However, I simply can't help but to chime in. Basically, I support the idea of people playing games in whichever manner they prefer. If someone credit-feeds (ha ha, Icarus) through a game that I love and they say that it's stupid or pointless, I might take it as an insult towards me (since I love the game), the game (which I love), or the genre in general (which I also really like). Or, I might take it as any other noun that I like and they don't, which is the healthier option.
I try not to get into the mindset of feeling that I know what's best for someone, even though I really believe that everyone would have more fun with shooting games if they played for 1CC. Some people simply aren't into the idea though, and that's fine. They're basically not playing the same games that I am, though.
My tendancy is not to use credits at all, but I pull the memory card out (hence default two or three credits) when playing with non-STG friends, and let them use them. It helps them get into the idea of the whole thing, but I often end up soft-resetting the game because "I'm not going to play it without them" when they're sitting right there.
Also: I personally don't use credits to get an "overview" of a game before going for a 1CC. Granted, I liked all of my games nearly at first glance, and they all seem worthwhile, and of course I wouldn't have bought them if they didn't seem so. It's just that seeing a level or area that I've never seen before is a really big part for me, especially when the only thing keeping me from getting there is my personal ability. It's like when I thought that Sandopolis was the final level in Sonic & Knuckles because it's the farthest one in the attract mode, and was so stunned to see Lava Reef and Sky Sanctuary. I thought that I was in a different world!
I agree wholeheartedly. It's sad that the majority of people won't know what they're missing, because how much you put into these games is (in my opinion) directly equivalent to how much you'll get out of them.CMoon wrote:It has more to do with the fact that just plugging in endless continues really takes the fun out of a game.
Even getting a little farther than you did last time on one continue feels like a real accomplishment and makes gaming rewarding. So many people don't like shmups because they credit feed.
It's just that people are so used to such concepts as game save, checkpoints, continues (which are actually earned, as opposed to credits, which usually come out of nowhere), and limited control. They don't understand that it's very possible to complete an STG with one credit, because their performance in the game is solely limited by their personal ability. Push left, your onscreen representation moves left. Push right, push up, push down, you get the idea. There are no platforms to land on, no glitches to give you stupid death, no wonky camera angles (well, sometimes stuff does get in the way). In a lot of ways, the games are way easier than other genres simply due to the fact that control and game mechanics are so specific.
So maybe they assume that it's cheap like other games, and they don't even try. I'm talking about the way-mainstream fellas here.
I hear you on that one. I think that the best cure for that, though, is playing for a moderate period of time at moderate intervals, and altering your play strategy for the early levels (usually to augment score). You can kinda learn what to do in later, challenging levels just as well when you're playing the first few levels again as when you're, say, sleeping. The subconscious mind sees and processes all. It will know what to do.Ed Oscuro wrote:It's better than playing the first level of a game over and over, and going insane as a result.
But, still. It ends up that you're seeing things that you've never seen before for the first time, right after seeing the same things over and over and over. Ideally, our skill level should improve at a rate which exceeds that of our level of... level fatigue. Obscene amounts of people would scoff at me for nearly purposefully making myself tired of a game... but nothing compares with the feeling of getting farther than I ever have, on learned skill alone.
That sounds reasonable to me. I've been thinking, however, that if someone were to keep trying using only one credit, eventually their practice in the earlier levels (and all-around skill and hand-eye coordination improvement) would sort of allow them to think and respond quickly enough to handle anything thrown at them fairly well, in those later levels.FRO wrote:In any event, I think that coin-dumping (I myself had not heard that term before either) is a valid choice, & one that I often employ for the learning process. I've coin dumped more recently in R-Type Final just so I could see the later levels & get a feel for bosses & enemy placement later on so I'm more prepared when I try for a 1CC. I've also used it in Gradius V to keep practicing a stage I'm having difficulty on (like Stage 3) so I can actually get through it later on when I am more able to advance to the higher levels.
As for me, I've been playing Trizeal recently, and my efforts with in particular the second and third stage bosses seem to have introduced some kind of spidey-sense that allowed me to fare unbelievably well through stage four simply going on instinct (I'd never gotten that far before). There were a lot of moments where I was like, "that was LUCK" or "that hit me. That had to have hit me" but I'm inclined to think that it wasn't simply some game glitch.
I hear you, but I almost wish that I could "play for fun" in the sense that you're implying. To me, these games are about skill and pushing the limits. If I'm not doing that, I'm kinda not having fun, and that stinks. I think it stems from the fact that I know that I'm not playing as well as I can. I'm trying to think of a game that I play for fun where I'm not playing as well as I can. Ooh ooh THPS. Q3A. UT. Hmm, that kinda makes me think actually.FRO wrote:In any event, while the 1CC is the "Holy Grail" of gaming, I think credit-feeding is just fine for practicing or playing for fun.
Ha ha, I never thought of it that way. I kinda like that.Rob wrote:Beaten is the comical version of a normal player's 1cc. It means finished at any difficulty with any number of continues. Please add it to the glossary.BulletMagnet wrote:As long as you don't claim to have "beaten" or "finished" a game when you've credit-fed it, I don't see what the problem is.
Ugh, thank you. Thank you thank you.Icarus wrote:Rapidfire creditspamming to see the ending credits and then claiming the game is too easy or crap is pretty much the height of ignorance.


