How important are rumble packs when shmupping on Dreamcast?
How important are rumble packs when shmupping on Dreamcast?
What do you think? And how about VMUs?
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PROMETHEUS
- Posts: 2450
- Joined: Tue Feb 27, 2007 1:00 am
- Location: France
@rumble packs
in Giga Wing I & II a little jerk signals when the reflect-feature is available again - i like that hint
in games where there is no "real" use for rumble (i.e. where it's only there for some kind of dramatic effect) i switch it off
@VMUs
Ikaruga shows the number of chains on the display (but i never had the nerve to check my status this way during gameplay)
in Giga Wing I & II a little jerk signals when the reflect-feature is available again - i like that hint
in games where there is no "real" use for rumble (i.e. where it's only there for some kind of dramatic effect) i switch it off
@VMUs
Ikaruga shows the number of chains on the display (but i never had the nerve to check my status this way during gameplay)
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GaijinPunch
- Posts: 15668
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
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GaijinPunch
- Posts: 15668
- Joined: Mon Jan 31, 2005 11:22 pm
- Location: San Fransicso
The first thing that I thought of when I saw this topic was Under Defeat; I really like how that game uses the vibration function [to dramatic effect]. It might be silly, but I do feel that it adds to the ambience of the game.
In other games, where they'll feel obligated to turn it on all the way for three seconds as the boss explodes, it gets kind of old and annoying. It works well when mostly when used sparingly and to accentuate aspects of the game, which isn't often I suppose.
I also like how the rumble feature is used in Giga Wing; It could be seen as cheating, since it's in addition to the standard aural and visual indicator present in the arcade format... but I don't think that it gives any significant advantage, and honestly I don't miss it when I'm not using it.
As for VMUs; I hardly ever keep memory cards (or save) when I'm playing scroll shooting games, so I don't think about it much. I record my scores on a notepad and only occasionally save game settings (button config, display orientation) since I don't like unlocking continues (for when playing with friends, most will think nothing of having to continue periodically).
In other games, where they'll feel obligated to turn it on all the way for three seconds as the boss explodes, it gets kind of old and annoying. It works well when mostly when used sparingly and to accentuate aspects of the game, which isn't often I suppose.
I also like how the rumble feature is used in Giga Wing; It could be seen as cheating, since it's in addition to the standard aural and visual indicator present in the arcade format... but I don't think that it gives any significant advantage, and honestly I don't miss it when I'm not using it.
As for VMUs; I hardly ever keep memory cards (or save) when I'm playing scroll shooting games, so I don't think about it much. I record my scores on a notepad and only occasionally save game settings (button config, display orientation) since I don't like unlocking continues (for when playing with friends, most will think nothing of having to continue periodically).
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