponential based there

ie 50 bullets cancelled = bullet chain of 50

follows the enemy chain equation except bullet base values are much lower than enemy base values
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doctorx0079
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Post by doctorx0079 »

moozooh wrote:
Warp_Rattler wrote:Slightly OT: I assume K-Lite may have changed but when I last messed with it a few years back it was a veritable festival of spyware and bloated crap. I have since become an advocate of the CCCP (http://www.cccp-project.net/) for Windows users as it has almost every codec you'd need for all the strange video encodings online, plus it comes with Media Player Classic, which is the only video player a Windows user should need.
K-Lite has grown into a very respectable codec pack nowadays, with a lot of attention to possibly conflicting settings, defaults that ensure compatibility, and such. And it comes with the latest stable build of MPC as well.
A little OT but what is a good way to compress audio for a video clip? I can't find an MP3 encoder that actually works.
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Post by moozooh »

doctorx0079 wrote:A little OT but what is a good way to compress audio for a video clip? I can't find an MP3 encoder that actually works.
LAME CLI encoder, ACM, GUI encoder. Use VirtualDub to mux with the video stream, or a more powerful tool if you want to exploit the benefits of VBR.
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Enhasa
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Post by Enhasa »

Sorry for more OT.
moozooh wrote:Solution #4: MPlayer, another player that doesn't need external codecs. I suppose you need the Windows version.
For Windows I highly recommend SMPlayer (frontend to MPlayer). Here is my custom build. It's only 7MB and it plays almost everything without needing external codecs or any stupid stuff.
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Post by Mills »

Just viewed a trailer clip from the recent AOU 2008 arcade show in japan on video.google.com. this game looks mind-boggling insane. sicker than ever enemy attack waves and bullets.
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Post by GaijinPunch »

FYI: I never hosted the good version that Twiddle so generously made b/c Cave apparently got all huffy about it and had it pulled from Youtube, and asked the torrent site to kill the torrent. So, for now anyway, you'll have to get it elsewhere.
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Post by gameoverDude »

GaijinPunch wrote:FYI: I never hosted the good version that Twiddle so generously made b/c Cave apparently got all huffy about it and had it pulled from Youtube, and asked the torrent site to kill the torrent. So, for now anyway, you'll have to get it elsewhere.
Shame they decided to be such jerkoffs about this. Don't they want their game promoted?
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EOJ
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Post by EOJ »

gameoverDude wrote: Don't they want their game promoted?
Nope. For example, if you go to their website you'd have no clue they even released Mushihimesama Futari Black Label. It's nowhere to be found there.

They send mailers to the arcades, distributors, and the small group of individuals who actually buy the games, put an advert or two in the arcade mags in Japan, and that's enough really. The Japanese players interested in these games go to the arcades and play them. No need to advertise or promote much, since home ports of their games are a thing of the past.

Their reluctance to have the AOU vid posted is probably due to the game being in an early pre-production state. Which is understandable for any company.
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Post by Warp_Rattler »

You'd think that in a fanbase like this that's used to seeing the AOU and location test footage, that everyone would already KNOW that this is just a rough initial build and that the final product will be a bit different. I mean, it's not like there's been any big backlash over shmup fans that any of their prior titles weren't exactly like the loke tests and whatnot. If anything, videos like this serve to generate Frothing Demand for the upcoming titles and in some cases actually seem to influence the PCB purchases at release by private owners. I mean, unless they really want to get their panties in a wad about "It's not finished, don't look!" (and why the fuck do you show it at public events or test it in arcades, then?) there just seems to me no logical reason for this newfound controlling stance on videos, especially among a niche gaming genre that is so community and word-of-mouth driven.
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Post by EOJ »

Warp_Rattler wrote: there just seems to me no logical reason for this newfound controlling stance on videos,
CAVE is a puzzling company indeed. I think their programmers and designers are some of the best out there, but their PR and advertising people seem to be about as sharp as a balloon.
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Post by PC Engine Fan X! »

EOJ wrote:
Warp_Rattler wrote: there just seems to me no logical reason for this newfound controlling stance on videos,
CAVE is a puzzling company indeed. I think their programmers and designers are some of the best out there, but their PR and advertising people seem to be about as sharp as a balloon.
I'm sure Cave knows that there's such a American market for their arcade PCBs despite the asking price 220,000 yen (from Fujita) for Dodopanchi Daifukkatsu. For some serious arcade PCB gamers, it isn't a problem coming up with that kind of cash... ^_~

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Post by jpj »

the retailers do. but cave? i doubt it.
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Mills
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Post by Mills »

Can we expect this to be released on XBOX 360 next year?
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Post by Battlesmurf »

what year did DOJ come out for Ps2 again? (curious)
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Post by Segafan4life »

Mills wrote:Can we expect this to be released on XBOX 360 next year?
I second that Notion and throw in Espgaluda 2 for good measure.

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Post by incognoscente »

Battlesmurf wrote:what year did DOJ come out for Ps2 again? (curious)
2003. (April 10th.)
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Post by Battlesmurf »

Awesome : ) It's been about that much since Espy2- I think if all goes well it wouldn't be too terribly far fetched to consider other ports eventually.

Lol..at least it's something shmup related to talk about : ) It's been a somewhat dry last couple of months!
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Post by Miher »

Wait, what did Cave ask to be pulled from youtube? That video with the two stages?
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Battlesmurf
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Post by Battlesmurf »

anything DFK related from the show.
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Post by Trevor spencer »

im so excited , i love DOJ and cant wait for this , also XBOX 360 really is turning into a great console , i dont own one yet but i wouldnt be surprised if they done a port for it , ahh fuck it even if its not region free im buying the ports.. sure a 2nd hand JP 360 wouldnt be much just to play my Shooters on , considering how much PCB's are :lol:
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Post by gameoverDude »

Mills wrote:Can we expect this to be released on XBOX 360 next year?
I don't see why not when every DDP game (except for the licensed DDP 2) has gotten ported. DFK could probably even go multi-platform with PS3 and Wii versions also- just like what happened on PS1 and Saturn with the series.

Thank goodness for 512 MB RAM on the 360. :) 5pb just might get that practice mode into Ketsui that Arika was wanting to do.
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Post by Mills »

gameoverDude wrote:
Mills wrote:Can we expect this to be released on XBOX 360 next year?
I don't see why not when every DDP game (except for the licensed DDP 2) has gotten ported. DFK could probably even go multi-platform with PS3 and Wii versions also- just like what happened on PS1 and Saturn with the series.

Thank goodness for 512 MB RAM on the 360. :) 5pb just might get that practice mode into Ketsui that Arika was wanting to do.
well i hope so. i haven't bought a console since playstation, so it would be nice to know which console to get with all the major shumps game makers.
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Post by GaijinPunch »

I don't see why not when every DDP game (except for the licensed DDP 2) has gotten ported.
ESPGaluda 2, Mushihime-sama Futari, Pink Sweets, Muchi Muchi Pork, etc. etc. etc.
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Strider77
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Post by Strider77 »

Death Smiles............
Damn Tim, you know there are quite a few Americans out there who still lives in tents due to this shitty economy, and you're dropping loads on a single game which only last 20 min. Do you think it's fair? How much did you spend this time?
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NTSC-J
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Post by NTSC-J »

Those aren't DDP games...
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