Super Aleste/Space Megaforce
Super Aleste/Space Megaforce
score - stage reached - name +++ specify difficulty settings!!! +++ no check point abuse!!!
+++regular game+++
wild
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
tricky
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
normal game
1. 7,200,970 - all clear - The Coop
2. 7,061,470 - all clear - PlasmaBlooD
3. 7,052,480 - all clear - ED-057
4. 6,848,340 - all clear - PlasmaBlooD
5. 6,613,050 - all clear - BulletMagnet
6. 6,373,760 - all clear - MR_Soren
7. 6,358,890 - all clear - Limbrooke
8. 6,102,650 - all clear - Sonic R
9. 6,057,200 - all clear - Turrican
10. 5,969,420 - all clear - circuitface
hard rank
1. 7,089,740 - all clear - The Coop
2. 7,010,430 - all clear - ED-057
3. 6,733,960 - all clear - PlasmaBlooD
4.
5.
6.
7.
8.
9.
10.
hyper mode
1. 6,300,970 - all clear - ED-057
2.
3.
4.
5.
6.
7.
8.
9.
10.
+++short game+++
wild
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
tricky
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
normal game
1. 1,791,700 - all clear - The Coop
2. 1,777,030 - all clear - MR_Soren
3. 1,711,160 - all clear - ED-057
4. 1,611,460 - all clear - gs68
5. 1,347,150 - all clear - BulletMagnet
6. 1,272,140 - all clear - MR_Soren
7. 1,094,990 - stage 4 - szycag
8.
9.
10.
hard rank
1. 1,701,400 - all clear - The Coop
2. 1,656,370 - all clear - MR_Soren
3. 1,641,450 - all clear - ED-057
4. 1,205,580 - all clear - BulletMagnet
5.
6.
7.
8.
9.
10.
hyper mode
1. 1,606,980 - all clear - The Coop
2. 1,570,000 - all clear - ED-057
3. 1,097,690 - all clear - MR_Soren
4.
5.
6.
7.
8.
9.
10.
+++regular game+++
wild
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
tricky
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
normal game
1. 7,200,970 - all clear - The Coop
2. 7,061,470 - all clear - PlasmaBlooD
3. 7,052,480 - all clear - ED-057
4. 6,848,340 - all clear - PlasmaBlooD
5. 6,613,050 - all clear - BulletMagnet
6. 6,373,760 - all clear - MR_Soren
7. 6,358,890 - all clear - Limbrooke
8. 6,102,650 - all clear - Sonic R
9. 6,057,200 - all clear - Turrican
10. 5,969,420 - all clear - circuitface
hard rank
1. 7,089,740 - all clear - The Coop
2. 7,010,430 - all clear - ED-057
3. 6,733,960 - all clear - PlasmaBlooD
4.
5.
6.
7.
8.
9.
10.
hyper mode
1. 6,300,970 - all clear - ED-057
2.
3.
4.
5.
6.
7.
8.
9.
10.
+++short game+++
wild
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
tricky
1.
2.
3.
4.
5.
6.
7.
8.
9.
10.
normal game
1. 1,791,700 - all clear - The Coop
2. 1,777,030 - all clear - MR_Soren
3. 1,711,160 - all clear - ED-057
4. 1,611,460 - all clear - gs68
5. 1,347,150 - all clear - BulletMagnet
6. 1,272,140 - all clear - MR_Soren
7. 1,094,990 - stage 4 - szycag
8.
9.
10.
hard rank
1. 1,701,400 - all clear - The Coop
2. 1,656,370 - all clear - MR_Soren
3. 1,641,450 - all clear - ED-057
4. 1,205,580 - all clear - BulletMagnet
5.
6.
7.
8.
9.
10.
hyper mode
1. 1,606,980 - all clear - The Coop
2. 1,570,000 - all clear - ED-057
3. 1,097,690 - all clear - MR_Soren
4.
5.
6.
7.
8.
9.
10.
Last edited by JBC on Sun Feb 08, 2009 3:30 pm, edited 60 times in total.
Godzilla was an inside job
http://en.wikipedia.org/wiki/Space_MegaforceThe Coop wrote:AKA Space Megaforce?
As sven said, but i chose the Japanese version because -
Neither of these reasons really matter and any version can be used for this thread. Honestly i just prefer the name Aleste over Space Megaforce - which sounds cool too but you know... purist and yadda yadda.wikipedia wrote:The Japanese version has more content than the European and American versions, here are some of the differences.
The Japanese version has a more advanced options screen.
The Japanese versions has a real ending sequence that brings conclusion to the story.
*edits* - adds seperate scoring section for short game mode ^__^
Godzilla was an inside job
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BulletMagnet
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I assume this thread is intended for "Normal" difficulty...methinks it might get more activity if you included some of the other difficulty settings, since the game isn't very challenging, and not intended to be played for score in the first place (can you infinitely milk bosses?).
Still doesn't stop it from appearing in my personal Top 25 though.
Still doesn't stop it from appearing in my personal Top 25 though.
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BulletMagnet
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Cool, I might submit something.
Not to be a pest, but there are two other difficulties available ("Tricky" and "Wild," IIRC) which add in suicide bullets...also, the "short game" can be played on all 5 difficulty settings, in the same manner as the full game. In case the first post isn't crowded enough already, you might want to add those.
Not to be a pest, but there are two other difficulties available ("Tricky" and "Wild," IIRC) which add in suicide bullets...also, the "short game" can be played on all 5 difficulty settings, in the same manner as the full game. In case the first post isn't crowded enough already, you might want to add those.
OMG lolBulletMagnet wrote:Cool, I might submit something.
Not to be a pest, but there are two other difficulties available ("Tricky" and "Wild," IIRC) which add in suicide bullets...also, the "short game" can be played on all 5 difficulty settings, in the same manner as the full game. In case the first post isn't crowded enough already, you might want to add those.
I just thought the other two version where easier than normal modes since they appear before default on the options menu. They are also written in Japanese so i didn't really know what the names where.
*edits some mo'*
Godzilla was an inside job
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BulletMagnet
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BulletMagnet
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A few entires to start, I'll have to delve into the tougher settings some other time:
Normal Difficulty:
Full Game: BulletMagnet - 6,613,050 - All
Short Game: BulletMagnet - 1,347,150 -All
Hard Difficulty:
Short Game: BulletMagnet - 1,205,580 - All
I made several dumb mistakes along the way in all the above runs which cost me a few points...I wonder if it's possible to make 7 million in the normal game. I also discovered that, at least on some bosses, you cannot milk infinitely and they will time out. Not sure if that's the case with all of them though.
Normal Difficulty:
Full Game: BulletMagnet - 6,613,050 - All
Short Game: BulletMagnet - 1,347,150 -All
Hard Difficulty:
Short Game: BulletMagnet - 1,205,580 - All
I made several dumb mistakes along the way in all the above runs which cost me a few points...I wonder if it's possible to make 7 million in the normal game. I also discovered that, at least on some bosses, you cannot milk infinitely and they will time out. Not sure if that's the case with all of them though.
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BulletMagnet
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RFP - 2 257 080 - 5 (Normal)
Old score but figured can post it up.
How anyone can survive Stage 5 without bombing is beyond me. I never found a single weapon that's helpful there, but then again I never played much.
Also, what the hell is up with Break Time...
Old score but figured can post it up.
How anyone can survive Stage 5 without bombing is beyond me. I never found a single weapon that's helpful there, but then again I never played much.
Also, what the hell is up with Break Time...
'Only a fool trusts his life to a weapon.'
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BulletMagnet
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I actually rather like the Power shot in that stage, since it can go through walls and nail enemies before you could otherwise get to them...the Circle can do this too, to a more limited extent (just be careful that they don't kill the tunneler bots before they dig you a passageway). The MDS and multiple shot aren't bad choices either, since they can shoot in multiple directions and get enemies hiding in various passageways.Limbrooke wrote:How anyone can survive Stage 5 without bombing is beyond me. I never found a single weapon that's helpful there, but then again I never played much.
That one's a question for the ages.Also, what the hell is up with Break Time...
Great score Coop: looks like I have a new goal.
BulletMagnet wrote:I actually rather like the Power shot[6]...
BulletMagnet wrote:...Circle[3] can do this too
BulletMagnet wrote:The MDS[4]...
So, 6 3 4 & 1 respectively?BulletMagnet wrote:...and multiple shot[1]
EDIT: It's also worth noting this game destroys retinas.
'Only a fool trusts his life to a weapon.'
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BulletMagnet
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The homing laser is my prefered weapon as well. At level 6 you get two blue forward shots and two yellow homing shots, one from the front and one from the rear. Pressing the L or R trigger should allow you to switch from weapon modes.circuitface wrote:The 2 shot... if you switch it into it's second mode the middle shot turns yellow and starts homing in on your enemies at breakneck speeds. It's an awesome weapon and once your around level 6 in power it really starts tearing things up.
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BulletMagnet
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The laser is good for getting used to the game, and I used it a lot for quite awhile myself, but at this point I honestly find it on the weak side...on the harder difficulty levels this becomes even more of a liability. Still not a bad all-around weapon, but not the balance-breaking uber-weapon that some claim it is.
This might be part of your problem...were you aware of the L/R function? Depending on the weapon, in some cases pressing it switches your shots between two or more different "modes," while in others holding it down can have different effects. Mess around with it, it adds even more variety to the game.Homing Laser? What on earth are you talking about...