Contra: Shattered Soldier is seriously addicting
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UnscathedFlyingObject
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Favorite is Contra 4 easily. Takes the game mechanics of Contra 3 and and combined with the more platformer elements of Contra/Super Contra.
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Weave...Dodge...Attack
Weave...Dodge...Attack
3 & 4 are my favorites, but I've never played Hard Corps, Legacy of War, or Neo. I'm currently leaning towards giving the nod to 4 as being the best, but it's so new it's really too early to say.CMoon wrote:Can I ask what people's favorite Contra is?
I've just started playing 3 and think it is pretty great.
Hmmm...from best to worst:
1. Hard Corps
2. 3
3. Neo
4. Shattered
5. Contra
6. Super C
7. Arcade Contra
I will say I have very strong feelings for 3, considering it was one of my first games. I beat it on Hard for the first time this year, and for a while I considered it my favorite of them all. I guess I'll never know myself which is my favorite, but for now, let's just say Hard Corps (and man oh man am I glad Konami USA took out the lifebars -- I can't believe some of the idiots who pay over $100 for the Japanese version where they can get the [i]better[/i] version here for chickenscratch).
You know, I also have a lot of trouble deciding whether I think Castlevania IV or Bloodlines is my favorite of the bunch as well.
1. Hard Corps
2. 3
3. Neo
4. Shattered
5. Contra
6. Super C
7. Arcade Contra
I will say I have very strong feelings for 3, considering it was one of my first games. I beat it on Hard for the first time this year, and for a while I considered it my favorite of them all. I guess I'll never know myself which is my favorite, but for now, let's just say Hard Corps (and man oh man am I glad Konami USA took out the lifebars -- I can't believe some of the idiots who pay over $100 for the Japanese version where they can get the [i]better[/i] version here for chickenscratch).
You know, I also have a lot of trouble deciding whether I think Castlevania IV or Bloodlines is my favorite of the bunch as well.
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^Bloodlines, although maybe thats because I grew up with it >_>
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Weave...Dodge...Attack
Weave...Dodge...Attack
Amen. JP life points (and to a lesser extent, cheats) = WTF? Unless it made up for this in some way, which I'm not aware of it doing.shinsage wrote:I guess I'll never know myself which is my favorite, but for now, let's just say Hard Corps (and man oh man am I glad Konami USA took out the lifebars -- I can't believe some of the idiots who pay over $100 for the Japanese version where they can get the better version here for chickenscratch).
I don't have a particular favourite (especially since I've not played Contra 4 yet), but I do slightly prefer the run-and-gun focus of the earlier games to the boss rush ethic. If Shattered Soldier had included more free-running action like Mission 3's opening area, and had worked on its handful of lazy patterns (ST2 Bikers = perfect opportunity for the Super C laser shower o' doom to make a return >_<), it'd probably be my favourite overall. I love the weapons system and strafing controls, and the game's destruction feels fiercer than the others to me. It's one hell of a fun game to show off to people, as well (stage 2 boss demise = comedy gold).

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Nuke
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Oh? And this one doesn't?!UnscathedFlyingObject wrote:Contra 3!
BECAUSE IT DOESN'T FUCK AROUND
IT GETS STRAIGHT TO THE POINT
LIKE IN THE INTRO.
Trek trough the Galaxy on silver wings and play football online.
Legacy of War. lulz
Actually it isn't as bad as most people make it out to be. C - The Contra Adventure is the real turd of the series.
I'd have to say my favorite is still Hard Corps though. Can't go wrong with HC.
Actually it isn't as bad as most people make it out to be. C - The Contra Adventure is the real turd of the series.
I'd have to say my favorite is still Hard Corps though. Can't go wrong with HC.
Godzilla was an inside job
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Diabollokus
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I used to be able to 1CC hard corps perfectly back in the day must have played it non stop for 3 months, loved that game.
Haven't been able to get anywhere near a clear on shattered though, good game though, of that I have no doubt. I'll give it another shot next week.
Hard corps will always be king for me though, 5 endings just rules.
Haven't been able to get anywhere near a clear on shattered though, good game though, of that I have no doubt. I'll give it another shot next week.
Hard corps will always be king for me though, 5 endings just rules.
Vidi Vici Veni
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Mega Mudkip
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Contra: Hard Corps and Contra: Shattered Soldier are like...the best in the series.
And I'm glad to see that I'm not the only one here that thinks Contra 3 is inferior to Contra: HC and Contra: SS. Contra 3 was good, but the bosses just couldn't compete with its Genesis counterpart. (Plus, there were a lot more bosses, and I'm a total fgt for boss fights.) I came buckets to how badass some of the boss fights in Contra: HC were.
EDIT-I forgot I already made a previous post in here. =/
Whatever the case, caterpillar boss on CSS for the fucking win
And I'm glad to see that I'm not the only one here that thinks Contra 3 is inferior to Contra: HC and Contra: SS. Contra 3 was good, but the bosses just couldn't compete with its Genesis counterpart. (Plus, there were a lot more bosses, and I'm a total fgt for boss fights.) I came buckets to how badass some of the boss fights in Contra: HC were.
EDIT-I forgot I already made a previous post in here. =/
Whatever the case, caterpillar boss on CSS for the fucking win
Last edited by Mega Mudkip on Sat Jan 12, 2008 12:29 pm, edited 2 times in total.

shattered soldier had boss fights that were longer than the stage
they'd be nice if they weren't all one or two-phase boss fights
they'd be nice if they weren't all one or two-phase boss fights
so long and tanks for all the spacefish
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Nuke
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I can imagine the Japanese equivalent of Bruce Dickinson standing over the developers going "Needs more boss fights!"
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evil_ash_xero
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For me, it's like a toss up between 3 and 4. Problem with 3 is that I don't like the overhead stages at all. And that only leaves 4 stages. They are very well done stages, but still.
4 is so much of a remix/homage that it kind of hurts it in a way, but at the same time, the game freaking rocks. I mean, it's a blast and a half to play. Yeah, it has the behind the back stages, but despite people not liking the polygonal backgrounds, those parts are actually pretty fun, and short. And the game has like 6 other stages.
So, it's a tough call.
s/m
4 is so much of a remix/homage that it kind of hurts it in a way, but at the same time, the game freaking rocks. I mean, it's a blast and a half to play. Yeah, it has the behind the back stages, but despite people not liking the polygonal backgrounds, those parts are actually pretty fun, and short. And the game has like 6 other stages.
So, it's a tough call.
s/m
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stuminator
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WATCH ME PLAY DIS GAEM WITH ONE HAND, MOTHERFUCKER
Well, Operation C...but...
I like the older games in the series, although they are lacking in variety, and some (like Op C) take forever to ramp up the difficulty.
Agree with evil_ash_xero, they more or less fucked up the overhead stages in all of the old Contra games (Super Contra in arcade's bomb didn't make it into any port or Operation C, wtf?). To paraphrase somebody from the Retrogaming Roundtable said, "what's this? Guerilla War in my Contra?"
I don't know how well Neo Contra did top-down, but most of the others feel bland in top-down. I think Contra III did it pretty well and has some interesting ideas (I like how both gameplay modes have the spin shot, for one, although I don't know if I'll find it useful) along with at least a few terrible ones (wtf crouching and also bits of scenery that fall out from under you or spin you around...liek whoa).
But to answer the question - no, I don't remember Contra III's being over two minutes long!* If it is, it's because it's fucking Shakespeare and takes you around the world three times.
Also, the noises at the beginning (defrost sequence I guess) remind me of the alien fight from Metal Slug 3.
* It's just under, including the Konami logo
About 25sec. less than C:SS.
Well, Operation C...but...

I like the older games in the series, although they are lacking in variety, and some (like Op C) take forever to ramp up the difficulty.
Agree with evil_ash_xero, they more or less fucked up the overhead stages in all of the old Contra games (Super Contra in arcade's bomb didn't make it into any port or Operation C, wtf?). To paraphrase somebody from the Retrogaming Roundtable said, "what's this? Guerilla War in my Contra?"
I don't know how well Neo Contra did top-down, but most of the others feel bland in top-down. I think Contra III did it pretty well and has some interesting ideas (I like how both gameplay modes have the spin shot, for one, although I don't know if I'll find it useful) along with at least a few terrible ones (wtf crouching and also bits of scenery that fall out from under you or spin you around...liek whoa).
NeoCon's is great too, although in a rather too 2channel way (add in the extra videos for extra whut factor).Nuke wrote:Oh? And this one doesn't?!
But to answer the question - no, I don't remember Contra III's being over two minutes long!* If it is, it's because it's fucking Shakespeare and takes you around the world three times.
Also, the noises at the beginning (defrost sequence I guess) remind me of the alien fight from Metal Slug 3.
* It's just under, including the Konami logo

Topdown stages on III are ASS
As a general rule III = HC = SS since they're all good but HC is my favorite.
I suck at SS so there isn't much there for me to say about it.
I really like Neo Contra too, it has the right level of cheese like the cutscene with ANIMAL CONTRA.

Bill Rizer: "You..dog"
I also kind of forgot I hated multi-directional shooters but love Neo Contra wtf, also I must be the only one here who hates Contra 4 (LOL TINY SCREENS + TWO SCREENS) but that's alright, you can make fun of me for liking Neo Contra so much.
I suck at SS so there isn't much there for me to say about it.
I really like Neo Contra too, it has the right level of cheese like the cutscene with ANIMAL CONTRA.

Bill Rizer: "You..dog"
I also kind of forgot I hated multi-directional shooters but love Neo Contra wtf, also I must be the only one here who hates Contra 4 (LOL TINY SCREENS + TWO SCREENS) but that's alright, you can make fun of me for liking Neo Contra so much.
Re: Topdown stages on III are ASS
Everything on C4's screens is huge, so it's like one of the arcade games with an ungainly vertical setup. It doesn't feel to me like there's really a lot less space for maneuvering than in an original Game Boy title - even say Castlevania Adventure which has a tiny hero, or Operation C.
Shattered Soldier is one of the rawest, filthiest, most hardcore, testosterone fuelled run n' guns ever.
It's taking fucking names.
It's taking fucking names.
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
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PainAmplifier
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I have Contra:SS and despite wanting to love it....I just can't get into it much. To me it feels like the game relys far too much on making the *controls* hard, than it does making the game hard.
I constantly feel like I have to stop and think about the controls, with locking the angle/movement, swapping weapons and then positioning my character in the one or two safe spots on the screen instead of jumping and moving around/through things.
I think the first Contra had it down right...simple controls, fun level design and almost constant movement.
I'm all for more 'depth' in a game, but the controls require such a hefty 'training' period, that it's a chore to learn how to play good enough to really enjoy the game.
I constantly feel like I have to stop and think about the controls, with locking the angle/movement, swapping weapons and then positioning my character in the one or two safe spots on the screen instead of jumping and moving around/through things.
I think the first Contra had it down right...simple controls, fun level design and almost constant movement.
I'm all for more 'depth' in a game, but the controls require such a hefty 'training' period, that it's a chore to learn how to play good enough to really enjoy the game.
So I went back to Contra 4 today to give it a go, I just don't like how plain and pedestrian it feels, feels so rehashy too, ewww. I'm spoiled by the OTT nature of HC, SS and Neo tbh.
ALSO WTF IS THIS SHIT: http://uk.youtube.com/watch?v=mgEoCG7Q5_U
Only 1 minute 30 seconds into the video I can see so so so so many things that are wrong with that game.
Anyway this thread really makes me want to play Neo Contra now, so I'll do that this week.
Neo Contra cutscenes stages 1 - 4
ALSO WTF IS THIS SHIT: http://uk.youtube.com/watch?v=mgEoCG7Q5_U
Only 1 minute 30 seconds into the video I can see so so so so many things that are wrong with that game.
Anyway this thread really makes me want to play Neo Contra now, so I'll do that this week.
Neo Contra cutscenes stages 1 - 4

Guerilla Contra = M.Bison from SF2 animated movie!

Hey Lasergun, you're a Londoner, ever make it down to Casino on TCR? We've got a shmup meet going on again in April, you should come along.

http://shmups.system11.org/viewtopic.php?t=23268
Always outnumbered, never outgunned - No zuo no die
ChurchOfSolipsism wrote: ALso, this is how SKykid usually posts
What things, in particular? I'm not pulling your leg, I'm genuinely interested to hear.LaserGun wrote:Only 1 minute 30 seconds into the video I can see so so so so many things that are wrong with that game.
Myself, I didn't like random enemy spawning fucking up timing in the Challenges - that was more an issue of laziness than anything else. Helped me develop better strategies to deal with some levels, though!
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mikehaggar
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For me, the order goes:
Contra 4
Other Contras
Contra 4 is so mind-blowingly good and hardcore, it seriously made my year. I haven't played SS or HC yet, so who knows...I may like them better once I play it. But this one beats out Part 3 AND the original, something I NEVER thought it would do.
Contra 4
Other Contras
Contra 4 is so mind-blowingly good and hardcore, it seriously made my year. I haven't played SS or HC yet, so who knows...I may like them better once I play it. But this one beats out Part 3 AND the original, something I NEVER thought it would do.
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silvergunner
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Diabollokus
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lol been awhile since I beat Shattered Soldier.
Just noticed Phats response to a previous comment. Its bothering me slightly.
Question: Does contra hard corps have 5 endings or 6????????????
1. Queen alien lair final boss heart thing
2. Elevator to big magnum
3. Commander ape/ snake tortoise finale after train
4. Centipide fight atop Giant missle finale
5. Jurassic time warp simon1994 ending
6. ??????????????????????????? wtf??? other ending??
Just noticed Phats response to a previous comment. Its bothering me slightly.
Question: Does contra hard corps have 5 endings or 6????????????
1. Queen alien lair final boss heart thing
2. Elevator to big magnum
3. Commander ape/ snake tortoise finale after train
4. Centipide fight atop Giant missle finale
5. Jurassic time warp simon1994 ending
6. ??????????????????????????? wtf??? other ending??
Vidi Vici Veni
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stuminator
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