Official Muchi-Muchi Pork! [Cave 2007] thread

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!
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eretsua
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Post by eretsua »

sven666 wrote:hands up who bought the radilgy one?, no-one?, not even me... :P
:raises hand:

actually the radilgy dvd is a surprisingly interesting dvd. has superplays of all the exclusive modes of the different versions of the game (arcade, ps2, gc) and a very interesting omake section with good pointers on how to score bug points. also, the booklet holds some pretty cool pictures (among them all of the images that can be displayed when the game is loading) as well as interesting backgrounds and stuff like that. and last but certainly not least... the cd that shipped with it contains the remixed songs of the gc's manpuku-mode, which i find way more interesting than the original soundtrack. quite an enjoyable package, actually. :)
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zlk
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Post by zlk »

The radilgy dvd was great! :D

I am not happy they have slowed down the rate at which they make dvds. INH is pretty much the only company that was producing dvds with any regularity. If they make less dvds, the odds of someone seeing a replay on a game they like become much slimmer.
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Post by jpj »

agree on both counts. i bought the radirgy one, but then i liked radirgy as a game :oops: . though even i can't bring myself to buy the trizeal or karnov's revenge dvds... though i can see them perhaps moving away from shmups and more into beat em ups. commercially, that would make a lot more sense for them i guess.
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Post by GaijinPunch »

I would buy a DVD of the original Karnov.
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EOJ
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Post by EOJ »

It's been confirmed there is a loop in the game. Apparently this is the feature that got unlocked after a few weeks of play (??).

Anyway, seems the requirement is you have to NO MISS the first loop.
In the second loop, there is only one 1UP (at your first 10mil in the loop). The fixed 1UP(s) are no longer there.

More details to follow.

EDIT: There is some sort of 1UP bug in the game, similar to Pink Sweets. Something to do with getting 5 lives, and it has an effect on the 2nd loop. Man, Cave (Yagawa) can't program the stupid 1UPs properly. :?
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Post by GaijinPunch »

I haven't sifted through the 2ch thread, but it seems people are throwing around ideas of the 2nd loop requirements. Score + remaining ships maybe. I don't think anything is confirmed yet.
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Post by EOJ »

The requirement being a no miss seems pretty convincing. See message 621 on 2ch:

http://game11.2ch.net/test/read.cgi/gam ... 35/611-711

The guy said he played three credits and only got to the 2nd loop on the credit where he no missed the first loop. He bombed left and right, it made no difference. Others in the thread have confirmed the only apparent requirement thus far is to no miss the first loop.

The guy also said he continued to the last boss, and beat it, but no TLB appeared. So if there is a TLB in the second loop, you probably have to get to it on one credit.
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Post by Icarus »

Well that stage5 boss video that got posted in the Mushi Futari thread shows the player beating a rather tame looking end-of-first-loop boss, and then the screen cutting to a NEXT STAGE frame. I figured there was a second loop since there are only five main stages, guess this answers my question.

By the way, did I mention the stage5 boss looks pitifully easy? It's Gradius all over again, you make the long slog through the game only to be faced with an endboss that dies when tickled. -_-;;
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Post by EOJ »

Well, I think you have to control rank pretty well to have the boss that easy (I hope so at least). Notice the guy in the vid only has like 40mil entering the fight, he wasn't exactly scoring well. I've seen 150+mil scores for the first loop, for comparison.
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Post by cigsthecat »

Can someone put that st 5 video up on megaupload? It'd be much appreciated.

OT, but did anyone watch the Ibara videos posted further down on the page? Anything new?
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Post by BulletMagnet »

TWE wrote:Well, I think you have to control rank pretty well to have the boss that easy (I hope so at least). Notice the guy in the vid only has like 40mil entering the fight, he wasn't exactly scoring well. I've seen 150+mil scores for the first loop, for comparison.
It would seem that, if the "no miss" theory is correct, that holding off scoring and keeping the rank down would be a near-necessity to get to the second loop...IIRC, rank in this works something like Bakraid, doesn't it, where the more you take advantage of the scoring system the meaner the game gets?

If so, it'd be something of a change of pace from most 2-loop requirements, which usually have some sort of high score criterion...
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Post by Icarus »

BulletMagnet wrote:It would seem that, if the "no miss" theory is correct, that holding off scoring and keeping the rank down would be a near-necessity to get to the second loop...IIRC, rank in this works something like Bakraid, doesn't it, where the more you take advantage of the scoring system the meaner the game gets?

If so, it'd be something of a change of pace from most 2-loop requirements, which usually have some sort of high score criterion...
Don't you find it odd that a second loop that requires a no-miss is found in a game where suicide and high-scoring go hand-in-hand?
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Post by BulletMagnet »

Assuming that suiciding is used here (as elsewhere) as a tool to keep the game from going nuts when you score well (I haven't kept up with the discussion of this game as closely as I might have), that does seem weird, but who knows. Maybe the second loop offers far higher scoring opportunities than the first, and the game wants you to get by mostly on survival at first before opening the floodgates, as it were...or it just wants to offer an extra challenge to those who aren't too interested in the scoring system.
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Post by incognoscente »

Stage 5 boss video _: MegaUploaded.

@OT: The Ibara videos are from November 2005 (machine high score 8.9 million).
Both files are about 3 MB each and do not use FileBank so they shouldn't be a problem to download. However, I don't see anything especially notable about them.

TWE wrote:Something to do with getting 5 lives, and it has an effect on the 2nd loop. Man, Cave (Yagawa) can't program the stupid 1UPs properly.
He's too busy dying.
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Post by cigsthecat »

incognoscente wrote:Stage 5 boss video _: MegaUploaded.

@OT: The Ibara videos are from November 2005 (machine high score 8.9 million).
Both files are about 3 MB each and do not use FileBank so they shouldn't be a problem to download. However, I don't see anything especially notable about them.
Wow! Thanks a lot! The stage 5 boss is pretty awesome looking, especially the first form. It's probably safe to say that with a higher score it'd be much, much tougher based on the other videos we've seen so far. And the music reminds me of Glow Squid's!

I think I officially need this game now. I only wish the bullets weren't so monochromatic and ugly (mostly the medium conical green ones).
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Post by GaijinPunch »

Icarus wrote:[Don't you find it odd that a second loop that requires a no-miss is found in a game where suicide and high-scoring go hand-in-hand?
I think score has more to do w/ rank than dying. The first time I played the game (didn't know how to score) and got halfway through stage 4. Now that I know the patterns and how to score, I can barely get that far w/ a nice score.
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Post by Icarus »

GaijinPunch wrote:I think score has more to do w/ rank than dying. The first time I played the game (didn't know how to score) and got halfway through stage 4. Now that I know the patterns and how to score, I can barely get that far w/ a nice score.
That's the thing. While I don't doubt that rank and score go hand-in-hand here, the second loop requirements are slightly baffling. It might be a technique not used in an actual high scoring game, but the replays I've seen so far show players purposely using suicide-to-bombfarming tricks to reap a lot more points than usually possible against bosses.
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Post by EOJ »

Yeah, the No Miss requirement is a bit weird. I originally thought it was to force the player to save most of their scoring for the 2nd loop, since once you get there, you can suicide all you like. However there is apparently only one 1UP in that loop, which makes things a bit trickier. :shock:
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Post by Icarus »

TWE wrote:Yeah, the No Miss requirement is a bit weird. I originally thought it was to force the player to save most of their scoring for the 2nd loop, since once you get there, you can suicide all you like. However there is apparently only one 1UP in that loop, which makes things a bit trickier. :shock:
Perhaps there are some very nice 2-ALL bonuses to be had? That's the only reason I can think of why the loop requirements are a no-miss and not a score requirement a-la Ketsui etc.
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Post by ST Dragon »

Gungriffon Geona wrote:
Arvandor wrote:
99pence wrote:The lunacy of judging a game by it's artwork:
Quick! Someone whip out the box art to Megaman! Bwahahha! I did a quick search of Megaman and found the boxart to 2... I don't THINK this is the US art, as I don't remember it at all, but it's still ... yeah...

http://content.answers.com/main/content ... BoxArt.jpg

Oh hey look at the link name, it's the PAL art. That's just a riot ^_^
The PAL MM1 box art was just downright awesome. though the US one was dreadful.

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the US MM2 box art was... ugh.
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this was the ultimate epiphany of terrible boxart.
No way man!
The US Mega Man 2 box art is cool and cheesy! ;)
I like it better than the Pal cover.

Now about the MM1 box cover, yeah it's horrible! :shock: :lol:
By the way, was Mega Man 1 ever released in Europe?
It would be cool to see what the MM1 cover looked like...
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Post by sven666 »

megaman was released in europe, cant find a shot of teh box but it looked like the MM2 box with the same picture as on the cart seen here:
http://www.tradera.com/NES_Mega_Man__SC ... n-42519704

its pretty cool in a cheesy 80s way actually..
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Post by ST Dragon »

That's a very cool box cover indeed!
You can see Dr. Wily ghostly figure on the top left corner!

Me want that! ;)
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Post by JoshF »

the ultimate epiphany of terrible boxart.
  • Image
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
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Post by ST Dragon »

Ha Ha! :lol:

That guy looks more like Flash Gordon than Strider Hiryu!
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eretsua
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Post by eretsua »

did this thread get merged with a random other thread?
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Post by Neverland »

Yumi by Fujitacomunications write this in mail

This is a news of new command appeared.

1). You have to clear without any mistake.
If you selected Multi play, Invincible,for Player counts, it does not appear
New command.
2) An additional command
On the tytle screen, after you credit,
-> <- <- BBB v (down) <- up AB-> C Appear MUNPUKUMODE
After that, push lever up and start.

You can play after you credit on the screen, will be start by lever pushing up.


i try asap when return in my home
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Post by GaijinPunch »

I'm going to go out on a limb and say that's "Manpuku" mode. (A full stomach). More bullets? We'll see.
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Post by gionmatsuli »

It's like Ura Loop in Ketsui, ennemies auto-shoot you when you destroy them
This is very funny :D
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Post by incognoscente »

1-Loop clear on Youtube via geesendou.
Quality is... well, it's Youtube. First stage score appears to be in the 15-million range and final score in the 116million range.

Thanks danmaku-gata.
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Post by EOJ »

Great to finally see a 1-ALL clear. The second half of Stage 5 looks pretty nasty when you have the rank up. And the final boss looked much harder than the previous video of it, again due to the rank.

I can't wait until the price of this game is in the $800 and below range. It's still way too expensive right now, so I'll probably have to wait a year or so.
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