Is rotation in this game any easier when using a Saturn controller or a Joystick?
I love this game, but I wish there was a control option that let you set the L and R buttons to rotate.
RQ: Zero Gunner 2 Rotation question...
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dave4shmups
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I couldn't imagine any controller would make it easier unless it's just more comfortable for you to use. You'll still be pressing a button and moving a d-pad around to move it.
I think if you play the game awhile you'll really appreciate the way it is set up. Using L and R you would have slower control.
I think if you play the game awhile you'll really appreciate the way it is set up. Using L and R you would have slower control.
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dave4shmups
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With more practice, you'll get used to it. I mean, there's just shot and bomb, and turn. It'll become very intuitive once you give it more time.
Imagine if Psikyo used rotation buttons instead; either slowed turning or imprecise turning depending on how long you held the button down. I think the free turn system works far smoother.
Imagine if Psikyo used rotation buttons instead; either slowed turning or imprecise turning depending on how long you held the button down. I think the free turn system works far smoother.
Well, you don't have to be rotating all of the time, especially on the first 3-4 stages. There's really no need to spin around in complete circles often, so what you need to do is make short tapping movements for quick turns (but not tapping too quickly to switch target distances). Turning the exact degree you want should take a split second. Note you can spin the ship completely around by pushing in the opposite direction while the target button is held. Try to collect the e-cubes while turning.
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captain ahar
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dave4shmups
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dai jou bu
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Re: RQ: Zero Gunner 2 Rotation question...
I have a quick question about this game,
anyone know if there are Maintenance codes for this one like there are for dragon blaze?
thanks
anyone know if there are Maintenance codes for this one like there are for dragon blaze?
thanks