sven666 wrote:hands up who bought the radilgy one?, no-one?, not even me... :P
:raises hand:
actually the radilgy dvd is a surprisingly interesting dvd. has superplays of all the exclusive modes of the different versions of the game (arcade, ps2, gc) and a very interesting omake section with good pointers on how to score bug points. also, the booklet holds some pretty cool pictures (among them all of the images that can be displayed when the game is loading) as well as interesting backgrounds and stuff like that. and last but certainly not least... the cd that shipped with it contains the remixed songs of the gc's manpuku-mode, which i find way more interesting than the original soundtrack. quite an enjoyable package, actually. :)
I am not happy they have slowed down the rate at which they make dvds. INH is pretty much the only company that was producing dvds with any regularity. If they make less dvds, the odds of someone seeing a replay on a game they like become much slimmer.
agree on both counts. i bought the radirgy one, but then i liked radirgy as a game . though even i can't bring myself to buy the trizeal or karnov's revenge dvds... though i can see them perhaps moving away from shmups and more into beat em ups. commercially, that would make a lot more sense for them i guess.
It's been confirmed there is a loop in the game. Apparently this is the feature that got unlocked after a few weeks of play (??).
Anyway, seems the requirement is you have to NO MISS the first loop.
In the second loop, there is only one 1UP (at your first 10mil in the loop). The fixed 1UP(s) are no longer there.
More details to follow.
EDIT: There is some sort of 1UP bug in the game, similar to Pink Sweets. Something to do with getting 5 lives, and it has an effect on the 2nd loop. Man, Cave (Yagawa) can't program the stupid 1UPs properly.
I haven't sifted through the 2ch thread, but it seems people are throwing around ideas of the 2nd loop requirements. Score + remaining ships maybe. I don't think anything is confirmed yet.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
The guy said he played three credits and only got to the 2nd loop on the credit where he no missed the first loop. He bombed left and right, it made no difference. Others in the thread have confirmed the only apparent requirement thus far is to no miss the first loop.
The guy also said he continued to the last boss, and beat it, but no TLB appeared. So if there is a TLB in the second loop, you probably have to get to it on one credit.
Well that stage5 boss video that got posted in the Mushi Futari thread shows the player beating a rather tame looking end-of-first-loop boss, and then the screen cutting to a NEXT STAGE frame. I figured there was a second loop since there are only five main stages, guess this answers my question.
By the way, did I mention the stage5 boss looks pitifully easy? It's Gradius all over again, you make the long slog through the game only to be faced with an endboss that dies when tickled. -_-;;
Well, I think you have to control rank pretty well to have the boss that easy (I hope so at least). Notice the guy in the vid only has like 40mil entering the fight, he wasn't exactly scoring well. I've seen 150+mil scores for the first loop, for comparison.
TWE wrote:Well, I think you have to control rank pretty well to have the boss that easy (I hope so at least). Notice the guy in the vid only has like 40mil entering the fight, he wasn't exactly scoring well. I've seen 150+mil scores for the first loop, for comparison.
It would seem that, if the "no miss" theory is correct, that holding off scoring and keeping the rank down would be a near-necessity to get to the second loop...IIRC, rank in this works something like Bakraid, doesn't it, where the more you take advantage of the scoring system the meaner the game gets?
If so, it'd be something of a change of pace from most 2-loop requirements, which usually have some sort of high score criterion...
BulletMagnet wrote:It would seem that, if the "no miss" theory is correct, that holding off scoring and keeping the rank down would be a near-necessity to get to the second loop...IIRC, rank in this works something like Bakraid, doesn't it, where the more you take advantage of the scoring system the meaner the game gets?
If so, it'd be something of a change of pace from most 2-loop requirements, which usually have some sort of high score criterion...
Don't you find it odd that a second loop that requires a no-miss is found in a game where suicide and high-scoring go hand-in-hand?
Assuming that suiciding is used here (as elsewhere) as a tool to keep the game from going nuts when you score well (I haven't kept up with the discussion of this game as closely as I might have), that does seem weird, but who knows. Maybe the second loop offers far higher scoring opportunities than the first, and the game wants you to get by mostly on survival at first before opening the floodgates, as it were...or it just wants to offer an extra challenge to those who aren't too interested in the scoring system.
@OT: The Ibara videos are from November 2005 (machine high score 8.9 million).
Both files are about 3 MB each and do not use FileBank so they shouldn't be a problem to download. However, I don't see anything especially notable about them.
TWE wrote:Something to do with getting 5 lives, and it has an effect on the 2nd loop. Man, Cave (Yagawa) can't program the stupid 1UPs properly.
incognoscente wrote:Stage 5 boss video _: MegaUploaded.
@OT: The Ibara videos are from November 2005 (machine high score 8.9 million).
Both files are about 3 MB each and do not use FileBank so they shouldn't be a problem to download. However, I don't see anything especially notable about them.
Wow! Thanks a lot! The stage 5 boss is pretty awesome looking, especially the first form. It's probably safe to say that with a higher score it'd be much, much tougher based on the other videos we've seen so far. And the music reminds me of Glow Squid's!
I think I officially need this game now. I only wish the bullets weren't so monochromatic and ugly (mostly the medium conical green ones).
"The art director is always listed as the art director in their games. The programmer is always listed as the programmer."
Icarus wrote:[Don't you find it odd that a second loop that requires a no-miss is found in a game where suicide and high-scoring go hand-in-hand?
I think score has more to do w/ rank than dying. The first time I played the game (didn't know how to score) and got halfway through stage 4. Now that I know the patterns and how to score, I can barely get that far w/ a nice score.
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
GaijinPunch wrote:I think score has more to do w/ rank than dying. The first time I played the game (didn't know how to score) and got halfway through stage 4. Now that I know the patterns and how to score, I can barely get that far w/ a nice score.
That's the thing. While I don't doubt that rank and score go hand-in-hand here, the second loop requirements are slightly baffling. It might be a technique not used in an actual high scoring game, but the replays I've seen so far show players purposely using suicide-to-bombfarming tricks to reap a lot more points than usually possible against bosses.
Yeah, the No Miss requirement is a bit weird. I originally thought it was to force the player to save most of their scoring for the 2nd loop, since once you get there, you can suicide all you like. However there is apparently only one 1UP in that loop, which makes things a bit trickier.
TWE wrote:Yeah, the No Miss requirement is a bit weird. I originally thought it was to force the player to save most of their scoring for the 2nd loop, since once you get there, you can suicide all you like. However there is apparently only one 1UP in that loop, which makes things a bit trickier.
Perhaps there are some very nice 2-ALL bonuses to be had? That's the only reason I can think of why the loop requirements are a no-miss and not a score requirement a-la Ketsui etc.
99pence wrote:The lunacy of judging a game by it's artwork:
Quick! Someone whip out the box art to Megaman! Bwahahha! I did a quick search of Megaman and found the boxart to 2... I don't THINK this is the US art, as I don't remember it at all, but it's still ... yeah...
Oh hey look at the link name, it's the PAL art. That's just a riot ^_^
The PAL MM1 box art was just downright awesome. though the US one was dreadful.
the US MM2 box art was... ugh.
this was the ultimate epiphany of terrible boxart.
No way man!
The US Mega Man 2 box art is cool and cheesy!
I like it better than the Pal cover.
Now about the MM1 box cover, yeah it's horrible!
By the way, was Mega Man 1 ever released in Europe?
It would be cool to see what the MM1 cover looked like...
Saint Dragon - AMIGA - Jaleco 1989
"In the first battle against the Guardian's weapons, created with Vasteel Technology, humanity suffered a crushing defeat."
Thunder Force V
1). You have to clear without any mistake.
If you selected Multi play, Invincible,for Player counts, it does not appear
New command.
2) An additional command
On the tytle screen, after you credit,
-> <- <- BBB v (down) <- up AB-> C Appear MUNPUKUMODE
After that, push lever up and start.
You can play after you credit on the screen, will be start by lever pushing up.
1-Loop clear on Youtubevia geesendou.
Quality is... well, it's Youtube. First stage score appears to be in the 15-million range and final score in the 116million range.
Great to finally see a 1-ALL clear. The second half of Stage 5 looks pretty nasty when you have the rank up. And the final boss looked much harder than the previous video of it, again due to the rank.
I can't wait until the price of this game is in the $800 and below range. It's still way too expensive right now, so I'll probably have to wait a year or so.