Ok first of all, i have to admit that i delved head first into the negative aspects and quick frustration of my personal experience, and didn't bother to explain my interest in the game. Even though i don't prefer its type, i greatly appreciate it, and still have a Love - Hate relationship.
Second i said Capcom.. shame on me yes.. .For all any of you know i could have looked it up, but i always was under the impression Takumi and Capcom both had a hand... Capcom only published?.. Guess i should look that up... anyway...
Lastly.. everyone has their own opinion, and i'm not scared to knock your favorite shooters.. (cry babies) _ haha j/k.....
I guess i fall into wanting to keep the same grena/class type when i'm plaing a shooter, and i always look at bullet patterns and have to know if it is possible or impossible, because then why bother, just go around. Even though when going for high score, you really do have to memorize allot, i can usually instinctively weave my way through a barage of bullets with no clear path and make my way out, but then again i think most of you in here could as well.
So anyway.. i'm going to give it another try, and use the "dont shoot" advice.. even though it seems sacriligious to me LOL.. Maybe then i can try to appreciate this game for what it is and not for what it should be. And thats the exact reason why i came down so hard on it, i wanted some honest opinoins to why i should play.
Ok so someone tell me... how the f'ing hell in hell could anyone get past GIGAWING.. 2 's final Boss (with mutipal forms) w/out using 15 credits.. OMG.. i almost crapped myself trying to figure out if there was a pattern, or if it was just to look pretty.
raiden wrote:
first of all, the scoring system is one of the best concepts ever. There is a reward for staying alive long, there is one for collecting medals, and both get multiplied, so you can focus on survival OR scoring, both ways will increase your score, but if you manage to pull of both at once, your score will get THAT MUCH higher.
Concerning your criticism that the game is too easy, or that the shield makes dodging pointless: try not shooting for a change. As you probably know, all reflected bullets become medals, so if you manage to kill all enemies by reflected bullets instead of your weapon, your score will increase drastically. Also, you will find that the game is a lot harder, with a lot more bullets to dodge in between using shields.
The thing to learn in Gigawing, obviously, is timing the shield use in order to maximize points and/or to survive. Often there are patterns which are hard to dodge, yet consisting of only a few bullets, with easier patterns of many bullets following. Reflecting the first will make survival easy, while reflecting the second is better for your score.
Oh, and it´s definitely not like most bullet patterns are impossible to dodge. There are a few bullet clusters which can´t be dodged, but they are parts of bigger patterns, the perimeter of which can be dodged. Dodging is not as easy as in Cave games, as the hitzone is much larger, but that was necessary to balance out the shield.
sffan wrote:
Optimus, you seem to be complaining that Gigawing is not similar enough to other shooters where dodging is the main concern. Gigawing doesn't claim to be part of any class of games, and it doesn't owe it to anyone to be LIKE any other game at all. If you're not comfortable calling it a shooter-dodger, then call it a shooter-reflector and it fits that mold perfectly. There's nothing wrong with originality and variation.
Anyway, I've been really getting into this game lately in preparation for G.G., and I'm getting a lot better at it. I think it's really fun and intense.
I've never played GW2 though.
very good point.. I guess i can't complain that Gigawing isn't the same cookie cutter that all other shmups are, and i'm glad that there are different offerings.