Which particular shoot'em ups do you have in mind
Daz?
Or will this be a general overview article?
I was wondering if you guys would be so kind as to give me a few pointers about certain elements of the genre in order to make it as good as possible.
'Elements' to consider should definitely include a paragraph on the
Ethos behind 2D shooters. ie. What makes them different from today's mainstream fare, what they can offer:-
# High Score. Which seems to have been removed from many mainstream games nowadays.
High Score obviously allows for Competition.
# 2D offers pixel-perfect gameplay.
# Adrenaline.
# The option of a quick blast
or a deeper foray into new complex scoring engines.
# A challenge/ a Goal. The 1 credit completion (1CC) and/or the quest for higher scores.
# A reminder to the Public that these games are still made today. The new titles are not Retro.
The genre is Retro, Space War 1962 was a shoot'em up, but new titles are still being produced.
^Basic stuff like that
Regs, DEL