...wait... on purpose?szycag wrote:...when I play Williams games...
i kid. nice feature, can't wait for the contenders to start showing up.

I did make a review of it here: http://www.disgruntleddesigner.com/chri ... views/ZAS/captain ahar wrote:never heard of it before, all things considered it was pretty impressive. thanks.szycag wrote:7/10 - Almost through finally!!!
12. Chikyuu Kaihou Gun ZAS
Odd, I noticed a TON of slowdown when playing via Kigb. The difficulty also seemed to be very toned down compared to the PCE version.An amazing port of the PC Engine original. It's known for being a bit easy, but that's maybe a good thing for something you take on the go. One of the few GBC shmups to make full use of the hardware, the framerate is excellent, the colors are vivid, and it sounds fantastic. Why didn't this come out over here? ARGH! It's the cult classic in all it's glory. 8/10
Edit: I tried it via various emulators, including Kigb with AIM off and noticed less slowdown, though there is some. My impressions are a bit better now. It is missing the hardest option from the PCE version and the other modes are toned down in comparison, though. I never had any issue with the look of the game and the parallax is cool. I wasn't too impressed with the music. It sounds like standard GB BGM to me. Nowhere close to the music of other GB games like SML or Nemesis.szycag wrote:Not denying the slowdown, there is plenty, but only about as much as R-Type DX in later levels. If it was really really bad I might try some other emulators? It was like butter for me 90% of the time.
I should add, it looks even better in motion than those screenshots.
I do believe the final two reviews will come tomorrow.
I tried it for other games, but not Magical Chase. Puyo Puyo~n has the garbage on some menus (though it's still playable) and Bomberman Collection doesn't run correctly. Vattle Giuce and ZAS work great in Kigb. When I tried Magical Chase, I played mostly in the harder mode, which is probably one reason why I experienced more slowdown. I doubt it's an emulator problem since I noticed the slowdown on multiple ones and ones like BGB, gunboy, and a couple others. Edit: I tried it and Visual Boy Advance. Same slowdown.FRO wrote:BrianC - have you tried VisualBoy? That's my GB/GBC/GBA emu of choice, & for the most part, it runs everything I've tried, though I can't say I've played too many "fringe" games or obscure Japanese titles. However, it will handle some of the more obscure games on your list like Vattle Giuce and ZAS.
It's not a bad emulator, but I prefer the compatibility of others, at least for the GB/GBC side. I didn't try much of the filtering features, though.Mortificator wrote: I agree that VBA's the best emulator overall for any Game Boy itteration.
The game has four levels listed in the practice mode, but the game continues beyond practice mode. The game has more than four levels. The second and third part of stage 4 listed in the shmups review of Gradius: IA are actually stage 5 and 6.szycag wrote:DRUMROLL
The game only has four levels, but by regular Gradius standards these are pretty long, so it still feels like 5 or 6.