Trizeal coming to Playstation 2

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Ganelon
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Post by Ganelon »

Neon wrote: I could get rid of my Dreamcast with no regrets if they ported Border Down and Mars Matrix to PS2.

And I'm not just trolling, I'm sure I'm not the only one who feels this way.
I'd agree with you if it wasn't for Capcom's fighters: CVSP, MVC1&2, JoJo, Tech Romancer, Plasma Sword, Project Justice, and W-Impact.

It's a hassle setting up systems that I don't play as much. If I really cared about arcade perfection the way it was meant to be played, I'd be into PCBs rather than consoles. Of course, I generally wouldn't sacrifice an undeniably superior version of a game just to have it on a console that I'm playing more. But I have less setting up to do when equivalent or better games are ported to systems that I play more.
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Post by Valgar »

Kron wrote:Do you stop playing a console and its games as soon as the last game is made available for it?
I think they stop playing when it doesn't have anymore worthwhile exclusives that they like.
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Rob
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Post by Rob »

Kron wrote:Do you stop playing a console and its games as soon as the last game is made available for it?
Pretty much. I think I'll replay the Shenmues and then toss it away.
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Neon
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Post by Neon »

Valgar wrote:
Kron wrote:Do you stop playing a console and its games as soon as the last game is made available for it?
I think they stop playing when it doesn't have anymore worthwhile exclusives that they like.
Thank you.

I really couldn't give a shit less which is more popular, it's about quality software rather than consoles to me. The whole Dreamcast fixation is just ridiculous.

I thought the whole reason you wanted all of us to buy Trizeal was to 'try something new' and 'give a struggling developer a chance.' Now that he's porting it to PS2 to make money, he can rot in hell, in your opinion. So silly.
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Post by system11 »

Kron wrote:Do you stop playing a console and its games as soon as the last game is made available for it?
I think within context of the discussion - it's good that games come to the PS2 because it makes no sense to limit them to a dead system. This doesn't mean Border Down is no longer fun to play, but it does mean bringing Border Down to the PS2 (I wish) would be a sensible convenience.
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nZero
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Post by nZero »

I think it's good that the Dreamcast can see some quality new releases from time to time, thanks to sharing architecture with NAOMI. At the same time, limiting the audience when a competent port to another system is plausible doesn't make much sense. I don't see any reason to just give up on a system with such a fantastic library, and I also don't see any reason to want to limit new releases to a single system. Well, hey, to each their own I suppose.

Anyway, I'm glad the guy from Triangle Service got the cash and support he needed in order to spread his game to a system with a wider userbase. This is despite the unfortunate title it's being given, which makes it sound like a Simple 2500 release or something.
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neoalphazero
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Post by neoalphazero »

Neon wrote:
I thought the whole reason you wanted all of us to buy Trizeal was to 'try something new' and 'give a struggling developer a chance.' Now that he's porting it to PS2 to make money, he can rot in hell, in your opinion. So silly.
The silly part is that's not what Kron said. His statement had nothing to do with Trizeal or it's developer (except profit, I don't see the PS2 version as well ethier), it was a statement geared toward console preference, whether you agree or disagree fine, don't put words in someone else's mouth.

And to be honest I think the vast majority of DC users are happy to see Triangle Service do well and were happy to get a port on the console.

I also think the majority of DC fans are civil people who get joy out of a Naomi port here and there. So what? The last five games I bought were for J-PS2, SO WHAT if I happen to care when a DC shooter comes out too. Anti-DC sentiment is just as strong as anything DC 'fanboys" stand accused. *-neo
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Post by KBZ »

neoalphazero wrote:
Neon wrote:
I thought the whole reason you wanted all of us to buy Trizeal was to 'try something new' and 'give a struggling developer a chance.' Now that he's porting it to PS2 to make money, he can rot in hell, in your opinion. So silly.
The silly part is that's not what Kron said. His statement had nothing to do with Trizeal or it's developer (except profit, I don't see the PS2 version as well ethier), it was a statement geared toward console preference, whether you agree or disagree fine, don't put words in someone else's mouth.

And to be honest I think the vast majority of DC users are happy to see Triangle Service do well and were happy to get a port on the console.

I also think the majority of DC fans are civil people who get joy out of a Naomi port here and there. So what? The last five games I bought were for J-PS2, SO WHAT if I happen to care when a DC shooter comes out too. Anti-DC sentiment is just as strong as anything DC 'fanboys" stand accused. *-neo

agreed. I play my dc a lot, many great affordable options on that white box. Definately more than enough to keep me from needing any other consoles. I've had just about every new console too at one point. Why not buy new games when they come out? I enjoy it, they support it, I support them, it just works.

in other words: If it ain't broke, don't fix it.
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neoalphazero
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Post by neoalphazero »

Shooting Love: Trizeal will be out for PS2 4/20/06 , www.gamefront.de has a pic of the package under 1/31/06 news. The PS2 version will have a extra mini game included, no clue on any other bonuses. One interesting bit, it appears Sega is NOT distributing the game (despite Triangle showing it in thier area at TGS), instead Datam Polystar is the publisher. *-neo
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Post by Dale »

Rob wrote:
Kron wrote:Do you stop playing a console and its games as soon as the last game is made available for it?
Pretty much. I think I'll replay the Shenmues and then toss it away.
If you don,t want your Dreamcast you can give it to me I,ll take right off your hands so you won,t haft to even look at that dreadful concil again. :wink:

But seriosly I think it does,nt matter what council a shmup is realesed for as long as it works well,And whether or not you like a certaint shmup or not it still good to see them being released on regular basis. On another note I,ve pretty much liked every shmup I,ve ever played so I like all kinds and by all company,s and I find it kind of bizare all the hating on the games others like.
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Post by Koa Zo »

I'd been waiting for a good price on the PS2 release, and my patience has finally paid off. :)

PlayAsia has just restocked Shooting Love: Trizeal and reduced the price to $29.99.

Grab it while you can!
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Post by bleem »

Koa Zo wrote:I'd been waiting for a good price on the PS2 release, and my patience has finally paid off. :)

PlayAsia has just restocked Shooting Love: Trizeal and reduced the price to $29.99.

Grab it while you can!
wow, good deal. i picked one up.
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Post by BulletMagnet »

Had to snag it too: thanks for the heads-up.
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Post by Koa Zo »

BulletMagnet wrote:Had to snag it too: thanks for the heads-up.
You're welcome. Glad to share the Love, erhm the Shooting Love, that is. (sorry couldn't resist)

Can't wait to see how the PS2 handles that asteroid stage. :twisted:
I was puzzled as to the lack of discussion about the PS2 port in this thread, perhaps that was in another thread?
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Post by Ghegs »

Koa Zo wrote:I was puzzled as to the lack of discussion about the PS2 port in this thread, perhaps that was in another thread?
Yep, here.
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Post by BulletMagnet »

Well, had the game for two days, still a handful of things to figure out, but in any event I'll post my traditional No One Cares At This Point Opinion...

In a nutshell, I can definitely see the whole "shooting love" thing at work with this game...

...to a fault.

The graphics and sound are nothing special, but I wasn't expecting them to be...in line with "shooting love" the music, in particular, is about the most typical shmup music you'll ever hear, although quality-wise it's not bad imo. The "tributes" to other shooters (most obviously the Space Invaders setup in stage 4) were cool, and the score attack mode and "shooter skill test" is a nice extra. The basic play mechanics didn't present much of a problem either, especially with the forgiving hitbox (though I have no idea how to do squat in the "Lifting" game, as the rock goes offscreen and out of reach at the drop of a hat). The whole "back to basics" mentality has its charm, no argument there...however, at least for me, it also has a very defined dark side.

From where I'm sitting, Triangle Service, in their efforts to get across their devotion to the genre, seems to welcome with open arms a sizable bunch of old-school shmup frustrations that evoke grumbles of ire more than sighs of nostalgia. Highly memorization-based gameplay, for either score or survival. Sluggish ship speed (even with player 2...speaking of which, why not make the 2 types [and the XII Stag ships] selectable at the game's start, rather than using the unnecessary and irritating "separate ships, separate controllers" throwback?). Shots, items, and even enemies getting lost underneath explosions and your own gunfire. Nasty repercussions for dying in a bad spot. A medaling system that feels very tacked-on. Long, repetitive stretches that feel like endurance rounds. In-game "secrets" that most people would never discover in a million years without reading an FAQ. Basically, while I honestly don't feel that the game is particularly challenging (though perhaps the additional PS2 slowdown is partially responsible for that), it is an absolutely shameless bitch of a game, thanks to a whole bunch of quintessential undesirable quirks that I'd hoped had been by and large left for dead years ago. Triangle Service, however, seems to feel that, since said quirks are part of the genre's "heritage," they deserve a revival...offhand I'd compare it to Ford re-releasing the Edsel.

Granted, this doesn't mean that I outright hate the game, as I can appreciate the mindset behind it, in spite of its faults, and enjoy several aspects of it (especially having gotten it at a ways below retail). However, I can't help but wish that the developers had applied a bit less shooting love and a bit more tough love, rather than hoping that longtime players' memories of times gone by would cushion the blow of how much of a throwback the game is, in both good ways and bad.

...guess I'm in for a whoopin' from a whole lot of members here right about now...
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Post by Battlesmurf »

^ +1 : ) I feel the same. But- I also enjoy Raiden DX/Fighters over Radiant Silvergun, so I dunno if that's helping or hurting your cause :)
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Post by Shatterhand »

Well, I've posted somewhere that in my first run of this game, one certain feature made me shout "What the heck, are we back to stone age?"

But I love the game.
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Post by BulletMagnet »

Battlesmurf wrote:But- I also enjoy Raiden DX/Fighters over Radiant Silvergun, so I dunno if that's helping or hurting your cause :)
Heh, no "cause," just my personal opinion, people can do what they like with it, it's hardly sacred. In any event, who knows, maybe I just need more time with the thing or something...
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Post by -Bridget- »

Koa Zo wrote:I'd been waiting for a good price on the PS2 release, and my patience has finally paid off. :)

PlayAsia has just restocked Shooting Love: Trizeal and reduced the price to $29.99.

Grab it while you can!


.....this isnt staying well stocked for very long, is it?

I just clicked that link, and shipping time is a week, and the price is over $60.......


And no matter how many rediculously overpriced games I buy from Play-Asia, I'll just never like them much. (DOJ cost me $90, total, since I wanted shipping that was A: trustable and B: not gonna take 2 months).
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Post by Koa Zo »

-Bridget- wrote:
Koa Zo wrote:I'd been waiting for a good price on the PS2 release, and my patience has finally paid off. :)

PlayAsia has just restocked Shooting Love: Trizeal and reduced the price to $29.99.

Grab it while you can!


.....this isnt staying well stocked for very long, is it?

I just clicked that link, and shipping time is a week, and the price is over $60.......


And no matter how many rediculously overpriced games I buy from Play-Asia, I'll just never like them much. (DOJ cost me $90, total, since I wanted shipping that was A: trustable and B: not gonna take 2 months).
Yeah, that was a weird sale. I didn't see it mentioned anywhere on the site, and I don't think it lasted a whole week. I only found out about it because I had subscribed for an email update if the price droped.

I chose the cheapest shipping, and have yet to recieve mine. :(
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Post by BulletMagnet »

Odd, as I went with the regular ol' bubble packet myself, and only live a state or two away from you...
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Post by Fighter17 »

I wish someone can rip the soundtrack from that game.

I love it so much. :P
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Post by Nakano »

Koa Zo wrote: Yeah, that was a weird sale. I didn't see it mentioned anywhere on the site, and I don't think it lasted a whole week. I only found out about it because I had subscribed for an email update if the price droped.

I chose the cheapest shipping, and have yet to recieve mine. :(
Yeah probably some sales tactics to try get people talking about the game, so some people will buy the game at the new price...

Even the cheapest option should arrive within a week, the only time that didn't, never arrived (bought from yesasia), but got the replacement within a week so thats alright. Maybe you should tell PA about it.
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