When did they go wrong: Compile edition.

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Rob
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When did they go wrong: Compile edition.

Post by Rob »

Developer of one of the best 80s shooters (Zanac), later went on to develop 10 minute stages of mode 7 effects and avalanches. When did they go wrong?

I haven't played many of the games between Zanac and MUSHA enough or at all, so I leave this one up to you. The more you can narrow it down the better!
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Macaw
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Post by Macaw »

They never went wrong you are confused.

Guardic Gaiden one of the best famicom games.

Super Aleste Gemini Hirono's masterpiece.

Zanac Neo coulda been harder but still good enough.
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Macaw
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Post by Macaw »

Also, 10 minute stages of mode 7 effects is good. Get your shooting game priorities straight.
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Rob
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Post by Rob »

Zanac Neo feels like a post-retirement game, better than you might expect but still not very good. Bundling the original keeps it from being an embarrassing release, but on its own you can tell Compile was way past their prime.

Without playing all of their games, I think this has to be MUSHA. Their legacy was destroyed before Robo Aleste's 4th stage.
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Post by Turrican »

Gun*Nac is still waiting your apologies for not ranking it the proper way on your NES countdown, btw :wink:

Seriously, I was half joking in OT ~ it's not that I need a Compile thread to post. But thank you anyway. (I can comprehend your bitterness towards the post-Zanac production. I don't agree, but I see where it comes from).
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Post by Fighter17 »

Zanac Neo was pretty good.

I like all Compile shmups, even if they are major push overs.
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Rob
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Post by Rob »

Turrican wrote:Gun*Nac is still waiting your apologies for not ranking it the proper way on your NES countdown, btw :wink:
#6

I think it's cool they included notable extra difficulty modes, but even those were gone (pretty sure, don't have either anymore) by Robo Aleste and Spriggan.
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Post by Turrican »

Rob wrote:I think it's cool they included notable extra difficulty modes, but even those were gone (pretty sure, don't have either anymore) by Robo Aleste and Spriggan.
You like Terra Cresta's frantic pace and despise Xevious' trudging sloppiness: I guess you should try both the PCE and the MSX2 Xevious. they can get quite hellish, especially PCE, and they're Compile.

Still look forward to an HuCard countdown, if you'll ever find the strength to pull it off. :)
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Post by ROBOTRON »

Compile's Power Strike destroys over confident shmuppers and grinds them into bantha fodder.
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Post by Twiddle »

it's definitely not whatever they did that caused the guys who founded raizing to leave
so long and tanks for all the spacefish
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Post by roker »

Twiddle wrote:it's definitely not whatever they did that caused the guys who founded raizing to leave
that's the most positive aspect if I've ever seen one

Raizing came into being because people at Compile were dicontent

brilliant!
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Post by Ganelon »

Macaw wrote:They never went wrong you are confused.
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Post by Zebra Airforce »

When they decided it was okay for players to get motion sickness.
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Post by shoe-sama »

compile makes shmups!?
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BrianC
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Post by BrianC »

When Compile started paying more attention to Puyo than shmups (though I like Puyo Puyo).
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Post by FIL »

I don't like Compile shmups and I don't know why, please influence my opinion with bullet points.
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Post by Specineff »

ROBOTRON wrote:Compile's Power Strike destroys over confident shmuppers and grinds them into bantha fodder.
And yet, I managed to one-life that bitch. 8)
Don't hold grudges. GET EVEN.
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Post by shoe-sama »

FIL wrote:I don't like Compile shmups and I don't know why, please influence my opinion with bullet points.
-they suck
<Sidwell> TSS is manlier than a jet figher made of biceps.
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Rob
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Post by Rob »

FIL wrote:I don't like Compile shmups and I don't know why, please influence my opinion with bullet points.
-every stage has like 5 loops
-they decided 12 stages of that is good
-they never said no to any idea, no matter how bad
-it only gets challenging if you lose your pyramid-shaped screen-covering laser on the last stage
-all of the points come from the last boss
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Post by rolins »

I'd say around 1993-94. By that time Compile was focused on Puyo Puyo and Disc Station until they closed shop. Probably their best game in the meantime was Shadowrun on the MegaCD which was quite good.

About Zanac X Zanac I was really hyped when I got it. The gameplay was good, but the music was not so great. Most importantly Compile left out the original MSX1 version. Why? That's without question the best Zanac.
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Post by zinger »

Well they (some of the members) finally got their act together with Raizing.
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Post by FIL »

Those are some convincing bullet points, and may go someway to explain why I started to fall asleep last time I played Super Aleste.
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Post by JoshF »

When did they go wrong
The beginning.
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Rob
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Post by Rob »

Zanac is classic.
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Post by Kiken »

rolins wrote:About Zanac X Zanac I was really hyped when I got it. The gameplay was good, but the music was not so great.
Totally disagree. Daisuke Nagata and Kou Hayashi did some really sweet remixes/arranges of the original tunes. Then they went over to MileStone, where they now write awesome techno/synth/trance soundtracks.

*EDIT: Forgot the D&B.
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Post by Randorama »

Puyo-puyo single-mindedness comes to mind.

The rest was taken up by various programmers and rejuvenated the 90's style of shmupping (I wrote about this, years ago).
"The only desire the Culture could not satisfy from within itself was one common to both the descendants of its original human stock and the machines [...]: the urge not to feel useless."

I.M. Banks, "Consider Phlebas" (1988: 43).
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Post by Nuke »

With Compile heart.....
Trek trough the Galaxy on silver wings and play football online.
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