RQ: Blue Wish Resurrection scoring mechanics

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stratos
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RQ: Blue Wish Resurrection scoring mechanics

Post by stratos »

The title is preatty self explanatory: I'd like to know how score works in this wonderful doujin shooter.

I think it's all about point blanking enemies, discovering secret ingot springs and bullet canceling, but a bunch of more specific details shoul'd help better.

Thanks in advance to all contributors
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BulletMagnet
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Re: RQ: Blue Wish Resurrection scoring mechanics

Post by BulletMagnet »

stratos wrote:I think it's all about point blanking enemies, discovering secret ingot springs and bullet canceling, but a bunch of more specific details shoul'd help better.
To the best of my knowledge those are the main things...keeping close to enemies when you kill them to get the most points for the items they leave, killing screen-clearing enemies when there's lots of crap around, and finding the treasure chests.

Otherwise, about all I can think of is killing bosses quickly as possible (your point item total continually decreases during boss fights) and not bombing or dying.
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freddiebamboo
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Post by freddiebamboo »

You also get 1 million for every life you have on completion.

Edit: Stage 3 1up replay in original (stage only):

http://www.uploading.com/files/5UC3994P ... 5.dat.html
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stratos
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Post by stratos »

Tnx
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freddiebamboo
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Post by freddiebamboo »

Actually, my mathematics is cack, it seems it's 2 million per life (or is it only for a no miss that it goes up to 2?)
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toby
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Post by toby »

Yes, 2 million per life with autoguard on, 2.5 mil with autoguard off.
http://www004.upp.so-net.ne.jp/x_xgamer ... re_sys.htm
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