Giga Wing

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IlMrm
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Post by IlMrm »

Rob wrote:Yeah, that's a really fun stage after you know all of the patterns. Before that it's pretty intimidating. I've never seen stage 7 (Stranger?). How does that compare in length? Depending on stage 7 I think this might be slightly harder than GW2.

Oh and that scattershot blue bullet mess on the tile form is pretty ridiculous. I think that's a bomb section unless I'm missing something obvious.
There's that other blue scattershot with the tiny slow pink bullets thrown in(I forgot from which part of the Keeper) that is a pain also. When I was goofing around to see the real endings(get Stranger by 1CC past stage six), I set to maximum planes/maximum lives which allowed me to fight Stranger. Ark/Limi in GW2 is pretty easy compared to Stranger(probably because I don't know the correct way to fight Stranger). Stranger likes to spam you, and also fly around the screen shooting fast trails of bullets at you. Ark/Limi's hardest attack to me is the opening attack(which I need two reflects and one or two bombs), everything else I could avoid, and she could be destroyed before she goes really crazy.

I definitely think GW1 is more difficult.

I probably won't see the real endings on two players anytime soon, since both players have to 1CC the game. Times like this I wish I have a twin. I wonder how good twins are at shmups.
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Rob
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Post by Rob »

IlMrm wrote:I set to maximum planes/maximum lives which allowed me to fight Stranger.
Aha, I'll have to try this today so I can unlock the score attack stage.
Times like this I wish I have a twin. I wonder how good twins are at shmups.
You'll just have to do it the Japanese way and work both controllers.
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IlMrm
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Post by IlMrm »

Stranger - I have never seen an enemy of such small size in a shmup with so much firepower. :lol:

I don't know how the Japanese players accomplish the tandem play thing. Simply amazing.
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Skyline
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Post by Skyline »

-Dreamcast-

Skyline - 4712311105570 - Ruby - Stage 3

-CPS-2-

Skyline - 21880020045880 - Ruby - Stage 5

The Dreamcast version just kicks my ass all over the place, rofl...not used to the change of pace from the arcade, I guess...lost all three lives on the Stage 3 boss -_-
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Tar-Palantir
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Post by Tar-Palantir »

CPS2 version:

Tar-Palantir - 8,2943,0652,6130 - Stage 5 - Stuck
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Edge
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Post by Edge »

On the DC Version I only faced the Stage 7 with that tactic:
I played with one player until I died and then entered with player 2, and now I had 2 more lifes and bombs. :D
I only fought Stranger in Stage 7 once, but I remember I kept dying a lot of times doing so. He really was hard.
However, in the DC Version after finishing stage 7 you can play as Stranger, is there any way to get his ship in the CPS2 Version too?

Currently I'm playing a lot of Dodonpachi,
yesterday I played GW again but I died really stupid all the times. Guess I have to get used to the GW handling again.

I'm never getting 100% of the enemies in one stage shut down, does that give much score?
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Post by BER »

Edge wrote:However, in the DC Version after finishing stage 7 you can play as Stranger, is there any way to get his ship in the CPS2 Version too?
There's no way.
Edge wrote:I'm never getting 100% of the enemies in one stage shut down, does that give much score?
If you're playing for over 200 trillion points, the Shoot Down bonus would contribute about 6% to your score. Less than 2% would come from the first five stages, and the rest would come from stages 6 and 7 (in which you get a 100% Shoot Down rate automatically, I think).

You can ignore the Shoot Down bonus until you're a few trillions away from the Japanese national record for any character. :)
Bernard A. DORIA (retired)
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Skyline
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Post by Skyline »

I've been wondering...

On said record, do you know at what point the multiplier was maxed out?
BER
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Post by BER »

Skyline wrote:I've been wondering...

On said record, do you know at what point the multiplier was maxed out?
For the Widerstand record, it was maxed out before the end of the fifth stage, though I don't know where. (When I tried to generate a record-breaking score with the Widerstand, I maxed out the multiplier right after defeating the Stranger on the fifth stage.) I don't know anything about the other planes, either.
Bernard A. DORIA (retired)
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gameoverDude
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Post by gameoverDude »

Here's my entry from the Japanese CPS-2 version which defaults on Diff 4 (US CPS-2's default is 2).

gameoverDude- 42954089650550 - Raijin - Stage 7

My score definitely did explode during the 6th stage. I had Stranger down to flashing red life and probably could have taken him if I didn't lose my first ship's bomb stock to a stupid hit.

On the first boss I'll milk for medals but try to wipe it out when the time is running low, ala Border Down. Bosses 2 and 3 I'll use total milking on. For Boss 3 I'll keep the wings intact since they put out a shit load of bullets- but will pick them off when the time starts to run out. As for the 5th boss- you've got tons of time to take it out IMO even if you do choose to medal-milk it.

I do remember the Dreamcast version being VICIOUS in comparison to the arcade.
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Post by gameoverDude »

Just for the hell of it, I got crazy and tried Difficulty 6 tonight. You will notice some difference (those popcorn enemies that do fire will put out a few more bullets), but it's not that much harder than 4. I did get to stage 7 on this setting, however my 42 red score still stands.
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Rob
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Post by Rob »

Any chance of getting a score attack chart for DC users, Raiden? Score attack is fun on its own and good practice.
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Edge
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Post by Edge »

CPS2: 9'4646'6648'1240 / Stage 5 / Raijin

I tried to change my tactic from:
"Getting many medals and try to survive" to
"Collect medals like hell, like my very life depended on that!".
With that new tactic I easilly beated my old score, I even lost 2 lifes really stupid and was "Game Over" at the beginning of stage 5.

After that sucess I tried a few hours, thought I would make a much better score. However, I became to greedy (especially with the bombs) and died much more stupid than I did before.

Sometimes it's hard to find the right balance betwenn collecting like a berserker and trying to survive.
But I am confident that I'll beat this score next time. ;)

@gameoverDude:
Nice to meet someone else playing "Raijin", I once read this ship is completly useless for Highscores. But it seems this person was totally wrong about that, as your score proofs.
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Post by raiden »

Any chance of getting a score attack chart for DC users, Raiden? Score attack is fun on its own and good practice.
I know it´s fun and good practice, used to play that on and on a few years ago. But 5 places per stage should be sufficient, and I won´t format the stuff until at least 2 people submitted their scores for this mode. So, just bring it on and we´ll see what happens :)
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Rob
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Post by Rob »

Score Attack-

4 - Rob - 158582604233700 - Ruby
5 - Rob - 185129344640210 - Ruby
6 - Rob - 562070777261700 - Ruby
7 - Rob - 31904626532430 - Ruby

Played the most of 4, 6 and 7 so far. I think the 4 and 6 scores are pretty good but I didn't get a complete boss break on either. Had a slightly higher stage 7 score (56-), but forgot to save it.
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Rob
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Post by Rob »

Rob - 74407596317890 - Ruby - ALL (DC)

WOO. I think I'll go for 100, since I still have quite a few areas to improve. Maybe break for now.
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IlMrm
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Post by IlMrm »

Congrats Rob. :)
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Post by landshark »

Landshark - 5,8117,66327930 - Green Guy - Last Level (Fake last guy)
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raiden
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Post by raiden »

@landshark: which version did you play?
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Edge
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Post by Edge »

Respect Rob, one crediting this game is really a hard thing to do.

Here we go:
14'6400'1431'1440 Raijin Stage 6 (CPS2)

The multiplyer really is the absolute key, every destroyed enemy is multiplyed with that value.

If I collect even more greedy all the medals, maybe I can reach the 20 trillions...
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Post by landshark »

raiden wrote:@landshark: which version did you play?
Mame.
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gameoverDude
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Post by gameoverDude »

Edge wrote: @gameoverDude:
Nice to meet someone else playing "Raijin", I once read this ship is completly useless for Highscores. But it seems this person was totally wrong about that, as your score proofs.
Raijin can be pretty good indeed. After you down the mid-boss in the lava stage, there are 2 columns of small cannon-fodder planes that come out. While catching medals you can let the diagonal shot pick off the planes coming out on the other side.

Dingo Jellybean, a GW faq author, does say the Raijin is kind of weak- he prefers the Porchka. That said, DJ says the Porchka's speed is slow- slightly faster than Raijin actually.

I've considered trying the Carmine someday. Though 100% Shoot Down may be nigh impossible with it, I don't really try for that- I just get those medals and kill what I can.
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Edge
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Post by Edge »

EDIT:
Oh shit, hit the edit button instead of quote. Deleted my old post this way... :(

However my old Highscore I posted was:

Edge - 16553240200350 - Sinnosuke - Stage 6
Last edited by Edge on Sun Aug 21, 2005 8:04 am, edited 2 times in total.
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icepick
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Post by icepick »

I've just received this game for DC, courtesy of one Super Laydock... :)

I'm doing much better than when I started, but I can not get past that first level boss. Keep in mind that I'm very new to this game! Ahem.

124256582940 - Isha - Stage 1

::winces::

Just you wait! I'll get some of those fancy red numbers! :lol:
\\ /\/\ \
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Zach Keene
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Post by Zach Keene »

Here's my old score:

Zach Keene - 6639568640730 - Ruby - Stage 5 (DC)
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IlMrm
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Post by IlMrm »

icepick wrote: but I can not get past that first level boss.
The volcano boss is a real bitch. To make it worse he has those tracking lava ball things, and those damn spinning circle energy things. I always have trouble with the bastard. In my opinion, he's harder than the stage two, three, four boss.
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TVG
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Post by TVG »

damn, played this game for the few last days and i found a lot of neat scoring tricks, pretty much revamped my game.
now is a matter of taking the time to adjust and performing that one perfect game (that will take a long while lol)

still clueless as of how the hell skyline managed to go up to +3800 against the first boss with ruby, must be a difficulty setting difference between the arcade version and DC, i think there's no way to do that much on DC, or im completely missing something. i could go near +3000 on a very lucky day.

what would be your bomb management for your best game? mine would be first bomb in the carrier section before the 5th boss (it should be possible not to bomb if you memorize the placement, ive did it once by accident but otherwise its better to be safe) one bomb at the blue noisy spam of the cube form of the 6th boss (too random and hard to see to handle) and the last pattern of the 7th boss. that and ive promised myself to bomb if the 4th boss does the blue spread pattern+pink spam in between while im shieldless, fortunately it doesnt happen often.
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Rob
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Post by Rob »

Playing the DC I got about the same amount of medals as skyline w/ Ruby on the first stage. About 3,100-3,300 before boss and 3,800+ after.
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Skyline
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Post by Skyline »

Actually on the DC, because of different enemy placement, I managed to pull off +3300 before the first boss, and about +4000 or more at the end of the boss battle.

Dosen't help much that the rest of the stages are bullshit xD
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TVG
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Post by TVG »

:shock:
wtf??
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