True. But it is easiest way to see if there are any reviews yet.Necronom wrote:Atlus? The review in Edge would indicate that somebody else is publishing it in Europe under the original title "Tactics". I doubt they would review the JP version...
@MJR
Gamerankings doesn't mention very much beyond the already known fact that Play mag reviewed it too. Strange...
R-Type Tactics
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Sly Cherry Chunks
- Posts: 1975
- Joined: Mon Feb 28, 2005 8:40 pm
- Location: Colin's Bargain Basement. Everything must go.
http://www.atlus.com/r-type/
Atlus is bringing this one Stateside this May!
Preview trailer: http://www.youtube.com/watch?v=KqGF5BC0n9w
Atlus is bringing this one Stateside this May!
Preview trailer: http://www.youtube.com/watch?v=KqGF5BC0n9w
I most definitely hate your favorite shooter.
For the sake of our own sanity, let's not even talk about Psikyo, Battle Garegga, or DDP DOJ with each other.
Follow my searing, world-shaking insights on tumblr Tweetarz
For the sake of our own sanity, let's not even talk about Psikyo, Battle Garegga, or DDP DOJ with each other.
Follow my searing, world-shaking insights on tumblr Tweetarz
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dave4shmups
- Posts: 5630
- Joined: Wed Jan 26, 2005 2:01 am
- Location: Denver, Colorado, USA
Awesome news; nice find!Devil REI wrote:http://www.atlus.com/r-type/
Atlus is bringing this one Stateside this May!
Preview trailer: http://www.youtube.com/watch?v=KqGF5BC0n9w

"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
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Mortificator
- Posts: 2858
- Joined: Tue Jun 19, 2007 1:13 am
- Location: A star occupied by the Bydo Empire
THE DEMO is up at http://store.playstation.com
Somehow the PlayStation Store will not work with my PSP, so I can't try it out.
Anyone care to share some impressions, I do have a question.
Is circle mapped to advance menus, or is cross?
I have CFW and switched it in the recovery menu so circle=advance, doing this works in certain games to reverse things in menus.... Castlevania, Patapon and God of War being the most notable. If anyone with CFW can verify this. I think it would kinda suck playing any RPG or strategy game using the US default of cross=advance.
Then again I played more SNES than PS1 and always disapproved of Sonys button reversal, call me wierd if you don't know what I mean thats ok.
Somehow the PlayStation Store will not work with my PSP, so I can't try it out.
Anyone care to share some impressions, I do have a question.
Is circle mapped to advance menus, or is cross?
I have CFW and switched it in the recovery menu so circle=advance, doing this works in certain games to reverse things in menus.... Castlevania, Patapon and God of War being the most notable. If anyone with CFW can verify this. I think it would kinda suck playing any RPG or strategy game using the US default of cross=advance.
Then again I played more SNES than PS1 and always disapproved of Sonys button reversal, call me wierd if you don't know what I mean thats ok.

I've reviewed it here:JusteZero wrote:Anyone care to share some impressions
http://insomnia.ac/reviews/playstationp ... petactics/
sweet R-9 figure with purchase (while supplies last) at select retailers:
http://www.atlus.com/r-type/images.html
Amazon (online)
EB Canada (in store)
GameCrazy (in store)
GameStop (both in store and online)
http://www.atlus.com/r-type/images.html
Amazon (online)
EB Canada (in store)
GameCrazy (in store)
GameStop (both in store and online)
Last edited by bay on Fri May 02, 2008 6:23 am, edited 1 time in total.
OMG the model is AWESOME.bay wrote:sweet R-9 figure with purchase (while supplies last) at select retailers:
http://www.atlus.com/r-type/images.html
Amazon
EB Canada (in store)
GameCrazy (in store)
GameStop (both)
I'd buy it. If the PAL version is called TACTICS I'd go for it since I despise the US title... but if we get it with the US title well... I'd go and buy the model version. This is so drool.
In a way or another, I'll snatch this game. I'm glad it's on a crispy PSP. I'd hate playing a game like this with a blurry and pixely DS, which is nice for some things but not for this one.
Alas, Ikaruga is going...
Undesired, unwanted them...
What makes them go?
Undesired, unwanted them...
What makes them go?
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professor ganson
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http://psp.ign.com/articles/871/871721p1.htmlR-Type Command Multiplayer Impressions
Going head-to-head in the depths of space.
by Ryan Clements
May 5, 2008 - R-Type Command takes the universe of the legendary shooter franchise and sets it on a hex-based grid. Fans of the series may recognize the various R Fighters and Forces flying across the screen, but Command is definitely a different game than its predecessors. We sat down and sunk some time into the game's multiplayer mode, where you and a friend can duel in the hex-filled vastness of space. Let's chat about what this battle really looks like.
In case you missed our previous coverage of the game, R-Type Command is a rather complex, turn-based strategy game that puts you in command of a fleet of ships against an opposing fleet. Each stage is a 2D grid where all your units are represented by stylish sprites and are generally oriented in one direction. During your turn, you can move each unit in your command a set number of spaces and execute a variety of attacks, depending on the ship type. A ship can only move and attack once per turn, or "phase," and then your opponent can issues commands accordingly.
We've been told that the multiplayer elements of R-Type Command play a big role in the overall experience, and that certainly seems to be the case. Although there are an abundant amount of missions in the single-player campaign (a surprising amount, actually), you can fight a friend on a number of different arenas. As you progress through the levels of the single-player game, you unlock those very stages to use in the VS. Mode. Furthermore, battles will be made more interesting because you're bringing your personal fleet into combat. As you build up your armada, research new technologies and increase the skill level of your pilots, you can bring those advancements to the multiplayer arena and show off your accomplishments to a buddy. Neat.
As far as we can tell, you'll have two different armadas for your Human and Bydo campaigns, so in order to effectively play as the Bydo (a malicious alien entity) you'll need to plow through the single-player mode and build up your respective Bydo fleet. But you and a friend can opt to both play as Human armadas, which is good. The icing on the cake comes in the form of wagers. Before a match begins, you're presented with the option to wager resources on the upcoming match. If you both agree to place bets, you're taken to a contract screen where you can decide just how many resources you expect from your opponent if you win. When you both agree, the battle begins.
This wagering element definitely adds to the fun, because resources are extremely important in the single-player campaign. They're hard to come by when playing on your own and thus snagging some from a friend is a huge incentive. We definitely appreciated this option.
The battles themselves ran quite nicely -- for the most part. We did have some trouble hosting a match on an old PSP, but after a few disconnects, the game ran without a problem. You can set the number of turns and other various options like fog of war, battle animations, etc. Each player is placed (usually) on opposite ends of the map and is given a limited area in which to deploy their units. Once deployment is complete, you take turns commanding your fleets exactly as you would in the single-player game. We were really impressed that the flow and feeling of the game is preserved so perfectly in the multiplayer experience.
I took on IGN fan-favorite Sam Bishop in a few matches and, besides the aforementioned disconnects in the beginning, our play experience was fantastic. There is little to no delay in unit movement and loading and the battle played out smoothly. It became painfully evident that gamers with a suped-up fleet will be able to roll right over standard armadas. Even though Sam was more than familiar with the game, he only had the "default" fleet available to him and was promptly defeated. Luckily, you can modify the strength of your forces to balance the scales in the options menu.
Ultimately, our time with R-Type Command's multiplayer was a solid experience. You'll obviously need a friend with a copy of the game to play because there's only ad-hoc support, but the complexity and depth of the core mechanics will give you a wealth of options for head-to-head duels. Customizing your fleet and finding your own play style are just a few of the many things that make R-Type Command promising. Check back here very soon for our full review.
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I know it's more of an RTS than a shooter, but is anyone picking up R-Type command tomorrow? I played the demo this weekend and it seem pretty cool.
R-Type Command is turn-based strategy with hex-based movement,
it's not an RTS.
I'll be picking it up later today, provided the shipment arrives....
*fingers crossed*
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Got mine a few hours ago. I put the figurine together and put it next to some of my other R-Type games, the ones I could get to quickly on my extended lunch break:

By no means a complete R-Type collection and my TurboGrafx-16, PC-Engine CD-ROM and SNES R-Type games haven't been unpacked yet, and won't be for some time.

instruction manual art is nice


By no means a complete R-Type collection and my TurboGrafx-16, PC-Engine CD-ROM and SNES R-Type games haven't been unpacked yet, and won't be for some time.

instruction manual art is nice
