Doujin Circle Deathmatch

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Danny
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Post by Danny »

Hey WTF happened to the links to the games at post one of this topic? Wanted to try a few of those games out...

Edit: Don't worry found 'em! :)
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Twiddle
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Post by Twiddle »

dai jou bu wrote:All this talk about ZUN and not one single mention of Shoot the Bullet, the game that makes me forgive him by bringing in a fresh concept in this stale genre. :(
0.2mph bullet hell is a pretty stale genre

needs seibu and firesploitation
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dai jou bu
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Post by dai jou bu »

Twiddle, modified by dai jou bu, wrote:bullet hell is a pretty stale genre
Which is why I like Shoot the Bullet. Not all of the patterns are traditional.
Kaspal
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Post by Kaspal »

Twiddle wrote:
dai jou bu wrote:All this talk about ZUN and not one single mention of Shoot the Bullet, the game that makes me forgive him by bringing in a fresh concept in this stale genre. :(
0.2mph bullet hell is a pretty stale genre

needs seibu and firesploitation
dont knwo about you, but like damocles said, if the bullet patterns were faster (say, 50% faster), the games would be for die-hard-hard-core-shmup-gamers ... and thats not the idea on a doujin game ... they can easily tweak the bullet speed, but they decide not to do it, cuz not all of us who buy those games are G.OD.s Shmuppers ...

wanna see the games run like hell?... theres a tool outthere that removes the 60FPS limit on ZUN's games... so that, they run at 140+ frames (depending on your machine power) ... with that, you can see that, the games are made like that on purpose.
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Danny
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Post by Danny »

dai jou bu wrote:Guys, Studio Siesta came up with the concept of making enemies fly into other enemies causing Twinkle Star Sprites chain reactions first before Warashi did.

That reminds me. I need to finish Air Rade Air so I can review it here. ><
Hey Air Rade rocks!! I have all three games, well two games and one add on really. Airrade and Airrade Air happen to be the first ever Doujinsoft game I brought with [dMp]Drill Milkly Punch which is a weird sort of arena beat-em-up style game were you have to punch enemies in to each other just like Airrade which is very unique for a game of it's gender. I also must add that I consider Airrade Air to be one of the finest hori shmups ever made.
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dai jou bu
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Post by dai jou bu »

Kaspal wrote:dont knwo about you, but like damocles said, if the bullet patterns were faster (say, 50% faster), the games would be for die-hard-hard-core-shmup-gamers ... and thats not the idea on a doujin game ... they can easily tweak the bullet speed, but they decide not to do it, cuz not all of us who buy those games are G.OD.s Shmuppers ...
And how do you know that these doujin shmups aren't made for the diehardcore base? Airrade Air is pretty brutal as well as any of the Seihou games, where they give you .0006234sec to react.
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Twiddle
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Post by Twiddle »

Seihou? Enlighten me on this.
so long and tanks for all the spacefish
unban shw
<Megalixir> now that i know garegga is faggot central i can disregard it entirely
<Megalixir> i'm stuck in a hobby with gays
Kaspal
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Post by Kaspal »

ZUN games are called Touhou (east in japanese)...
Seihou (west, in japanese) games are another saga of doujins, in which we can find games like BanShiRyuu or Samidare... and those are pretty brutal games ... the makers of this series of games, were called "Amusement Makers" in the beggining... now, they have branched in two doujin circles, but i dont remember the names of them.

about your question... i really dont know, but i have a "feeling" that thsoe games are NOT made for a die har fan base... at least, not anymore (i think that maybe it was like that in the very beggining).

Air Rade Air?... dont know, never liked that game much... its pretty cool and all that, but i never really got into it much.
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Danny
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Post by Danny »

Kaspal wrote:Air Rade Air?... dont know, never liked that game much... its pretty cool and all that, but i never really got into it much.
Yeah I can see it not being everyone's cup of tea speicaly with the punching mechinic and difficulty level.

Saying that though I've stil trying to unlock everything on that game on Normal diff' and it's bloody hard. I actualy managed to 1cc the orignal game a few times but ARA is just mad.
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Arvandor
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Post by Arvandor »

Well, the thing with Zun for me, is that A: It hasn't gotten old yet (I haven't had much chance to play PCB, and PoFV CAN'T get old if you have decent human competition). And B: I really REALLY like the music ^_^
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Post by Pirate1019 »

Kaiser wrote:Watch this pattern it came from hell(Imperishable night)! It's more than moving left & right
http://www.youtube.com/watch?v=ECCcvPDX ... ed&search=
I'll admit that the pattern would probably be hard for me beause I am only mediocre at shmups, but even I say that the first minute (at least) of the video is simply rote memorization.
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Post by Arvandor »

Even amongst big Zun fans Imperishable Night is regarded as more of a memorization shooter than anything, and is often disliked because of it. My personal favorite is Perfect Cherry Blossom, followed by PoFV (aka Twinkle Star Sprites done in Zun's world).

I don't have a link for the replay, but one of the scarier things I saw done in a Zun game was a guy timing out Flandre's final pattern in Embodiment of Scarlet Devil. Most of the replay looks believable, but the last 5-10 seconds of that final pattern... I swear to you it looks like he used an AI for that last bit.
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Danny
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Post by Danny »

I have five of Zun's games now and I have to agree that IN is more memory based than others. Latetly I have been playing a lot of EoSD because I recently recived it in the post and that is a lot more reflexed based from what I can tell. PCB is proberbly my second favourate in the series though, I dunno why but it just seems to grow on my more and more every time I play it.
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Post by Kaspal »

Arvandor wrote:Even amongst big Zun fans Imperishable Night is regarded as more of a memorization shooter than anything, and is often disliked because of it. My personal favorite is Perfect Cherry Blossom, followed by PoFV (aka Twinkle Star Sprites done in Zun's world).

I don't have a link for the replay, but one of the scarier things I saw done in a Zun game was a guy timing out Flandre's final pattern in Embodiment of Scarlet Devil. Most of the replay looks believable, but the last 5-10 seconds of that final pattern... I swear to you it looks like he used an AI for that last bit.
thats true... PCB its the fans favorite ZUN's game... but somehow i like IN the most, dont know why... with PCB in the second place and EoSD in the third.

about he replay you talk about, i think i have it... and yes, if we're talkin about the same replay, its pretty scary... the 1st time i saw it, i thougt the same than you "... thats IMPOSSIBLE TO DO!.. its gotta be an script or something..."
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SAM
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Post by SAM »

Kaspal wrote:about he replay you talk about, i think i have it... and yes, if we're talkin about the same replay, its pretty scary... the 1st time i saw it, i thougt the same than you "... thats IMPOSSIBLE TO DO!.. its gotta be an script or something..."
Opps, for ZUN's games replay. I think you should try here: :)
http://score.touhou-storm.com

That's a Japanese ZUN's games high scores site. People submit their high score by uploading the games replay file. And the good news is all those files submited is avaliable for download. :o

Just put the downloaded replay files within the "replay" folder of the game, and you could watch the game replay using the games replay function. :o

I had post about this replys before, but seems no one is interested. :?
http://shmups.system11.org/viewtopic.php?t=11339
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Kaspal
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Post by Kaspal »

Actually, SAM, i guess i asked you about the special file for IN awhile ago... so, its not that noone its intersted, is just that most ppl dont know about ZUN games (i'd say, about doujin shmups).

i got to know about that site when it was mentioned at shrine maiden forums... there are some sick replays to watch for every ZUN windows game.
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