RQ: Sexy Parodius bells

For posting and requesting strategic gameplay tips on shmups!
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tekneekz
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Joined: Mon Jan 09, 2006 6:31 am

RQ: Sexy Parodius bells

Post by tekneekz »

any faqs on sexy parodius, im wondering what do all the colored bells do, and which one affects alex. thanks

(Mod edit - changed the thread title to fit Strategy section better -Ghegs)
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landshark
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Post by landshark »

Yellow = bonus multiplier (up to 500, 1000, 2000, 5000, 10,000 I think)
Green = Enlarge
Blue = explosion
Red = Vertical Red bars
Grey = Alex

I think that's right ... been a little while.
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elbarto
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Post by elbarto »

Landshark covered most of the basics already..

Yellow: "Score Up". Gives you 500, 100, 2500, 5000pts, then stays at 10,000pts until you miss a bell.

Blue: "Super Bomb". You can have up to three in stock.

Green: "Big". Comes in very handy for moving through walls on stage 5.

White/Grey: "Alex". While you have Alex active, collecting Yellow bells regains him HP, and White/Grey bells level him up, giving him a higher HP total.

Red: "KIKU Beam". Vertical Laser, comes in pack of three. Useful as it absorbs bullets, so you can hide behind it.

Purple: "Capsule". Turns all enemies on screen into power-up capsules, as well as Blue capsules and Bells if there are enough of them. Heavy usage of this bell seems to be one of the ways the Japanese players have racked up obscene scores in this and Goku Paro.
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