RQ: esprade hitboxes
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pixelcorps
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RQ: esprade hitboxes
can anyone give me an idea, or pssible show on a screen grab where the esprade players' hit box is?? i'm still trying to figure it out precisely..
thx!!
thx!!
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Mortificator
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worstplayer
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- Location: Slovakia
Does anyone have the pictures showing the hitboxes as these picture links are dead, please?
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Thanks mate!toby wrote:Enjoy!
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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Necronopticous
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I mainly play as Yusuke, and I seem to be hit in the forehead a lot. I figured the beret is deadly, but I guess it's just those blue bullets from the ground that are too fast for my eyes. I want pink bullets damn it!
| My games - http://www.emphatic.se | (Click) I have YEN stickers for sale
RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
Re: RQ: esprade hitboxes
Now that we have Esprade on Switch, we can turn on hitboxes. Turns out the hitboxes are actually in the middle of the character's back (instead of at the neck as believed here before):
Old approximated hitbox for reference:
Old approximated hitbox for reference:
Re: RQ: esprade hitboxes
Actually, it's more complicated than that, as the sprite moves around the hitbox, in a sense. The hitbox is not always in the centre of the back.
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BareKnuckleRoo
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Re: RQ: esprade hitboxes
When they say they hitbox is at the middle of the back they're referring to where to locate its center point based on the neutral animation when you're not moving around. It was thought at one point that the center was higher up in the neck area.
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Sengoku Strider
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Re: RQ: esprade hitboxes
For my own purposes I just think of the visible hit boxes as an improvement that's a part of the game now. It's not that I found them excessively difficult ot keep track of, but it's a nice way to update the game with what's become a common feature (pioneered by Cave?) anyway.