Psikyo > Cave
Gunbird-2 looks really good to me. The graphics and music might not be good from a technical point of view but they just seem to work very well with the game. An effective scoring system above this adds alot to this game. Also, one thing I don't understand is that why dodonpachi gets so much praise. It is a good game but thats about it. I don't know how its better than games like gradius-5, ikaruga, batrider etc.
If you are looking for variety, then try Sonic Wings Limited. You get 12 ships/characters, plus two hidden bonus ships, each with its own unique fire, charge, and bomb! Some of the charge shots are actually avoidance manuvers (like jumping over bullets, or swiping an option in front of you). Hows that for spicing things up? Although its not exactly Psikyo, its basically the same developers who started the series.evil_ash_xero wrote:Well, when I said "they could add some more interesting weapons", it was kind of thinking out loud of what they could do to spice up their games.
I just find the overall game design dull, so I doubt the extra weapons would help. I was just playing "Gunbird 2", and realised that I don't think it would help. It's just not for me.
[edit] I took out the comment about high production values, I think they spend 90% of their animation budget on the first level alone, the rest are quite bland. The background music is high quality though. [\edit]
Last edited by Dave_K. on Sun Jul 29, 2007 8:58 pm, edited 1 time in total.
Hmmmm...JoshF wrote:They started being great so late in the game not even mahjong porn could save them. It would be interesting to see where they would've went after those last couple of games.
Never thought of it that way.
Perhaps a more suitable contest would be "Psikyo up til 2001 VS cave up til 2001".
Princess Reko.
Nothing more needs to be said on this debate, ever.
Nothing more needs to be said on this debate, ever.
System11's random blog, with things - and stuff!
http://blog.system11.org
http://blog.system11.org
Re: Psikyo > Cave
Are you on drugs... While Psikyo did some nice games they are all from the same template and there are very few series amoungst them. They are not diverse at all!shinsage wrote:... The levels and bosses just don't feel all that creative to me. With Psikyo.... their games just have so much more character and diverse levels.
I know nothing of Raizing, but the Cave games I've tried seem more playable than the Psikyo stuff.
Psikyo games start off very fun, but the bosses turn cheap after a certain point. Hit box (and craft) often seems too big, especially when a boss decides to fire off a lightning fast circular spread and you have maybe .75 seconds to put your craft in a safe spot between bullets.
Psikyo also seems to use a fairly static scoring system, so it doesn't seem like there would be as much replay value after the stages are all memorized. Clearly I'm not at this point, it's just the impression I get.
However, my wife really likes playing Psikyo games with my HRAP 2. (On Monkey difficulty.) She doesn't know Psikyo or any other developers, but whenever I'm playing a shmup and asks to try it, it always happens to be a Psikyo game.
Psikyo games start off very fun, but the bosses turn cheap after a certain point. Hit box (and craft) often seems too big, especially when a boss decides to fire off a lightning fast circular spread and you have maybe .75 seconds to put your craft in a safe spot between bullets.
Psikyo also seems to use a fairly static scoring system, so it doesn't seem like there would be as much replay value after the stages are all memorized. Clearly I'm not at this point, it's just the impression I get.
However, my wife really likes playing Psikyo games with my HRAP 2. (On Monkey difficulty.) She doesn't know Psikyo or any other developers, but whenever I'm playing a shmup and asks to try it, it always happens to be a Psikyo game.
Maybe you haven't put much time into many scoring systems, but I'm pretty tired of it (needing to devote dozens of hours refining boring details to be any good at all). I can play Strikers II whenever I want to play a shooter and enjoy it without having to re-memorize a stage.Psikyo also seems to use a fairly static scoring system, so it doesn't seem like there would be as much replay value after the stages are all memorized. Clearly I'm not at this point, it's just the impression I get.
What's with two lame ass Cave-boosting threads today?
Rob wrote:Maybe you haven't put much time into many scoring systems, but I'm pretty tired of it (needing to devote dozens of hours refining boring details to be any good at all). I can play Strikers II whenever I want to play a shooter and enjoy it without having to re-memorize a stage.
I'm still pretty early in my revived shmup career, but i have a feeling i'll be of the Rob school of thought on this one. One more defender joins the ranks of the minority!

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elfhentaifan
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evil_ash_xero
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I kinda think Cave reached their peak with the DoDonPachi/ESP Ra.De/ Guwange thing, so that kind of makes me sad. But they do put out quality games overall. The newer ones(Mushi Futari/Galuda 2/ Death Smiles) looks like they would be right up my alley, but sadly I won't be able to play them. I'd still rather look at a superplay of a Cave game than play a Psikyo game.
That may be overdoing it, but I really don't like them.
s/m
That may be overdoing it, but I really don't like them.
s/m
Last edited by evil_ash_xero on Sat Jan 12, 2008 5:28 pm, edited 1 time in total.
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