Gradius IV (AC,PS2,PSP)
Hmm, I didn't hear that about the PSP version. I've heard theres a rearrange mode, where they changed the difficulty of the game, in addition to an arcade perfect original? Anyway the one PSP score we have is generally in line with what a player could get by Stage 3, but I'll put a note about it up.
Don't worry about how small the improvements are Tiktak, even the slightest improvements should be recorded I think! After all, you must see how small my score updates were on the RayCrisis board So please post any new scores you make.
Yes, I remember my runs in this game being horribly inconsistant too, because of the damn bubble stage. Seriously, I think that stage is harder then either the magma or moai levels. I remember I would play once and get past the bubble stage and die at the boss, the next ten times I would die in the middle of the bubble stage, and so on, and so on!
Don't worry about how small the improvements are Tiktak, even the slightest improvements should be recorded I think! After all, you must see how small my score updates were on the RayCrisis board So please post any new scores you make.
Yes, I remember my runs in this game being horribly inconsistant too, because of the damn bubble stage. Seriously, I think that stage is harder then either the magma or moai levels. I remember I would play once and get past the bubble stage and die at the boss, the next ten times I would die in the middle of the bubble stage, and so on, and so on!
The only difference between PS2 and PSP is that PSP version as default has slowdown which is not present in the original or the PS2 port. Also they added the smaller hitbox option, so both of these should just be prohibited. There is no change in the bubbles, maybe you just played on a different difficulty?
And I still don't get this hate for the bubble stage. When I'm playing through the high loops, after stage 2 I actually sigh of relief for the duration of the pushover bubble stage. Then again at stage 4 the hell continues. The bubble core is also one of the easiest bosses in the game, no suicide bullets whatsoever.
And come on guys, can't any of you even beat the first loop? If you did, I think your view on the bubble stage's hardness would change.
And I still don't get this hate for the bubble stage. When I'm playing through the high loops, after stage 2 I actually sigh of relief for the duration of the pushover bubble stage. Then again at stage 4 the hell continues. The bubble core is also one of the easiest bosses in the game, no suicide bullets whatsoever.
And come on guys, can't any of you even beat the first loop? If you did, I think your view on the bubble stage's hardness would change.
Ok, so then we should just require that PSP players (if there are any more) change the options to Arcade standard.
Thanks, now I feel much better Now I want to get the game just to try 1cc'ing to prove... something... to tviks. I don't really know, either. I do agree that the Bubble Core boss is easy, at least.
Sometimes.
Thanks, now I feel much better Now I want to get the game just to try 1cc'ing to prove... something... to tviks. I don't really know, either. I do agree that the Bubble Core boss is easy, at least.
Sometimes.
jpj / JPJ / 233,300 / M / (not sure) / 1-5 / Default / PS2
not sure what sign i use, whatever the default one is. use type 1 with forcefield.
http://img112.imageshack.us/img112/3338/imag0014hi6.jpg
not sure what sign i use, whatever the default one is. use type 1 with forcefield.
http://img112.imageshack.us/img112/3338/imag0014hi6.jpg
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Kagami HiME
- Posts: 34
- Joined: Tue Nov 13, 2007 4:13 am
Yea, Gradius IV isn't exactly the wunderkind (wuenderkind?) of the Gradius universe. Just as well, it isn't great... But, we welcome new scores! More players make Tviks look all the more impressive
Yes, Sony insisted arrogance (or perhaps ignorance?) on the problems of their so-called Game Boy killer is pretty annoying There are actually some nice games on the PSP, but I'm still not inclined to pick one up until they fix the controls (and battery life, for that matter!)
Yes, Sony insisted arrogance (or perhaps ignorance?) on the problems of their so-called Game Boy killer is pretty annoying There are actually some nice games on the PSP, but I'm still not inclined to pick one up until they fix the controls (and battery life, for that matter!)
Kenchan / KEN / 165 400 / M / Pisces / 1-5 / G2A / FF / 4 / Arcade
Man, I'm miserable at this game. It took me something like 30 tries to get to Stage 4, then another 10 to get to Stage 5, I don't think I'll ever be able to fully enjoy the game this way. I think I'll probably get rid of the PCB an stick to the PS2 port
Man, I'm miserable at this game. It took me something like 30 tries to get to Stage 4, then another 10 to get to Stage 5, I don't think I'll ever be able to fully enjoy the game this way. I think I'll probably get rid of the PCB an stick to the PS2 port
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Kagami HiME
- Posts: 34
- Joined: Tue Nov 13, 2007 4:13 am
I don't have a score yet but I've started playing this game again after a long break and I'm coming real close to a 1cc. I can one 1 life it up until I get to the stage six boss but I always die there and use all my lives. After I use about 10 continues to beat him I can go through the rest of only losing 1 or two lives in the last level. I've watched alamone's vid on youtube millions of times trying to figure out a good strat for that boss but nothing works. Is anyone able to beat him with any consistency?
P.S:
I've been around these boards for about 6 years but I've too been lazy to make an account.
I don't want to come off as some random person ( Even though I probably do)
P.S:
I've been around these boards for about 6 years but I've too been lazy to make an account.
I don't want to come off as some random person ( Even though I probably do)
Someof my personal playing experiences, although most advanced players surely know them:
- Use the vertical mine weapons combo (Number 4). It can shoot into all directions and is comparatively strong on close range.
Bubbles Level:
- Try to stay at the upper path. You will usually get more red bubbles and be able to remove the nastier enemies.
- If you have double shot, exchange it for armor piercing. Usually ap sucks, but double will hit some bubbles you shouldn't shoot.
- Don't shoot the bigger bubbles unless absolutely necessary for passing. On the other hand, clean as many of the smaller bubbles as possible.
- Move your options as far to the right to the screen as possible. Stick them into the approaching bubble horde.
For the boss:
Try to stay at medium range ( 1/4 screen away ) so you don't shoot the bubbles but can still avoid the lasers. If you die, try to get at least one option, then you can shoot him without standing right in front of him.
Moai Stage:
- Try to stall and have the screen move to the right. Don't move up and down too much, as it will bring more heads on the screen. Avoid shots at the last moment and don't move too much.
- Use "neck camping". If you find a save spot behind one Moais neck, stay there until he turns around, he won't shoot until fully turning around. Then blast him if possible or move on.
- Use the vertical mine weapons combo (Number 4). It can shoot into all directions and is comparatively strong on close range.
Bubbles Level:
- Try to stay at the upper path. You will usually get more red bubbles and be able to remove the nastier enemies.
- If you have double shot, exchange it for armor piercing. Usually ap sucks, but double will hit some bubbles you shouldn't shoot.
- Don't shoot the bigger bubbles unless absolutely necessary for passing. On the other hand, clean as many of the smaller bubbles as possible.
- Move your options as far to the right to the screen as possible. Stick them into the approaching bubble horde.
For the boss:
Try to stay at medium range ( 1/4 screen away ) so you don't shoot the bubbles but can still avoid the lasers. If you die, try to get at least one option, then you can shoot him without standing right in front of him.
Moai Stage:
- Try to stall and have the screen move to the right. Don't move up and down too much, as it will bring more heads on the screen. Avoid shots at the last moment and don't move too much.
- Use "neck camping". If you find a save spot behind one Moais neck, stay there until he turns around, he won't shoot until fully turning around. Then blast him if possible or move on.