Official: Mushihime-sama Futari (1.0, 1.5, BLT)

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henry dark
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Post by henry dark »

TWE wrote:
zak wrote:
wasn't version 1.0 meant to be too easy?
No, 1.0 is much harder than 1.5. 1.5 was made a bit easier because people complained 1.0 was too hard.
The signs i've seen stuck to several machines throughout Nagoya seem to confirm this
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Post by NTSC-J »

TWE wrote:Man, he did get robbed. I have to say, watching that vid makes me wonder if there is bullet-speed rank in Original mode. I've played through Original loads of times, and I can't say I've ever seen the bullets quite that fast at the end of the level and on the boss, but then again I've never gotten to those parts of the game with a no miss. Hmm.
You know, I was wondering the same thing. In my best run I no-missed to the final boss' final pattern and I don't recall it being quite that fast, but that was some months ago. Maybe the max counter affects rank?
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Post by EOJ »

Rank that increases when the overall counter hits a certain level would explain things nicely. The highest I've gotten the counter is about 55K, but I'm thinking at 60K+ the rank gets really nasty.

No missing Original mode is pretty damn hard to say the least.
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Koma
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Post by Koma »

Hi guys.
Thank for the video.I have futari since few weeks ago and i'm very injoyed it.

Don't you think that the recording issue make that the bullets are fast?
I noticed yesterday a glitch on my pcb on the first boss,last patterns,when my character goes to left end of the screen and also 1 time on beginning of stage 2 a "freeze screen".Maybe it's just psu issue.I'll try to make some pics.
Sorry for my poor english :oops:
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Post by hermosaguy »

I think I died a little inside after watching that...Is there a TLB in all modes?
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Post by EOJ »

hermosaguy wrote:Is there a TLB in all modes?
Yup. But Maniac also has a BLT after the TLB.
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Post by hermosaguy »

TWE wrote:
hermosaguy wrote:Is there a TLB in all modes?
Yup. But Maniac also has a BLT after the TLB.
Mmmm.....BLT.....Anyone know if there are vids up of either of the TLB?
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Post by GaijinPunch »

Guess I forgot to post my Mega Upload link. :)
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Post by NTSC-J »

hermosaguy wrote:
TWE wrote:
hermosaguy wrote:Is there a TLB in all modes?
Yup. But Maniac also has a BLT after the TLB.
Mmmm.....BLT.....Anyone know if there are vids up of either of the TLB?
I'm confused...Ultra is the only mode with a TLB, yes?
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Post by EOJ »

You're right NTSC-J, only Ultra has the TLBs. Didn't mean to confuse people, I was just goofing around.
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Post by jpj »

...there isn't a BLT either :lol:
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Post by NTSC-J »

There is in Muchi Muchi Pork.
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Post by Dave_K. »

hermosaguy wrote:I think I died a little inside after watching that...
Me too. I'm in no hurry to get this game. I don't find enjoyment in that much pattern/movement memorization.
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Post by EOJ »

Dave_K. wrote: Me too. I'm in no hurry to get this game. I don't find enjoyment in that much pattern/movement memorization.
Well, there are 2 totally different other modes in the game, you know. :wink: And there is far more memorization in a game like Pink Sweets than Mushi Futari Original mode, but whatever.

Mushi Futari 1.5 is the best shmup I've played in the last 5 years or so.
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Post by GaijinPunch »

1.5 Original is easier than the first one's Original mode (from what I've seen). Remember, that's the last boss, and from what I've seen in the arcades, not really that hard. If you get there w/ an extra life or two and some bombs, it's a piece of piss.

While Maniac requires more memorization, the slow bullets allow for much more ad lib.

I still think ESPGaluda II is better due to the more advanced scoring system. I think they both have a fatal flaw for playing in the arcades: Safe play is really easy, and boring, which means I have to wait longer to play.

EDIT: What a great idea for a rank system. The game gets harder as you DON'T score.
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Post by TVG »

MrMonkeyMan wrote: EDIT
http://www.megaupload.com/?d=S0Z9F3KX
I just came.
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Post by EOJ »

GaijinPunch wrote: EDIT: What a great idea for a rank system. The game gets harder as you DON'T score.
Where'd you get that? We were hypothesizing the game got harder as your multiplier got higher (=more scoring).

The 1.0 Boss and the 1.5 final boss are the same btw. Damn hard to no miss/no bomb (much harder than the first Mushi).
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Post by GaijinPunch »

TWE wrote:
GaijinPunch wrote: EDIT: What a great idea for a rank system. The game gets harder as you DON'T score.
Where'd you get that? We were hypothesizing the game got harder as your multiplier got higher (=more scoring).
My head. Idea = thoughts. The idea is (mainly aimed at the Yagawa team) that they would punish boring, pussy play, which is all to common when I want someone to hurry the fuck up. There's one guy at my arcade that plays Original mode all the time, and gets the same ~170 million or so score every time. Seemingly doesn't try to improve either, and never tries Maniac despite the fact he always clears original (w/ a few extra lives even).
Damn hard to no miss/no bomb (much harder than the first Mushi).
Right. I'm talking about the game as a whole though. But I found a few parts of the Original Mushi tricky... well, I had to bomb anyway. The bullets don't seem as fast this time.
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Post by EOJ »

GaijinPunch wrote: My head. Idea = thoughts. The idea is (mainly aimed at the Yagawa team) that they would punish boring, pussy play, which is all to common when I want someone to hurry the fuck up. There's one guy at my arcade that plays Original mode all the time, and gets the same ~170 million or so score every time. Seemingly doesn't try to improve either, and never tries Maniac despite the fact he always clears original (w/ a few extra lives even).
Cool idea. It would be interesting to see a rank system like that, but it would make it pretty hard for a lot of people to improve their game. Might be nice if the rank reset after everyday or whatever, instead of increasing indefinitely.
Right. I'm talking about the game as a whole though. But I found a few parts of the Original Mushi tricky... well, I had to bomb anyway. The bullets don't seem as fast this time.
Well, you're right. Overall the bullets are faster in 1.0, there are fewer bombs, and bombs do very little damage to bosses. But in Stage 5 the bullets are actually faster in 1.5 than 1.0, making that stage more difficult.
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Post by hermosaguy »

GaijinPunch wrote:1.5 Original is easier than the first one's Original mode (from what I've seen). Remember, that's the last boss, and from what I've seen in the arcades, not really that hard. If you get there w/ an extra life or two and some bombs, it's a piece of piss.

While Maniac requires more memorization, the slow bullets allow for much more ad lib.

I still think ESPGaluda II is better due to the more advanced scoring system. I think they both have a fatal flaw for playing in the arcades: Safe play is really easy, and boring, which means I have to wait longer to play.

EDIT: What a great idea for a rank system. The game gets harder as you DON'T score.
I agree, this is one of the better games that I can't seem to stray too far away from even with alot of ad libbing, but I'm still super partial to Galuda 2...after playing literally every Cave shooter, I always find myself going back to that one, just for the complexity of the scoring system and when to activate it.
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Post by GaijinPunch »

TWE wrote: Cool idea. It would be interesting to see a rank system like that, but it would make it pretty hard for a lot of people to improve their game. Might be nice if the rank reset after everyday or whatever, instead of increasing indefinitely.
Not sure where you got that from. I wouldn't play a game where a seperate credit affected the rank of another.
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Post by Ghegs »

GaijinPunch wrote:Not sure where you got that from. I wouldn't play a game where a seperate credit affected the rank of another.
Aren't there few games like that already? One of Salamander's bosses behaves differently depending how he was dealt with in previous credits, and I have a vague recollection one of the more score-centric shmups has something similar in place...
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Post by Dave_K. »

Ghegs wrote:
GaijinPunch wrote:Not sure where you got that from. I wouldn't play a game where a seperate credit affected the rank of another.
Aren't there few games like that already? One of Salamander's bosses behaves differently depending how he was dealt with in previous credits, and I have a vague recollection one of the more score-centric shmups has something similar in place...
Garegga and Batrider?
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Post by GaijinPunch »

Dave_K. wrote: Garegga and Batrider?
Yep... I have spent about 2 credits on either.
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Post by Gwyrgyn Blood »

Ghegs wrote: Aren't there few games like that already? One of Salamander's bosses behaves differently depending how he was dealt with in previous credits, and I have a vague recollection one of the more score-centric shmups has something similar in place...
R-Type final does that with Stage 2 but that's not score-centric at all. :I
hermosaguy wrote: I agree, this is one of the better games that I can't seem to stray too far away from even with alot of ad libbing, but I'm still super partial to Galuda 2...after playing literally every Cave shooter, I always find myself going back to that one, just for the complexity of the scoring system and when to activate it.
I've been debating about whether to buy ESPG2 or Mushi Futari for a while now and I still can't really decide between the two. I definitely like Mushi 1 better than ESPG1, as I like the stages and the scoring system better. ESPG1 I have always though has really bland looking stages and I just don't really enjoy Stage 5 or 5-2 at all (where as Mushi's stage 5 is one of my favorites, along with DDPD's Stage 5). ESPG2 looks way better overall though, from what I've seen... I guess the biggest thing I don't like I've seen about ESPG2 is that the Stage 4 boss is really obnoxious.

Is Mushi Futari's scoring system pretty simple overall, is it anything like the first game's score system?
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Post by GaijinPunch »

It's about as far from the first game'e scoring as you can get. Original & Ultimate play similarly. Maniac is quite different. Any of them is about as simple as scoring in a Cave game is going to get. It's a fun game. If you have the dough, get it.
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Post by jpj »

quick question, so is getting a 1.0 full kit pretty rare nowadays?
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Post by Gwyrgyn Blood »

GaijinPunch wrote:It's about as far from the first game'e scoring as you can get. Original & Ultimate play similarly. Maniac is quite different. Any of them is about as simple as scoring in a Cave game is going to get. It's a fun game. If you have the dough, get it.
Well, I'm going to pick up one of the two, just need to decide first. Also I guess Mushi Futari is still a lot more expensive right now, hopefully the price will drop a bit more in the near future.
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Post by zak »

jpj wrote:quick question, so is getting a 1.0 full kit pretty rare nowadays?
Nope. They're still readily available (they're just not advertised).
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Post by EOJ »

Gwyrgyn Blood wrote: I've been debating about whether to buy ESPG2 or Mushi Futari for a while now and I still can't really decide between the two. I definitely like Mushi 1 better than ESPG1, as I like the stages and the scoring system better. ESPG1 I have always though has really bland looking stages and I just don't really enjoy Stage 5 or 5-2 at all (where as Mushi's stage 5 is one of my favorites, along with DDPD's Stage 5). ESPG2 looks way better overall though, from what I've seen... I guess the biggest thing I don't like I've seen about ESPG2 is that the Stage 4 boss is really obnoxious.

Is Mushi Futari's scoring system pretty simple overall, is it anything like the first game's score system?
It comes down to personal taste really. Mushi Futari 1.5 has three game modes, and they all play so differently, it really feels like you get 3 games in 1. So in that respect it could be viewed as the better value. Espgaluda 2 just has the one game mode, but you can play the game in all "overheat mode", which is a fun challenge and almost like a different game mode.

As for scoring systems, Mushi Futari is simpler than Galuda 2, but for me, simpler is better. Mushi Futari feels closer to Ikaruga than probably any other game I've played. That may sound strange as on the surface the two games share little, but the flow of Mushi Futari in Original mode with the constant need to alternate between A and C shots, as well as in Maniac mode where you need to time the change between C and A perfectly to score big points, it really feels similar to the timed polarity changes in Ikaruga. I've seen a number of Japanese players comment on the similarity as well. Of course there are still major differences between the two games, Ikaruga is far more puzzle-ish and less forgiving score-wise than Mushi Futari, and Mushi futari doesn't have a chaining system like Ikaruga. But anyway, think of it as a combination of Ikaruga and Mushi 1 in feel, with some Espgaluda and Ibara Black Label thrown into the scoring system.

Espgaluda 2 does have a very complex scoring system. It's a lot of fun to play as well, but overall the game can be very frustrating in some cases. I also don't like the length of the game, it's 6 stages and it takes a long time to play through it from start to finish, something like 35-40min if I'm not mistaken. Mushi futari is 5 stages, and takes about 30min to play through from start to finish (closer to 25min if you don't milk the stage 2 boss), which is the perfect length IMO.

Anyway, the bottom line is both games are stellar really, and you can't go wrong with either. But if you can only choose one, since you say you prefer the original Mushi to the original Galuda, you may like Mushi Futari 1.5 better than Galuda 2.
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