RQ: Dodonpachi hitbox
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MovingTarget
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RQ: Dodonpachi hitbox
Ok I know its small, but I cant quite figure out where it is, would anyone like to describe where exactly on type A the hitbox is? In some shmups its not dead centre, and it'd be handy to know.
Know thy enemy attack pattern.
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MovingTarget
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Kewing Darksun
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TrevHead (TVR)
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Re: RQ: Dodonpachi hitbox
Heres some other pictures of APPROXIMATION hitboxes of the 3 ships.
I found these on the french shmups.com site with a shitload of other hitbox images including Guwange of which all ours are dead.
Heres the thread http://forum.shmup.com/viewtopic.php?f= ... 1&start=60
And heres the place where i got the ddp pics from (thx goto San for posting the original pics) http://sanch3z.free.fr/hitbox/
Maybe a mod could save the pic files so we can never have em go dead in the future. Possibly putting them up on a thread of their own where more pictures can be added and kept for prosperity.
I found these on the french shmups.com site with a shitload of other hitbox images including Guwange of which all ours are dead.
Heres the thread http://forum.shmup.com/viewtopic.php?f= ... 1&start=60
And heres the place where i got the ddp pics from (thx goto San for posting the original pics) http://sanch3z.free.fr/hitbox/
Maybe a mod could save the pic files so we can never have em go dead in the future. Possibly putting them up on a thread of their own where more pictures can be added and kept for prosperity.
Last edited by TrevHead (TVR) on Sat Jun 05, 2010 9:45 am, edited 1 time in total.
Re: RQ: Dodonpachi hitbox
Those are approximation and not accurate (especially c-type), as mentioned previously here.TrevHead (TVR) wrote:I found these on the french shmups.com site with a shitload of other hitbox images including Guwange of which all ours are dead.
Heres the thread http://forum.shmup.com/viewtopic.php?f= ... 1&start=60
And heres the place where i got the ddp pics from (thx goto San for posting the original pics) http://sanch3z.free.fr/hitbox/
Re: RQ: Dodonpachi hitbox
[incorrect hitbox picture goes here]
Last edited by ncp on Fri Jun 04, 2010 12:21 pm, edited 2 times in total.
Re: RQ: Dodonpachi hitbox
I haven't gone back to DDP in a long while, but remember it being a bit longer including the cockpit area than just the front glass part...but could be my tests didn't account for bullet hit boxes?..
Re: RQ: Dodonpachi hitbox
I've never actually done "tests" for it before that's just how it seemed to me after a bunch of play time. I was pretty sure in my previous picture though, but that can't compare to someone who actually tested it, heh. So I figured out how to make mame run slow and did some testing at 1/5th speed. You're right about it being higher up. This is my new estimate:
This is a 4x5. 1 pixel row shaved off the bottom of my previous picture, and 2 pixel rows added on top.
Evidence pictures:
Didn't die on any of them, even that bottom left one, lol. It's hard to tell the angle of the bullets, but most of the bullets are moving sideways between 45 and 90 degrees (except the bottom left and bottom middle). It MIGHT even be 4x6 with another row on top, although I don't think so...
Is that more in line with your tests?
Deleted the other picture since I was definitely wrong on that one.
I'd like to get 100% accurate hitbox pictures for each type since it comes up every once in a while and all the existing pictures are approximations. Help me out here
This is a 4x5. 1 pixel row shaved off the bottom of my previous picture, and 2 pixel rows added on top.
Evidence pictures:
Didn't die on any of them, even that bottom left one, lol. It's hard to tell the angle of the bullets, but most of the bullets are moving sideways between 45 and 90 degrees (except the bottom left and bottom middle). It MIGHT even be 4x6 with another row on top, although I don't think so...
Is that more in line with your tests?
Deleted the other picture since I was definitely wrong on that one.
I'd like to get 100% accurate hitbox pictures for each type since it comes up every once in a while and all the existing pictures are approximations. Help me out here
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TrevHead (TVR)
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Re: RQ: Dodonpachi hitbox
Ahh thx for the info chaps, although I havnt done any tests myself ive noticed that the bottom left pic bullet (2nd stage boss) has a really odd hitbox as just by the look of it one would think it to be the same size as the sprite.
Re: RQ: Dodonpachi hitbox
It should at least be the same width as the sprite (2 px). Since the smallest bullets usually have the least non-lethal areas, they should be the best for finding the actual sizes. 4x5/4x6 sounds accurate, btw.
Matskat wrote:This neighborhood USED to be nice...until that family of emulators moved in across the street....
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Square King
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Re: RQ: Dodonpachi hitbox
Logically, type C HAS NO HITBOX