szycag wrote:I've been working on the level 2 boss all afternoon.
It's pretty disrespectful to the readers to put up a review of a game without have seen the half of it. This would be a preview and doesn't belong into the review section or should be stated as a preview. Writing any reviews of any games without reaching, at least, the last level is just useless.
bloodflowers wrote:It shows.
Game testing includes both alpha and beta. Since the alpha phase is much longer, it's completely natural that developers testing their game more than other players.
Controls should be reconfigurable.
This is a undying wish by most players but developers know why they don't give them that freedom. Arcade Stick is supported and features the orignal controle sheme which were used during development.
Not enough contrast between background and foreground - made worse by some non-sprite foreground elements.
Japanese developers tend to do that but this is actually a matter of taste and only slightly gameplay relevant. People who can't distinguish beetwen backgrounds and enemies should get rid off their set up.
Shrapnel from destroyed ships is too visible, sometimes resembling bullets.
We already reduced that in the Dreamcast mode to the minimum but it's a part of the enemy concept we won't omit.
Arguably a better way to handle the pod rotation would have been opposite-movement positioning...with a lock button.
A lock button would be useless since you need the pod in a quite active manner to do quick actions. The satallite will become pretty handy if you get used to it.
Last Hope is a tactical and strategical focused game but a little bit rough around the egdes but most games are. Without the right use of strategy you won't survive. Here's a strategy section on this board, unfournutaly none takes care of it concerning Last Hope.