Senko no Ronde (US Ver - 360) Price drop! Now $29.99

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jp
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Post by jp »

Erinu wrote:I assume this game was too "clunky and difficult" to learn for the western audience. Which is, like, 90% of 360 owners.
This is true. A lot of people I know on another forum all hated the game after getting it because they thought it was too clunky.

And anyone who knows how to play the game knows that the game works the way it is. Making it "easier to aim" would just make it rather retarded.
RABBLE RABBLE RABBLE!!!!!!
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Damocles
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Post by Damocles »

How the hell are players getting 50mil in Score Attack mode? With a full clear (including a miss or two) I'm only getting ~6mil. Even my best play with Karel (no-miss to final form of final boss) only resulted in 8mil. Am I missing something obvious, or are these scores the result of no-miss, no-bomb complete clears?
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dmauro
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Post by dmauro »

I picked this up, if anyone is looking to learn how to play along with another newb, send me a friend request XBL GT=dmauro
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Damocles
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Post by Damocles »

It's like a handjob to the creators of Virtual On.

Anyway...you know it's sad when the best part of the game is the boss where you have to actually dodge patterns.

My gripes:

1.) For the love of god...don't make melee and main attack use the same button ever again.

2.) They should have limited Boss stock to only 1. 2 destroys the entire point.

3.) Moves requiring direction input blow. Nothing better than using an analogue stick to tap back twice then forward. Yeah. Want a useful barrage attack instead of that pointless default? Eh...50% of the time you get it. I understand it was originally designed for an arcade stick, and does not translate well to a thumbstick.

4.) Melee seems like an afterthought. Nowhere near as refined as the dance that is the range game. I know it's not primarily a melee game (for most), but it's sloppy. It's also relatively pointless once you find your counter that will come out instantly and trump any primary melee attack.

5.) I'm not normally a stickler for story, but damn.

Not really a gripe, but has anyone else found Overdrive to be completely useless? If yer in a situation where you need it, you're probably screwed anyway.
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szycag
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Post by szycag »

THAT BITCH
SHE WOULDN'T STOP CRYING
AND IT WAS LIKE 100 YEARS AND WE HAD TO LEAVE EARTH

DAMN BITCH STOP CRYIN
NOW WE BIG ROBOTS WE GOTTA FIGHT WOO
That is Galactic Dancing
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Damocles
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Post by Damocles »

Sadly, not far from the actual dialogue.
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Damocles
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Post by Damocles »

I just figured out what this game reminds me of. Tech Romancer. ...and that's not a good thing. Great concept but implemented poorly.
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Damocles
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Post by Damocles »

Say what I may about the game, nothing, and I mean nothing, compares to getting online and whupping people...especially if that person is Japanese and has experience over 2000...and you only have a handful of fights under the belt.

Teehee.
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Post by PC Engine Fan X! »

Is it recommended to play Wartech with an XBox 360 joystick controller? I'd like to hear your comment & suggestions on this topic... ^_~

PC Engine Fan X! ^_~
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Sonic R
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Post by Sonic R »

PC Engine Fan X! wrote:Is it recommended to play Wartech with an XBox 360 joystick controller? I'd like to hear your comment & suggestions on this topic... ^_~

PC Engine Fan X! ^_~
DISCLAIMER: Sonic R is supporter of video game console control pads and use them in 99% of video gaming. Sonic R is suck at arcade stick other than the occasional fighting game (VF, DOA, SFII, MKII, etc…).

I play Wartech Senko no Ronde with the Dead or Alive 4 Hori Arcade Stick for the Xbox 360. For me it is a natural feel and the control is perfect. The Xbox 360 D+pad is rank tops for junk! I suggest getting the Hori Arcade Stick for the Xbox 360. Other games I use the Arcade Stick for are: TMNT Arcade Game, Time Pilots, Contra, Super Contra, Tetris. I am say it again, the D+Pad on the 360 controller is total junk and is useless. It is even suck to select menu options :lol:

In conclusion, I am recommend playing Wartech Senko no Ronde with a proper Arcade Stick over stock junk Xbox 360 controller ^_~
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professor ganson
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Post by professor ganson »

I couldn't agree more with Sonic R. I play Senko with the XBox 360 Virtua Fighter 5 Stick and it is just so much fun. I most enjoy playing against my 8-year-old daughter. The matches are fairly even if she gets the stick and I don't use boss attack.

Even though I think it's badly off the mark, I'm going to reproduce for you the review in Game Informer:

"Bottom Line: 3.75 [out of 10]. It saddens me that somewhere out there in this wide world someone might never know what a horrible mistake it would be to spend money on this travesty. In mech-like "rounders," you'll float around a small game board banging on buttons to fire out attacks at your similarly armed opponent, unitl one or the other of you triggers "BOSS" mode and transforms into a giant screen-filling machine of destruction. Sounds fun, right? There is little in the way of discernable strategy or skill, the controls are never explained, and they're unresponsive once you do figure them out. If this game had a head, it should hang it in shame for claiming to be part of the 360 library."

The last line is so laughable. The 360 library has been defiled! The criticisms here are weak. The controls aren't explained? Figure them out, dumbshit. Unresponsive controls? It seems that way at first, until you get a sense of how the controls work. No discernable strategy/skill? Better: not discernable *by idiots*.
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Damocles
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Post by Damocles »

It sounds like the guy reviewing the game never played a fighting game, where you can't just launch any attack into an instant combo. Powerful attacks take time and slow you down, leaving you open for a quick counter. Also, it's not like Boss mode is insta-death. Many attacks can be avoided...though many almost gurantee hits... Do you wait until your opponent is in vanish mode to pop one off and almost gurantee victory? ...or do you take initiative and try to kill them when they have 1/4 armor left? If you fail, your charge gauge is empty and a counter-Boss will decimate you.

Methinks he wanted it to be a beat-em-up.
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Post by PC Engine Fan X! »

For Sonic R & professor ganson,

Thanks for the heads up...will track down one of those Hori XBox 360 Arcade Sticks then -- I don't want to play Wartech/Senko No Ronde with a crappy-ass Xbox 360 joypad..... ^_~

Seeing Senko No Ronde was released in the Japanese game centers awhile back, it makes sense to play it with a true arcade stick controller as it was meant to be from the get-go (and the sad Game Informer game reviewer didn't know of this little tidbit joystick info in hindsight would've saved him quite a bit of heartache only if he had used the proper controller from the beginning -- serves him right)... ^_~

PC Engine Fan X! ^_~
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dai jou bu
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Post by dai jou bu »

Damocles wrote:It's like a handjob to the creators of Virtual On.

Anyway...you know it's sad when the best part of the game is the boss where you have to actually dodge patterns.

My gripes:

1.) For the love of god...don't make melee and main attack use the same button ever again.

2.) They should have limited Boss stock to only 1. 2 destroys the entire point.

3.) Moves requiring direction input blow. Nothing better than using an analogue stick to tap back twice then forward. Yeah. Want a useful barrage attack instead of that pointless default? Eh...50% of the time you get it. I understand it was originally designed for an arcade stick, and does not translate well to a thumbstick.

4.) Melee seems like an afterthought. Nowhere near as refined as the dance that is the range game. I know it's not primarily a melee game (for most), but it's sloppy. It's also relatively pointless once you find your counter that will come out instantly and trump any primary melee attack.

5.) I'm not normally a stickler for story, but damn.

Not really a gripe, but has anyone else found Overdrive to be completely useless? If yer in a situation where you need it, you're probably screwed anyway.
It's sad when most shmup devs can't think of any method to grant you temporary invincibility as a method of quickly "dodging" impossible swarms of bullets and incorporate that element into the game system instead of using the standard screen-clearing bomb as a last resort that must be discouraged from being used. At least Senko tries to do something about this.

Anyway,

1) go play Acceleration of Suguri where there's a button for every function and then quickly get confused at it all because you forgot to hold down that special button to turn your projectile attacks into melee attacks during those precious .0000000012874091285 seconds (like in 00:38 of that video). Also, special moves in Senko can be used in CC range if they're that close anyway, and pretty much all of them ARE projectile-based attacks.


2) 2 B.O.S.S. stock is the sweet spot, as they encourage you to use them strategically if you want to. You can use one to regenerate life during the round, and then you can use the second one for Final B.O.S.S. to really screw up the opponent if they weren't paying attention to your charge gauge.

3) Then get a friggin' arcade stick. ;)

4) You'd be surprised at what the AI can do with them (1:09 of this video), meaning that if your opponent can read your moves, they're rather effective (1:15). Also, your statement is bogus because Cuilan is scary with close combat because of his Punch Barrier, Changpo is dangerous because she might Sweet Roll you at anytime, Sakurako has evil mines and Scorpio missiles, Fabian has the fastest melee attack in the entire game, etc.

5) Might as well lump this quote here too:
szycag wrote:THAT BITCH
SHE WOULDN'T STOP CRYING
AND IT WAS LIKE 100 YEARS AND WE HAD TO LEAVE EARTH

DAMN BITCH STOP CRYIN
NOW WE BIG ROBOTS WE GOTTA FIGHT WOO
Jeez, they try emulating Keiko Takemiya's and Moto Hagio's style of storytelling which revolutionized the shoujo genre and people throw a fit about it. ;)

This kind of complaint reminds me of that statement from Hayate no Gotoku! where he says in the manga/anime adaptation that explanations in the plot and story have to be spoonfed to the audience because we're all lazy nerds.


Overdrive is also pretty neat, except that most people aren't familiar with them since it's a bad practice to cancel moves using anti-fields. It's also another psychological attack against your opponent. I tried using it here at 2:50 for example, and it didn't work because I wasn't sure if it was cancellable at this point.
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szycag
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Post by szycag »

Just joking about the story, but I'm sure it sounds better in it's native language.

And I can kind of see the Tech Romancer comparison, but this game seems to have most in common with Psychic Force 2012.
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theevilfunkster
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Post by theevilfunkster »

Managed to find 2 games online last night, got my ass raped pretty hard in both :( I'm playing it with the DOA4 sick, using the pad just makes me even worse.
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landshark
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Post by landshark »

Picked this up today at best buy for $9.99.

I kinda want my ten bucks back. The only fight that was fun so far was the last one.
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Post by Lordstar »

its not to everyones taste. I enjoy it but its not in my top ten shmups
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Post by EOJ »

Lordstar wrote: I enjoy it but its not in my top ten shmups
That's because it's not a shmup.
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Re: Senko no Ronde (US Ver - 360) Price drop! Now $29.99

Post by Avatar Ignis »

I apologize for the thread necromancy!

Was able to pick this up for $11 (with shipping cost) and this game is pretty fun.

Anyone still playing it? :mrgreen:
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Zaarock
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Re: Senko no Ronde (US Ver - 360) Price drop! Now $29.99

Post by Zaarock »

Avatar Ignis wrote:I apologize for the thread necromancy!

Was able to pick this up for $11 (with shipping cost) and this game is pretty fun.

Anyone still playing it? :mrgreen:
I'll usually be up for some senko matches if I'm online on XBL. GT: Zaarock
But if you live in west coast USA or something it might lag too much.

Cuilan and Enhasa will probably play as well if you ask them.

Also, IDK what was with people whining about the controls on 360 pad here, the moves are easier to pull off than pretty much any 2D fighting game and easily done on the analog stick because you can start them from any direction.
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Cuilan
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Re: Senko no Ronde (US Ver - 360) Price drop! Now $29.99

Post by Cuilan »

Yeah, I'll play anyone any time. Just send me a message here or on XBL. My gamertag is "red randsel".
Zaarock wrote:Also, IDK what was with people whining about the controls on 360 pad here, the moves are easier to pull off than pretty much any 2D fighting game and easily done on the analog stick because you can start them from any direction.
Yeah, I don't get that complaint either. The default layout of the face buttons *might* cause problems, but that's easily solved with a button remap and placing your right hand over the face buttons as if it were an arcade stick. Speaking of arcade sticks, I'm sure most members of this forum own one, so that should render all complaints moot with regards to the controls.
:lol:
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