Nazi vampires and werewolves in a jrpg

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The n00b
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Nazi vampires and werewolves in a jrpg

Post by The n00b »

http://www.gametrailers.com/player/23144.html

It's a trailer for a game called Operation Darkness. I know I've come down on Ken Burns trivializing World War 2 but man this game still looks like a hell of a lot of fun.
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shoe-sama
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Post by shoe-sama »

i hate jrpgs but everything else SOUNDS AWESOME
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Damocles
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Post by Damocles »

More of a strategy RPG, but still looks good. They've been pimping it on XBLA for a while now.
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Post by icycalm »

I've had my eye on this for months. Check also Zoids Alternative, which comes out in a few days.
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Post by worstplayer »

Looks like console-ified Silent Storm minus everything that made it interesting. And destroying tank with rifle? WTF?
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Post by Ceph »

I wonder if Japanese soldiers turning into demons and raping Nanking will be included.
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Post by Diabollokus »

Me like, character grids are a bit huge though. If the plot was there it'd be an instant buy for me, love strategy rpgs.
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Post by Lordstar »

Being a fan of anything which has grid based squares rocks my world. Will be getting a purchace if it gets an US/EU release
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Post by Lawfer »

icycalm wrote:Check also Zoids Alternative, which comes out in a few days.
Well it's only comming out in Japan...
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Post by Specineff »

Hitler had dragons?
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Post by Nuke »

Specineff wrote:Hitler had dragons?
No, he only had dinosaurs.
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Post by Ed Oscuro »

Ceph wrote:I wonder if Japanese soldiers turning into demons and raping Nanking will be included.
How about demons turning into Japanese soldiers? :oops:
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Re:

Post by Obiwanshinobi »

worstplayer wrote:Looks like console-ified Silent Storm minus everything that made it interesting. And destroying tank with rifle? WTF?
Bizarrely, I just thought it's the most "wtf?" - quite literally - looking turn-based tactics game since Silent Storm. I mean the graphics. Silent Storm not only run like a one-lungged... runner, but also, no matter what resolution chosen, it would scale up from - seemingly - even less than 640x480 (the lowest selectable in the menu was 800x600 and it looked nearest-neighbour-upscaled to me).
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Operation Darkness looks like they built a pretty PS2-gen model, which in 720p looked even lower-tech (as is typically the case with originally "SD" games rendered in much higher resolutions), then - in a desperate attempt to make it look any more "next gen" - put some ill-fitting post-processing on. Could that be how N64 games look rendered by a real N64 hooked up via composite?
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Re: Nazi vampires and werewolves in a jrpg

Post by Captain »

There's a game called Last Armageddon that has you play as demons and fight nazi robots on a desolate Earth.

It has the most unfitting battle music ever.
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Squire Grooktook
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Re: Nazi vampires and werewolves in a jrpg

Post by Squire Grooktook »

This game looks right up my alley. Anyone here played it?
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Re: Nazi vampires and werewolves in a jrpg

Post by BulletMagnet »

I believe there is or was a demo of it on XBLA, though I could be wrong...I seem to remember the reviews being poor, but the thing does seem to have a small cult following.
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Re: Nazi vampires and werewolves in a jrpg

Post by mamboFoxtrot »

I demo'd it a long time ago. The only thing I remember is the weirdness of how you auto-use your healing items on yourself after dying, leading to the rather ridiculous imagery of being shot by a tank cannon, dying, and then self-medicating and reviving. Couldn't tell you anything beyond that.
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Squire Grooktook
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Re: Nazi vampires and werewolves in a jrpg

Post by Squire Grooktook »

Not sure if I trust them, but Hardcore Gaming 101 actually has a pretty positive review of it that claims that most of the negative reviews were a result of not reading the manual (which wouldn't surprise me).

Hmmmm....
RegalSin wrote:Japan an almost perfect society always threatened by outsiders....................

Instead I am stuck in the America's where women rule with an iron crotch, and a man could get arrested for sitting behind a computer too long.
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Re: Nazi vampires and werewolves in a jrpg

Post by iconoclast »

I completed this 100% and thought it was really good. The only bad things I can say about the game is that the graphics are obviously shit, the camera is abysmal (it's a turn-based SRPG so that doesn't really matter), and it doesn't let you skip through the turn animations IIRC (could be wrong, it's been 5+ years since I played it). Otherwise it's a good strategy game with an enjoyable story.

I'm convinced that this game only has a bad rep because people reviewed the screenshots instead of actually playing it. (Just like Deathsmiles II)
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Re: Nazi vampires and werewolves in a jrpg

Post by Volteccer_Jack »

Squire Grooktook wrote:This game looks right up my alley. Anyone here played it?
Arguably the best tRPG ever, though the graphics are eye-rape and the game balance is a bit weird. In the first half of the game you're fighting primarily with firearms, but by the last few battles actually carrying things slows units down too much to be practical and you just spam magic. Being weighed down by equipment means you also spend a lot of time packing light and scavenging corpses for weaponry.

It's also got the Cover system, three commands that streamline play a bit and are vital in the game's tricky spots. Cover move lets you set your unit to move at the same time that a selected target moves, allowing you to make synchronized team movements or carefully time when you step out of cover. Cover Ambush sets your unit to attack anything in range automatically at a significant damage penalty, which is for softening up targets and comboing with Cover Attack. Cover Attack sets one unit to provide support fire to a second unit, so that whenever the second unit attacks, the first will as well; this one's cash money because it allows faster characters to give slower characters extra attacks, among other things like the obvious sniper shenanigans.

The auto-heal skill is a crutch similar to the Casual mode in newer Fire Emblem games. If you wanna be leet hardcore mans, never use it.
And destroying tank with rifle? WTF?
The sniper chick's ultimate ability is to fire a defense-ignoring super shot. She needs it because while everyone else has empty inventories at the end of the game, she still has to lug that rifle around.

Let's not even get into that one stage where the easiest method of stopping the missile from launching is to punch it (PROTIP: don't punch tanks because they explode when they die!).
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