Most infuriating cause of death.

This is the main shmups forum. Chat about shmups in here - keep it on-topic please!

Which of the following is most likely to cause you to kill the next living thing you see?

outside distractions
11
12%
lack of skill
8
9%
random mistakes
16
18%
invisible bullets
9
10%
bullets... that turn
2
2%
revenge/suicide bullets
1
1%
high speed bullets
13
15%
getting pointblanked/rammed
16
18%
hit box and collision detection issues
7
8%
other
6
7%
 
Total votes: 89

User avatar
Frederik
Posts: 2554
Joined: Sun Nov 06, 2005 7:14 pm

Post by Frederik »

shiftace wrote:SnS 2 is the only game I've found in which turning off wait makes it more playable.
QFT!
THE BULLETS ARE NOW DIAMONDS!
Zeether
Posts: 1275
Joined: Fri Aug 12, 2005 7:22 pm

Post by Zeether »

Too much stuff happening onscreen is one case. Sometimes there is so much cool stuff onscreen or some really awesome effects that make you take your eyes off the action for a second and BOOM-you're dead.
<Aquas> EDMOND DROPPED OUT OF HIGH SCHOOL TO SMOKE COPIOUS AMOUNTS OF OPIUM
<Zeether> shoe failed college again <croikle> credit feed
User avatar
JoshF
Posts: 2833
Joined: Thu Nov 23, 2006 11:29 pm
Contact:

Post by JoshF »

you know the ones, where the boss fires the fairly aimed yet very wide spread, or the curved arc spreads. specifically when several waves come out at a time, or when the bullets speed up. that is my major cause of death.
This is especially annoying in Psikyo games. In fact, I don't think any Psikyo game ever had complex bullet patterns, just that damn three bullet spread coming at the speed of light. :?
MegaShock! | @ YouTube | Latest Update: Metal Slug No Up Lever No Miss
User avatar
bVork
Posts: 211
Joined: Wed Jun 22, 2005 7:44 am
Location: the left coast of canada

Post by bVork »

Getting rammed is my least favourite type death. There's nothing less fun than having so many ships onscreen that dodging them is impossible, or having ships that are so strong that you can't destroy them before they reach you. Sigma Star Saga was particularly awful about that.

Pointblanking isn't so much an issue for me, as long as the game is consistent about the distance where it will let enemies take shots at you.
bVork it up!
User avatar
Alec
Posts: 410
Joined: Wed Dec 06, 2006 11:08 pm

Post by Alec »

I voted for random mistakes because I make a shit load of them. I would have voted for the invisible bullets option, but ever since I found the red ball option in battle garegga, I haven't been bothered by those as much.
User avatar
J-Manic
Posts: 761
Joined: Thu Jan 12, 2006 10:17 pm
Location: Bay Area

Post by J-Manic »

Collisions with enemies and the backgrounds pisses me off the most. That's why I'm not a fan of the Gradius series.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

J-Manic wrote:Collisions with enemies and the backgrounds pisses me off the most. That's why I'm not a fan of the Gradius series.
I also hate it when there isn't a happy speed. Seriously, how the hell are you supposed to control the VV in Galaxies? Too few speed ups and you get dusted; too many and you impact all the time. I especially hate the sections where you have to wait for tunnels to align - tedious mode 7 effects ahoy!

Slightly better (but still infuriating) are the floating islands in the second stage of V Five (Grind Stormer). I almost remember to get out of the way of the island that comes out of the bottom of the screen in time...

And that reminds me - I hate enemies placed on the other side of a barrier, waiting for a chance to scorch you as soon as you run around. There's a few places like that in OutZone (not a spaceship shooter but who gives a damn), and of course the one in Grind Stormer again (two enemies hiding on the far side of two islands).
User avatar
Kuik
Posts: 2
Joined: Thu Jan 04, 2007 1:57 am

Post by Kuik »

Voted outside distractions...it's infuriating to get into the zone, which usually takes me a half an hour or so of playing and warming up, to suddenly have the phone ring off the hook or someone knock on the door, or someone yell at me and need me RIGHT THAT SECOND.

Once I hit that pause button, I'm pretty much done. There's no getting back into that trance, and resuming just means eating horrible death from whatever I'm dodging at the time. After that, I'm usually too pissed to have any chance of getting back on my feet. :x
User avatar
ArcticXC
Posts: 74
Joined: Mon Mar 14, 2005 10:05 am
Location: Colorado

Post by ArcticXC »

Somewhat offtopic, as this isn't really a cause of death, but for me the most infuriating deaths are when you die when one more bullet would have killed the boss. :/

Voted for ramming though. It was between that and random deaths. Nothing like having a great run going then somehow dying on a part you have never had a problem with. Except of course having a enemy pop out of nowhere and just slam into you. Curse you Super Star Soldier!
User avatar
Blade
Posts: 1261
Joined: Wed Feb 09, 2005 5:24 pm
Location: Wisconsin...burr...

Post by Blade »

Fast bullets, especially the kind that change speed from suicide bullets, depending on where the explosion is.
The world would be a better place if there were less shooters and more dot-eaters.

Jesus' BE ATTITUDE FOR GAINS:
1. Pure, Mournful, Humble Heart
2. Merciful Peacemaker
3. Suffer for Righteous Desire
Cranky
Posts: 50
Joined: Fri Feb 03, 2006 7:29 am
Location: Melbourne, Australia

Post by Cranky »

I voted random mistakes but really.....that's the same thing as lack of skill. :wink:
User avatar
RippleScythe
Posts: 75
Joined: Tue Jul 25, 2006 8:14 pm
Location: Prince George, Virginia (USA)
Contact:

Post by RippleScythe »

Oh man I'm so glad I found this thread, I tried to make a Master of Weapon Mega Drive video just now to put it on YouTube and I was pissed off at Invincible bullets, enemies that come from behind, giant mid bosses that just move back and forth back and forth leaving you guessing where they're going to fire their super death laser.

I honestly don't know what the hell has happened to me lately with shmups. Maybe I've been a little too ambitious after watching all those "Xavier Institute Graduates" on YouTube aceing those danmaku shmups.
User avatar
chtimi-CLA
Posts: 718
Joined: Wed Jan 26, 2005 10:06 am
Location: France

Post by chtimi-CLA »

point-blanking the 1-3 DOJ boss in hyper at the beginning of the fight and hitting it. DOJ bosses hitbox are very strict.
this also happens to me at the 1-2 boss sometimes..
User avatar
dave4shmups
Posts: 5630
Joined: Wed Jan 26, 2005 2:01 am
Location: Denver, Colorado, USA

Post by dave4shmups »

Ed Oscuro wrote:
J-Manic wrote:Collisions with enemies and the backgrounds pisses me off the most. That's why I'm not a fan of the Gradius series.
I also hate it when there isn't a happy speed. Seriously, how the hell are you supposed to control the VV in Galaxies? Too few speed ups and you get dusted; too many and you impact all the time. I especially hate the sections where you have to wait for tunnels to align - tedious mode 7 effects ahoy!

Slightly better (but still infuriating) are the floating islands in the second stage of V Five (Grind Stormer). I almost remember to get out of the way of the island that comes out of the bottom of the screen in time...

And that reminds me - I hate enemies placed on the other side of a barrier, waiting for a chance to scorch you as soon as you run around. There's a few places like that in OutZone (not a spaceship shooter but who gives a damn), and of course the one in Grind Stormer again (two enemies hiding on the far side of two islands).
I actually have a lot more speed issues with Gradius V; maybe it's just the Dualshock2, but it feels like you need to speed up like 5 times before the VV will move fast enough.

I definately do not like blurry backgrounds and hard to see bullets; another issue that I have with certain parts of V.
"Farewell to false pretension
Farewell to hollow words
Farewell to fake affection
Farewell, tomorrow burns"
User avatar
Rob
Posts: 8080
Joined: Wed Jan 26, 2005 12:58 am

Post by Rob »

JoshF wrote:just that damn three bullet spread coming at the speed of light. :?
Psikyo made a few games after Sengoku Ace, check 'em out.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

dave4shmups wrote:I actually have a lot more speed issues with Gradius V; maybe it's just the Dualshock2, but it feels like you need to speed up like 5 times before the VV will move fast enough.
I haven't played that game, but I probably would have that problem as well.
User avatar
RippleScythe
Posts: 75
Joined: Tue Jul 25, 2006 8:14 pm
Location: Prince George, Virginia (USA)
Contact:

Post by RippleScythe »

Ed Oscuro wrote:
FrederikJurk wrote:Gradius Galaxies: Dying by being either too slow or too fast. Speed powerups suck in this game.
Definitely my least favorite thing about R-Type Leo and Gradius Galaxies/Generation...why the hell do we NEED speed powerups? Sigh...I'd rather have a designed-in speed, or selectable speed, and be done with it.
Preach on! That also mixes what I"m about to bring up next:

Not getting the power ups you want.

When I play Twinbee games (especially Detana! Twinbee), I'm fucking HUNGRY for some speed ups, and its hard as hell enough to get blue speed bells because you might mistakenly hit it when blasting a row of enemies that fly in front of it, or it's even worse when you have Twinbee options because they can get multiple hits thus constantly changing bell colors.
User avatar
Cyarc
Posts: 51
Joined: Tue Nov 14, 2006 10:08 pm

Post by Cyarc »

I have trouble with small bullets in the midst of large bullets. I seem to be able to get by the big ones fine but then BAM a small one just seems to come out of no where and hit me. I also have problems with hitting the bomb button a split second after I die.
What are you trying to tell me, that I can dodge bullets?
User avatar
RippleScythe
Posts: 75
Joined: Tue Jul 25, 2006 8:14 pm
Location: Prince George, Virginia (USA)
Contact:

Post by RippleScythe »

Ah yes, how bout suicide bullets and indestructible small objects all on one screen. Extremely dangeous in shooters with lots of slowdown, some of them become invisible with frame drops.
User avatar
stuminator
Posts: 337
Joined: Tue Jan 30, 2007 8:22 pm
Location: Kansas, USA

Post by stuminator »

Getting rammed by enemies that appear from the back is the worst for me. I'm cruising through the last stage of Truxton, wasting everything with the fully powered lightning gun, only to lose it all because of some damn ship that appears right on top of me... :x
User avatar
SFKhoa
Posts: 2582
Joined: Wed Jan 26, 2005 2:11 pm
Location: Toronto, ON
Contact:

Post by SFKhoa »

This is what I hate. [Quick sketch]
Image
User avatar
Pirate1019
Posts: 1752
Joined: Fri Sep 15, 2006 11:35 pm

Post by Pirate1019 »

SFKhoa wrote:This is what I hate. [Quick sketch]
Image
Yeah, that's pretty terrible. I get that often.
"You are the Hero of Tomorrow!"
User avatar
ghibli99
Posts: 81
Joined: Tue Mar 21, 2006 1:27 am
Location: CA, USA
Contact:

Post by ghibli99 »

I voted for fast bullets, just because I tend to lose patience w/ shooters that flail them at you so fast that you don't have time to react, and basically have to know they're coming in order to dodge/navigate them. And even then, sometimes they get you (especially pre-small hitbox shooters that exhibit this). However, I'll still play them to death...
User avatar
Arznei
Banned User
Posts: 448
Joined: Fri May 12, 2006 6:34 am
Location: Australia

Post by Arznei »

Most infuriating cause of death.
● itch
User avatar
MovingTarget
Posts: 926
Joined: Wed Mar 30, 2005 7:44 pm
Location: Scotland

Post by MovingTarget »

haha, yea that happens to me a lot. Like when rolling sleeves up/down, scratching the itch which only happens when 1 life has lasted a little too long, changing sitting position, getting smoke in my eyes! happens when I leave the cig in my mouth but get too engrossed in the game to move my hands :lol:
Know thy enemy attack pattern.
No_not_like_Quake
Posts: 772
Joined: Tue Jan 25, 2005 11:22 pm

Post by No_not_like_Quake »

In manics... bullets sometimes suprise me if they are solitary or don't come in clusters or patterns... or bullets shaped like this ll ... I think I've managed to fit in between that tiny space in the ll in Battle Bakraid before.
User avatar
Ed Oscuro
Posts: 18654
Joined: Thu Dec 08, 2005 4:13 pm
Location: uoıʇɐɹnƃıɟuoɔ ɯǝʇsʎs

Post by Ed Oscuro »

Arznei wrote:
Most infuriating cause of death.
● itch
Rarely die that way. I've had my headphones fall off and stuff and slap 'em back on before anybody gets me.
MovingTarget wrote:getting smoke in my eyes! happens when I leave the cig in my mouth but get too engrossed in the game to move my hands :lol:
Now I am always going to imagine you as your avatar...
User avatar
MovingTarget
Posts: 926
Joined: Wed Mar 30, 2005 7:44 pm
Location: Scotland

Post by MovingTarget »

hahaha

Its from a fantastic film, that is johnny depp btw.
Know thy enemy attack pattern.
User avatar
kccttzj
Posts: 235
Joined: Wed Jun 29, 2005 5:00 am

Post by kccttzj »

I experience all of these annoying deaths quite often, so it's hard to say what's worst. I'd probably go with high speed bullets. I'll be doing fine, and then all of a sudden bullets come out of nowhere, and I die. I guess I could blame that on lack of skill though.

I love homing bullets/lasers though. I don't even care if they kill me. I just have fun trying to dodge them.
Ed Oscuro wrote:
FrederikJurk wrote:Gradius Galaxies: Dying by being either too slow or too fast. Speed powerups suck in this game.
Definitely my least favorite thing about R-Type Leo and Gradius Galaxies/Generation...why the hell do we NEED speed powerups? Sigh...I'd rather have a designed-in speed, or selectable speed, and be done with it.
I played it so much, I think I've just adjusted to the speed. It can be annoying though. The WORST part of that game is when you lose all your speed-ups on the speed level. When you die and restart at this one spot I swear you might as well just turn the game off. I have no clue how you can even get past it if you die. There's so many times I get to that part of the game without having died yet and lose all my lives on it.
User avatar
Ozymandiaz1260
Posts: 779
Joined: Thu Feb 15, 2007 3:49 pm
Location: Evansville, IN

Post by Ozymandiaz1260 »

I hate it when I'm trying to keep a combo going (like in dodonpachi or a medal combo in garegga) and I just fly sideways right into a bullet because I'm looking at my chain meter or I'm looking at the top of the screen where my bullets need to be instead of looking where I'm actually going.
Post Reply