MAME Save States For Practice?

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
Post Reply
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

MAME Save States For Practice?

Post by freddiebamboo »

Anyone use save states in mame to practice over and over again certain levels or bosses?

Is it even possible to do this? The DDP Hiscore thread's discussion on a MAME replay using save states got me thinking you could use them like a level select for practicing ie Ikarugas home conversion.

Any thoughts or ideas on if this is possible would be appreaciated
User avatar
brokendivide
Posts: 38
Joined: Tue Feb 22, 2005 11:04 pm

Post by brokendivide »

It's perfectly possible, and can be very useful imo

Practicing final boss attacks for example is much, much less of a chore if you don't have to play through 5 or 6 levels in order to have one or two attempts surviving an attack.

Save states shouldn't be relied upon, but can have their uses. For a few bosses in gradius gaiden I used them; then went back on the PS and things became much clearer.
User avatar
TWITCHDOCTOR
Posts: 1479
Joined: Tue Jan 25, 2005 11:42 pm
Location: South Texas USA
Contact:

Post by TWITCHDOCTOR »

"Save States" are a crutch...be a man!!!
User avatar
FRO
Posts: 2263
Joined: Tue Jan 25, 2005 10:25 pm
Location: Nebraska, USA
Contact:

Post by FRO »

^^ :lol:

Everyone's entitled to their opinion.

I have used save states on occassion w/ R-Type Leo just so I could play through and see more of the levels. The more I play that game, the more I like it and wish there was a home conversion.
User avatar
freddiebamboo
Posts: 1366
Joined: Sun Jan 30, 2005 9:17 pm
Location: UK

Post by freddiebamboo »

How do you use them?

I know slightly less than sod all about MAME and how it works
User avatar
brokendivide
Posts: 38
Joined: Tue Feb 22, 2005 11:04 pm

Post by brokendivide »

In Mame32, Shift+F7 will prompt you to choose a save slot - press 1 to 0 on the keyboard to choose. To load, press F7 followed by 1 to 0.
You could keep a different save on slots 1-6 for each corresponding level, or boss - see what you find best.

Ha, I used to be completely against save states, but for practicing the flying head statue boss of Esprade, it seemed like a severe waste of time playing through what I knew I could already do, just for a few seconds of practice near the end...
User avatar
snap monkey
Posts: 199
Joined: Sat Jan 29, 2005 2:19 am

Post by snap monkey »

brokendivide wrote:In Mame32, Shift+F7 will prompt you to choose a save slot - press 1 to 0 on the keyboard to choose. To load, press F7 followed by 1 to 0.
You could keep a different save on slots 1-6 for each corresponding level, or boss - see what you find best.
It's not just limited to the numbers, most of the keys on your keyboard can have a savestate assigned to them. Organization is helpful though. For instance, if you want to play a game with different ship types, grouping ship A's savestates apart from ship B's in a manner that makes sense to you is the way to go so you can quickly access the part of the game you want with the ship you want.

It allows for a lot of control in your practicing. You can break a level up as much as you want. Making save states for bosses and particularly difficult sections can help you improve a lot more quickly than restarting at the first level every time.

[EDIT] You also can reassign the keys to save and load your states to something more convenient. Just hit TAB and go into the general settings and you can reassign those operations. [/EDIT]
User avatar
Jon
Posts: 1114
Joined: Wed Jan 26, 2005 10:46 pm
Location: Phoenix, Arizona

Post by Jon »

Heh. Save states are the only freakin way I would have ever seen the end of Truxton II. :oops: That being said I am pretty sure that is the only shmup I have ever used mames save feature on.
User avatar
roushimsx
Posts: 474
Joined: Sun Feb 06, 2005 8:17 pm
Location: Oklahoma
Contact:

Post by roushimsx »

Save states in MAME are the reason I was able to 1CC Gigawing in the arcade. I'd play in the arcade each day and then at night fire up save states to practice individual stages over and over again that I was having trouble with earlier in the day.

Many people use save states as a crutch, but with a little motivation and self control, they can be used as an awesome training tool.
User avatar
Recap
Posts: 363
Joined: Tue Apr 19, 2005 10:13 am
Location: Spain
Contact:

Post by Recap »

FRO wrote: Everyone's entitled to their opinion.
He's right, though.
Image
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

Ha, I used to be completely against save states, but for practicing the flying head statue boss of Esprade, it seemed like a severe waste of time playing through what I knew I could already do, just for a few seconds of practice near the end...
Yup. Metal Slug stage 6 is such a bitch, compared to the rest of the game. The console ports have a level select, but that involves quite a bit of loading...mame made perfecting that stage much less tedious in that respect.

You have to be careful, though. In most shooters you might not get to the desired stage with the same amount of bombs/lives each time...just make sure you're doing it right. 'perfect practice makes perfect' after all.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Post by Ganelon »

Don't like using them. I'm still in a mindset from years back when MAME save states weren't implemented correctly yet and sound or the whole game would mess up upon reloading.
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

It still happens on some games, Garegga, and Super Street fighter 2 turbo. only minorly though.

I got sick of playing SSF2T because it constantly crashes in MAME. I'll buy the b board, or perhaps settle for the PSX port depending on how good that is.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Post by Ganelon »

Wouldn't the DC Matching Service be the best version? It lets you choose different versions of ST, set any dip switch, and even adds Shin Akuma (CPU Akuma with incredible speed and double Zanku Hadokens) as well as the ability for Akuma to use Shun Goku Satsu.
User avatar
Neon
Posts: 3529
Joined: Tue Jan 25, 2005 10:31 pm

Post by Neon »

Hmm, I read it was really rare, if a copy shows up maybe I will. If it's for a ridiculous price I might as well get the b-board so it's not in CPS2 > DC stretch-o-vision (tm).

edit: And why the fuck make Akuma MORE powerful? I mean damn.
User avatar
Ganelon
Posts: 4413
Joined: Tue Feb 01, 2005 1:43 am

Post by Ganelon »

It's fairly rare but easily findable for $60 new/mint like the rest of the Matching Service games. Shin Akuma may have been an original dipswitch setting for something. Having a super is probably just for the "Raging Demon r0x0rz" fans out there. Well, no competitive player is gonna playing him anyway so no problem there.
Post Reply