RQ: esprade hitboxes

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pixelcorps
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RQ: esprade hitboxes

Post by pixelcorps »

can anyone give me an idea, or pssible show on a screen grab where the esprade players' hit box is?? i'm still trying to figure it out precisely..

thx!!
dolph
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Post by dolph »

Yeah would be nice to know this precisely.
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Fu
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Post by Fu »

Image Image Image
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unsane
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Post by unsane »

Looks like that site doesn't allow embedding, Fu. Here's the links:

Yusuke
J-D
Irori

Also a nice collection of hitboxes at his url: http://hyryu.free.fr/hitbox/
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mirkvid
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Post by mirkvid »

cool, just got this game today. perfect timing!
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Keade
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Post by Keade »

So, the three characters don't have hitbox the same size ? (from what I see, Irori's > Yusuke's > JB's)
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Post by moozooh »

They aren't marked pixel-perfectly.
Image
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Mortificator
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Post by Mortificator »

Then doesn't that defeat the whole purpose of seeing the hitbox?
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worstplayer
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Post by worstplayer »

Mortificator wrote:Then doesn't that defeat the whole purpose of seeing the hitbox?
Nope. Since bullets have hitboxes too, exact size of player isn't really helpful IMO, it's placement that matters.
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Fu
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Post by Fu »

I would say that in ESP Ra.De. bullets don't have a small hitbox. In comparaison with DoDonPachi, with the blue bullets from 3rd boss, there is a big difference.

The hitboxes I showed come from the french forum. Hyryu marked a lot of them.
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emphatic
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Post by emphatic »

Does anyone have the pictures showing the hitboxes as these picture links are dead, please?
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toby
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Post by toby »

Enjoy!
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emphatic
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Post by emphatic »

toby wrote:Enjoy!
ImageImageImage
Thanks mate!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
captpain
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Post by captpain »

Don't expect to be able to tell where they are while the sprite wiggles around though :x :x :x :x
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Necronopticous
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Post by Necronopticous »

Just protect your neck. It's very odd to get the hang of, especially if you're used to any other Cave game where the hitbox is almost always in the geometric center of the character sprite.
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emphatic
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Post by emphatic »

I mainly play as Yusuke, and I seem to be hit in the forehead a lot. I figured the beret is deadly, but I guess it's just those blue bullets from the ground that are too fast for my eyes. I want pink bullets damn it!
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RegalSin wrote:Street Fighters. We need to aviod them when we activate time accellerator.
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dmauro
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Post by dmauro »

It's fun to view this thread through the eyes of someone who doesn't play video games. Pictures of little kids with the base of their skulls targeted. Scary stuff. :P

Thanks for the hitboxes, I'm going to finally try to get into this game.
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Post by TLB »

dmauro wrote:Thanks for the hitboxes, I'm going to finally try to get into this game.
I might too, thanks =P
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dmauro
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Post by dmauro »

I've been digging into the game, and these were definitely very helpful (still not enough that I've even made it to stage 4 yet though :P )
So thanks again!
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ryz
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Re: RQ: esprade hitboxes

Post by ryz »

Now that we have Esprade on Switch, we can turn on hitboxes. Turns out the hitboxes are actually in the middle of the character's back (instead of at the neck as believed here before):

Image

Old approximated hitbox for reference:
Image

Image
sharak
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Re: RQ: esprade hitboxes

Post by sharak »

Actually, it's more complicated than that, as the sprite moves around the hitbox, in a sense. The hitbox is not always in the centre of the back.

Image
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BareKnuckleRoo
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Re: RQ: esprade hitboxes

Post by BareKnuckleRoo »

When they say they hitbox is at the middle of the back they're referring to where to locate its center point based on the neutral animation when you're not moving around. It was thought at one point that the center was higher up in the neck area.
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Sengoku Strider
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Re: RQ: esprade hitboxes

Post by Sengoku Strider »

For my own purposes I just think of the visible hit boxes as an improvement that's a part of the game now. It's not that I found them excessively difficult ot keep track of, but it's a nice way to update the game with what's become a common feature (pioneered by Cave?) anyway.
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