AM Show 2007 Thread

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GaijinPunch
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AM Show 2007 Thread

Post by GaijinPunch »

Anyone else notice that not only are they not on the list, but they've not made an announcement about their booth (which they most likely would have done by now?) Anyone been following in Arcadia?
Last edited by GaijinPunch on Mon Aug 27, 2007 11:06 am, edited 1 time in total.
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Post by EOJ »

If they don't show it's probably because they need more time with Death Lolita before they have something presentable (this would be a good sign that they're not rushing things like they did with Futari last year). Maybe it'll get pushed back to early next year, and have a January release a la Ketsui.

Anyway, Cave doesn't really need the AM show at this point. Any new game they release is sure to do well in the arcades, regardless of an AM show appearance.
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Post by GaijinPunch »

They don't need it, but I can't imagine them having a release only a couple of months later and not being able to put together something playable.
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Post by SuperPang »

Death Loli has had way more development time than recent titles by the looks of it, not even a sniff of a screenshot yet. Good sign, and quite possibly new hardware.
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Post by PC Engine Fan X! »

SuperPang wrote:Death Loli has had way more development time than recent titles by the looks of it, not even a sniff of a screenshot yet. Good sign, and quite possibly new hardware.
So something more powerful than the current SH-3 powered Cave shmup PCBs to be looking forward to? Piques my interest in this new developement news if it so. ^_~

Of course, it will also mean shelling out more yen for the new hardware developement costs, etc. when Death Loli finally is released as a bona-fide PCB..... ^_~
Last edited by PC Engine Fan X! on Sat Aug 25, 2007 1:36 am, edited 2 times in total.
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Post by EOJ »

I doubt this is on new hardware. They seem pretty happy with their custom SH3 board. Maybe they'll finally add in the extra RAM in the two empty RAM slots on the board? No game has done that yet.
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Post by SuperPang »

I'm easy either way. 2D visuals don't really get any better than Caves SH-3 titles actually. If it was new HW we might be talking 31khz. I'm not sure how I'd feel about that.
Imagine if Taito hired Cave to develop the first 720x1280 shmup on Type X2 for Viewlix. :shock:
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Post by icycalm »

SuperPang wrote:2D visuals don't really get any better than Caves SH-3 titles actually.
dude have you seen guilty gear? ;)
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Post by SuperPang »

I meant low resoution :wink:

And Arc can't animate for toffee :P
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Post by icycalm »

I'd say that animating a shooter in high-res must be a whole lot easier than a fighter...

But, yeah, I am sure that whatever they do it'll be for the best. Let's wait and be surprised.
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Post by GaijinPunch »

icycalm wrote:I'd say that animating a shooter in high-res must be a whole lot easier than a fighter...
All of Cave's games are "animated" (and drawn for that matter) by computer.... quite often w/ a 3D application. There is no doubt way more drawing going on in any fighting game.... a lot more credits going into the final product as well as it were.
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Post by icycalm »

Why the quotation marks for animated?
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Post by stratos »

icycalm wrote:Why the quotation marks for animated?

Because, like he said, they are 3D models and the animation frames are extracted by a 3D computer calculated animation and then copy-->pasted into the game. A "real" ( :D ) 2D animation shoul'd be drawn by hand, like in DDP.


Anyway, in this forum we love Cave at the point that we are able to open a discussion thread on it even if it does NOT anything at all :lol:
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Post by JoshF »

That's why Dodonpachi was their last great looking game.

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Post by Twiddle »

Dangun Feveron still had the sprite work of the DDP guys.
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Post by icycalm »

stratos wrote:
icycalm wrote:Why the quotation marks for animated?
Because, like he said, they are 3D models and the animation frames are extracted by a 3D computer calculated animation and then copy-->pasted into the game. A "real" ( :D ) 2D animation shoul'd be drawn by hand, like in DDP.
Animation is animation regardless of whatever technique you use to achieve it. I still don't see the purpose of the quotation marks in GP's post.
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Post by Twiddle »

Your standards seem to be pretty low then
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Post by Valgar »

stratos wrote:
icycalm wrote:Why the quotation marks for animated?

Because, like he said, they are 3D models and the animation frames are extracted by a 3D computer calculated animation and then copy-->pasted into the game. A "real" ( :D ) 2D animation shoul'd be drawn by hand, like in DDP.


Anyway, in this forum we love Cave at the point that we are able to open a discussion thread on it even if it does NOT anything at all :lol:
A lot of games just take 2D sprites and scale/rotate/move them around for their animation. There is no real changing shape.

There are a couple problems with them going high res: processing power, the backgrounds, and they would need to spend more time modeling/texturing.
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Post by zlk »

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Post by EOJ »

Thanks for the link, zlk. So it's called "Death Smiles" now? That's a pretty dumb name. The good thing is it will be playable at the AM show. Go check it out Gaijinpunch (and let us know what it's like)! :D
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Post by GaijinPunch »

I would rather it be called Deadly Vertical Smiles. More of a disappointment for me is that once again Manabu Namiki is doing the tunes.

I'll be there...just not sure what day. Probably the Saturday early, play a few credits, and then leave.
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Post by Twiddle »

I like the name, actually

and I like Manabu Namiki music so Image
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Post by GaijinPunch »

Twiddle wrote:I like the name, actually
I wonder how much they paid the 13 year old that's had Photoshop for 3 days to make the logo.
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Post by EOJ »

:lol:

That is a hideous logo.
Last edited by EOJ on Mon Aug 27, 2007 5:44 am, edited 1 time in total.
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Post by Twiddle »

possibly the median japanese salary, so half the US minimum wage

a single hour's worth
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Post by pixelcorps »

worst logo EVER!! has to be placeholder!

it's like some 12 year old kid designed a logo for his imaginary thrash band on the back of his english textbook.
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Post by Kaiser »

GaijinPunch wrote:
Twiddle wrote:I like the name, actually
I wonder how much they paid the 13 year old that's had Photoshop for 3 days to make the logo.
Hey! THEY DID PAY SOME 15-YEARS OLD GOTHIC GIRL FOR MAKING THAT LOGO! :lol: but seriously the name sucks balls, i would like to see name "Death Sin" instead
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Post by szycag »

Death Owl
Death Lovely
Death Gown

anything but Death Smiles
yuck

(would still love to play it no matter what it's called)
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Post by Macaw »

THE DEVELOPMENT TIMELINE OF THE DEATH SMILES LOGO:

23rd August, 5:12PM
A Cave artist whips some random cheap looking shit up.

23rd August, 5:18PM
The artist decides it doesn't looks shit enough and goes to another artist for help.

23rd August, 5:20PM
The other artist applies a purple stroke to the layer in Photoshop.

23rd August, 5:21PM
There is much rejoicing.
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Post by GaijinPunch »

If the logo is meant to be a complete sentence (Death [noun] Smiles [verb]) I think it's not so bad. Something tells me that's not it though.
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