Seriously, what gives? The final boss's attacks have more holes than a block of swiss cheese. Granted, the RSG/Ikaruga-style dodge-fest afterward was somewhat challenging, but that huge epic-looking beast of a final boss goes down like a little bitch.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
Gradius more or less goes without saying... that shit's just... painful. Granted, it was a challenge to get to the end, but the way they just hand your victory to you when you get there... Argh.
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
I don't quite get people who cry that Gradius is too hard and then complain when the final enemy doesn't put up a challenge.
Seriously, stop complaining. It's the series' tradition, which is one of the many things that makes Gradius special. You should consider the boss before the final brain as the last boss.
Seriously, though, I always felt that Gradius pretty much got everything right with their final bosses. I mean, why should a boss put up all these lines of defense, when he's totally capable of protecting himself? Do Doom and Hibachi really need wave after wave of popcorn ships to guard them?
Yeah, the Gradius brain came to mind for me as well. The cores just keep getting harder and more numerous, and then it's capped off with a final boss that's dead in five seconds. Rather anti-climactic... kind of like fighting Dracula in Castlevania II: Simon's Quest.
tviks wrote:I don't quite get people who cry that Gradius is too hard and then complain when the final enemy doesn't put up a challenge.
Seriously, stop complaining. It's the series' tradition, which is one of the many things that makes Gradius special. You should consider the boss before the final brain as the last boss.
Agreed, though I'd love to see Treasure work even closer with G.Rev, should they collaborate for Gradius 6 someday. Think about it: You blow off Bacterion's eyes, the brain shatters away, and suddenly you're fighting a Stone-Like clone with patterns that put Border Down's true final boss to shame. The ensuing battle lasts at least a few minutes. Gradius veterans everywhere would shit bricks.
Fenrir wrote:I thought that the game was faulty
Which one? Angeraze 2?
Schrodinger's cat wrote:Yeah, "shmup" really sounds like a term a Jewish grandmother would insult you with.
The Coop wrote:... kind of like fighting Dracula in Castlevania II: Simon's Quest.
I thought you only fought Death in Castlevania II.
And not to detract the thread, but Castlevania IV was the biggest disappointment in Drac, don't deny it.
The Coop wrote:... kind of like fighting Dracula in Castlevania II: Simon's Quest.
I thought you only fought Death in Castlevania II.
And not to detract the thread, but Castlevania IV was the biggest disappointment in Drac, don't deny it.
You fight Camilla and Dracula in CVII, as well as Death. I disagree on the CVIV boss. Dracula in CVII is extremely easy. The CVIV Drac is actually harder. Also, what about the HoD's Dracula in his second form? That boss actually becomes easier when he changes. Then again, it does reference a very cool shmup.
No doubt, I will admit that I needed the invisible floor goodies to beat him when I was younger.
It's just that his transformation is the weakest in the whole series, and you know that's true. No demon, no flying monster, it's just Drac again...sans hair and whatever else, I think. Highly unremarkable.
If I had to guess I'd say it was because the dev team was really pushing for the release date and rushed it.
The final boss of Gunbird 2 was a bit of a let down for me. I know the game is cutesy, but regardless I would have preferred some kind of infernal, epic bullet-spewing machine of death rather than an elephant and some frogs.
No doubt, I will admit that I needed the invisible floor goodies to beat him when I was younger.
It's just that his transformation is the weakest in the whole series, and you know that's true. No demon, no flying monster, it's just Drac again...sans hair and whatever else, I think. Highly unremarkable.
If I had to guess I'd say it was because the dev team was really pushing for the release date and rushed it.
The CVII Drac doesn't even have a transformation and the HoD Drac's transformation is both incredibly cool and incredibly stupid at the same time. Seriously, Drac becomes the brain from Salamander/Life Force for his final form in HoD. It's very odd and totally random.
I remember being somewhat underwhelmed by GG Aleste's final boss. It wasn't bad, but I expected something more epic with some special end music. The game as a whole and the ending are great, though.
The Atari 2600 version of Vanguard's battles with the Gond are kind of underwhelming. Unlike the arcade, the Gond only takes one hit to defeat. He looks funny in the 2600 version too. A cheesy sound effect plays when you beat him too. This cheesy commercial sums up the Gond fight quite well.
Last edited by BrianC on Sat Apr 28, 2007 2:27 am, edited 4 times in total.
Gorecki wrote:The final boss of Gunbird 2 was a bit of a let down for me. I know the game is cutesy, but regardless I would have preferred some kind of infernal, epic bullet-spewing machine of death rather than an elephant and some frogs.
He's not all that hard AND he's just a tiny ship. After destroying giant robot knights and Evil Alice, you get to the the stupid fat spaceship zipping around the tower and say, "What?!"
He's not all that hard AND he's just a tiny ship. After destroying giant robot knights and Evil Alice, you get to the the stupid fat spaceship zipping around the tower and say, "What?!"
I find that battle easy as well, you actually fight him earlier in the game as well, thankfully the game is beautiful enough (though short) to at least present itself well.
The Gradius brain is easy, because it's hell getting to him, or it.