Psikyo > Cave
Psikyo > Cave
With all the Cave games I've played (DP, DDP, Ibara, EspGaluda) I've never been able to really get into them (with the exception of Galuda, which is my fave game from them); the bullet patterns can be pretty, but that's about it. The levels and bosses just don't feel all that creative to me.
I still would love to play Guwange, Dangun, and Progear.
With Psikyo, the only miss they've had is Sol Divide. Everything else I love; their games just have so much more character and diverse levels.
So, the age old debate begins, AGAIN!
PS hey it could have been a TFV thread.
I still would love to play Guwange, Dangun, and Progear.
With Psikyo, the only miss they've had is Sol Divide. Everything else I love; their games just have so much more character and diverse levels.
So, the age old debate begins, AGAIN!
PS hey it could have been a TFV thread.
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DJ Incompetent
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...
you should work for Fox News
you should work for Fox News
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My favorite Fox News story was election night 2006. They couldn't bring themselves to say the Dems were winning so their headline read -
"One Party is Winning the Night"
What a bunch of jackasses over there.
I voted for Psyiko. Love Cave, but Psyiko is more in line with my age in terms of my slow reflexes.
"One Party is Winning the Night"
What a bunch of jackasses over there.
I voted for Psyiko. Love Cave, but Psyiko is more in line with my age in terms of my slow reflexes.
Actually, this is surprisingly tough. As I get older and skills deteriorate Psikyo games become more intimidating to me. Cave's offer a respite with their masses of slow moving bullets/illusion of challenge. And they also have scoring systems, maybe two of which are good.
Psikyo:
-GB2, Strikers 2, ZG2, DB
Cave:
-DOJ, DDP, Dangun, Guwange... I might even consider Galuda as playable. And never played Ketsui.
Slight edge to Cave.
What?
Psikyo:
-GB2, Strikers 2, ZG2, DB
Cave:
-DOJ, DDP, Dangun, Guwange... I might even consider Galuda as playable. And never played Ketsui.
Slight edge to Cave.
Psikyo ... games ... have ... diverse levels.
What?
Last edited by Rob on Tue Apr 17, 2007 8:06 pm, edited 1 time in total.
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BulletMagnet
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There's a sizeable faction on here who probably want a word with you on that.Everybody loves Cave
Preference depends on your preferred gameplay style, methinks...while some of Psikyo's stuff (especially later on) somewhat resembles Cave's signature "bullet hell" style, the bullets tend to be faster and your hitbox larger, making precision placement and memorization much more essential to survival than most of Cave's games, in which you can "wing it" a bit and still get through an area even if you're not familiar with it. On the flipside, Cave's scoring systems tend to be more complicated and less forgiving, while Psikyo's, though not necessarily "easier" to take advantage of, tend to be less intimidating to wrap one's head around, and less likely to ruin your run because of a single mistake.
There are other notable differences to consider (random stages, rank management, etc.), but I consider the above two to be the Big Ones: personally, I'm not a big fan of memorization-heavy games (at least when it's tied to survival, as opposed to scoring), so I tend to prefer Cave's stuff. Plenty of others don't mind it, though, and might prefer Psikyo for any number of reasons: I might not agree, but hey, variety's the spice of life, and all that.
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professor ganson
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So no more "Cave sucks" from Rob? Interesting.
DDP and Ibara are both on my top 25. Guwange is also quite interesting to me.
Great stuff, but none has had the addictive character, for me, of DB, GB2, and the Strikers. Vote for Psikyo. Since DB is my favorite game, period, the choice is pretty straightforward for me.
DDP and Ibara are both on my top 25. Guwange is also quite interesting to me.
Great stuff, but none has had the addictive character, for me, of DB, GB2, and the Strikers. Vote for Psikyo. Since DB is my favorite game, period, the choice is pretty straightforward for me.
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Fighter17
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Psikyo shmups are more easier to understand and play than Cave shmups.
Just about all of Psikyo shmups has a simple scoring system with fast moving bullets.
I played Strikers 1945 first and then DoDonPachi in school one time (on my laptop). People perfer Strikers since the bullet patterns are more easier to understand than Cave shmups. Cave shmups to me are more for the hardcore shmup fan, because I can never 1CC a Cave shooter (but if I try I can 1cc a Psikyo shmup).
I perfer the manic shooting style from Video System/Psikyo shmups than the bullet hell Cave shooters.
Also playing a Psikyo shmup makes you feel it's possible to 1CC it.
Just about all of Psikyo shmups has a simple scoring system with fast moving bullets.
I played Strikers 1945 first and then DoDonPachi in school one time (on my laptop). People perfer Strikers since the bullet patterns are more easier to understand than Cave shmups. Cave shmups to me are more for the hardcore shmup fan, because I can never 1CC a Cave shooter (but if I try I can 1cc a Psikyo shmup).
I perfer the manic shooting style from Video System/Psikyo shmups than the bullet hell Cave shooters.
Also playing a Psikyo shmup makes you feel it's possible to 1CC it.
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Nuke
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Seconded! (We are great!)Dave_K. wrote:I vote for Raizing.
Trek trough the Galaxy on silver wings and play football online.
Psikyo-bashing is a personal hobby of mine, but they did make solid games (even if they were all the same.) Of course, there's no way in hell they can compete with Cave's ingenuity.
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Monk 0 Nuggets
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BUT! Psikyo shump have stupid 1cc - only memorization, no skill. When you play first time, you die in 1 on 2 level (it right for me), not because you play bad, only because bullet too fast.Fighter17 wrote:Psikyo shmups are more easier to understand and play than Cave shmups.
Just about all of Psikyo shmups has a simple scoring system with fast moving bullets.
I played Strikers 1945 first and then DoDonPachi in school one time (on my laptop). People perfer Strikers since the bullet patterns are more easier to understand than Cave shmups. Cave shmups to me are more for the hardcore shmup fan, because I can never 1CC a Cave shooter (but if I try I can 1cc a Psikyo shmup).
I perfer the manic shooting style from Video System/Psikyo shmups than the bullet hell Cave shooters.
Also playing a Psikyo shmup makes you feel it's possible to 1CC it.
When i play Cave game first time, i can rich boss 2 or even boss 3 with crap score. Cave shumps are more friendly for shumps gamers, imo.
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Fighter17
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Psikyo's shooters do require skill.P_HAT wrote:BUT! Psikyo shump have stupid 1cc - only memorization, no skill. When you play first time, you die in 1 on 2 level (it right for me), not because you play bad, only because bullet too fast.Fighter17 wrote:Psikyo shmups are more easier to understand and play than Cave shmups.
Just about all of Psikyo shmups has a simple scoring system with fast moving bullets.
I played Strikers 1945 first and then DoDonPachi in school one time (on my laptop). People perfer Strikers since the bullet patterns are more easier to understand than Cave shmups. Cave shmups to me are more for the hardcore shmup fan, because I can never 1CC a Cave shooter (but if I try I can 1cc a Psikyo shmup).
I perfer the manic shooting style from Video System/Psikyo shmups than the bullet hell Cave shooters.
Also playing a Psikyo shmup makes you feel it's possible to 1CC it.
When i play Cave game first time, i can rich boss 2 or even boss 3 with crap score. Cave shumps are more friendly for shumps gamers, imo.
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professor ganson
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If ESPGaluda is generally the recommeneded entry-point for would-be Cave beginners then what is the Psikyo equivalent?
For the few Psikyo shmups that I have played (only maybe 30 mins or so of each), there didn't seem to much of a discernable difference in difficulty, at least to me. Or was this more down to the memorization factor?
From what I have played so far though I would say Cave>Psikyo, mainly due to having played many/much more of Cave's offerings and the sometimes seemingly too-fast bullet speeds in Psikyo shmups.
For the few Psikyo shmups that I have played (only maybe 30 mins or so of each), there didn't seem to much of a discernable difference in difficulty, at least to me. Or was this more down to the memorization factor?
From what I have played so far though I would say Cave>Psikyo, mainly due to having played many/much more of Cave's offerings and the sometimes seemingly too-fast bullet speeds in Psikyo shmups.
a.k.a - G19
Cave games require much more memorization when you consider scoring systems. DOJ stage chaining = no skill to P_HAT. Memorize first, skill later.P_HAT wrote: BUT! Psikyo shump have stupid 1cc - only memorization, no skill.
(Duh.)
I would say creativity is not a strong suit for Psikyo. They are more about consistency, simplicity, tradition, etc. The stages last 1 minute apiece, lots of drones and a few larger targets every time. Lots of symmetrical enemy placement. Largely irrelevant environments, no real surprises.They just feel more creative.
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Nuke
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[quote="g19"]If ESPGaluda is generally the recommeneded entry-point for would-be Cave beginners then what is the Psikyo equivalent?[quote]
Gunbird 2, preferably the DC version.
Gunbird 2, preferably the DC version.
Trek trough the Galaxy on silver wings and play football online.
I agree, but Fighter17 talk about 1cc, for my 1cc in Cave game easier.Rob wrote:Cave games require much more memorization when you consider scoring systems. DOJ stage chaining = no skill to P_HAT. Memorize first, skill later.P_HAT wrote: BUT! Psikyo shump have stupid 1cc - only memorization, no skill.
(Duh.)
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Fighter17
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Also I like the fact that every boss turns out to be a robot in his second form.Rob wrote:I would say creativity is not a strong suit for Psikyo. They are more about consistency, simplicity, tradition, etc. The stages last 1 minute apiece, lots of drones and a few larger targets every time. Lots of symmetrical enemy placement. Largely irrelevant environments, no real surprises.They just feel more creative.
Those transformations were great. A lot of creativity went into these transformation bosses.
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I'd say something, but it might raise my rank.
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