Armed Police Batrider

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Pirate1019
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Post by Pirate1019 »

Maybe i'm hallucinating, but did your score go down? :?:
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Icarus
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Post by Icarus »

Pirate1019 wrote:Maybe i'm hallucinating, but did your score go down? :?:
Different course selection - first was for Advanced, the latest one is for Normal.
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Pirate1019
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Post by Pirate1019 »

Ok. I need to get into Batrider again. I only gave it a fraction of the time it deserves.
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Kaiser
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Post by Kaiser »

1,536,380 - Kaiser - Special course - Phase 6(Envy he's SOB) - Strawman(C) :D Sobut is easy

EDIT:Carpet score
1,792,190 - Kaiser - Special course - Phase 8(Tsumuji he's pain in the ass) - Carpet(C)
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Kaiser
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Post by Kaiser »

Better special course score(Milked some bosses and bashinet mk2 is easy with carpet C because i beat him on one life) got extend at bashinet mk2

2,239,650 - Kaiser - Special course - Stage 8(Tsumujimaru) - Carpet(C)
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freddiebamboo
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Post by freddiebamboo »

Normal Course

4,446,730 - freddiebamboo - Stage 5 - Strawman (A)

http://i34.photobucket.com/albums/d124/ ... trider.png

http://i34.photobucket.com/albums/d124/ ... tr0000.png

Bumping the old score up a wee bit today and I'm still useless at envy it seems. :)

Going to move on to a batrider/batrider/mahou I think now, which may or may not be a good idea...
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Icarus
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Post by Icarus »

*updated!*

Nice improvement freddie, jumping a few places up the table. ^_^

Batrider/Batrider/Mahou is a good starting team to get used to teamplay, as long as you pick a good Mahou ship to back up your Batrider choices. Most players would pick Strawman and Maria, with probably Car-Pet (as she qualifies as a Mahou character funnily enough).

If facing all the Mahou bosses (excluding the two ninjas) sounds like a brutal prospect, try Batrider/Batrider/Garegga, which will give you just Black Heart at the end of the Sewer stage if done correctly.

Good luck!
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freddiebamboo
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Post by freddiebamboo »

The game actually gets a whole new strategy thing going on with stage selection and ship order that I never knew about before. Was fannying about with the special course and realised that blackheart isn't that hard so I'm doing batrider/garegga/mahou - sky/sewer/airport with mixed results.

I purposely don't trigger bashi on sky because he's random as hell and I never seem to get that many points there anyway. Avoiding the ninjas is also mandatory for me at the mo. Hopefully the points from blackie and the robot will boost my score by a decent amount however.

EDIT: Is it possible to select batrider/garegga/mahou and avoid both ninjas?
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Icarus
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Post by Icarus »

freddiebamboo wrote:The game actually gets a whole new strategy thing going on with stage selection and ship order that I never knew about before. Was fannying about with the special course and realised that blackheart isn't that hard so I'm doing batrider/garegga/mahou - sky/sewer/airport with mixed results.

I purposely don't trigger bashi on sky because he's random as hell and I never seem to get that many points there anyway. Avoiding the ninjas is also mandatory for me at the mo. Hopefully the points from blackie and the robot will boost my score by a decent amount however.
Correct handling of Black Heart should give you about 400k, and Gob-Robo should yield another 400k if you manage to take out one of the arms when it is fully extended (for about 15 Medals). If you want an idea of how to tackle Black Heart, check out both the Sewer Append replay that resides in the Batrider GD, and the stage5 Garegga replay, as Black Heart behaves in exactly the same way as its Garegga original.

As for your stage order, if you are playing the rank control way like before (limiting Shot power and only getting Options), you'll most likely want to avoid Envy at the end, so sticking Airport in the middle may be a better idea than having it at the end (Special Option Powerups trigger the bosses of the 2nd and 4th stage, and Envy is tied to Airport, which means you can skip it).

As for skipping the ninjas, there are two ways to do it.

1) As they are tied to your ship selection - Tsumuji requires your ships to have different 'Shot' attributes, Hayate needs different 'Power' attributes - you can force-skip one by selecting your ships in a particular manner. Consult following table for the attributes:

Code: Select all

Character        Shot Type         Power Type 

D.D.             Wide              Vulcan 
Shorty           Search            Napalm 
Juji             Front             Beam 

Maria            Wide              Beam 
Golden           Front             Vulcan 
Strawman         Search            Beam 

Birthday         Front             Napalm 
Tag-T            Search            Laser 
Adam             Wide              Laser 

Gain             Front             Laser 
Chitta           Wide              Vulcan 
Miyamoto         Wide              Napalm 
Bornnam          Search            Vulcan 
Car-Pet          Front             Napalm 

Silver Sword     Vulcan            Garegga 
Grasshopper      Laser             Garegga 
Flying Baron     Vulcan            Garegga 
Wild Snail       Laser             Garegga 
For example, if you wished to skip Tsumuji but activate Hayate, you could select Strawman, Bornnam, Silver Sword.

2) Alternatively, you can make sure that your Mahou character is dead when you reach the Highway. ^_-
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freddiebamboo
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Post by freddiebamboo »

Thanks mate.

Hmmm - lots to think about there, I'll have a go at your ship selection and see how I do.
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Pirate1019
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Post by Pirate1019 »

Normal Course

2,437,650 - Pirate1019 - Stage 4 - Strawman (A)

Finally, finally, finally I break the 2mil marker. By over 430k too.

Died at stage 2 (sewers) stupidly. Then got the extend next stage at zenovia and then immediately lost it. Managed to last the rest of the level and then died at the skyhigh boss only seconds away from his humiliating defeat at the hands of a black man on a flying moterbike.

Here's a quick question. How should I attack the gulls that appear after making the signboard drop onto the remnants of that building? With my shot, charged shot, bomb? I can't seem to score over 750k on stage 1 with Strawman.
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Icarus
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Post by Icarus »

Pirate1019 wrote:Here's a quick question. How should I attack the gulls that appear after making the signboard drop onto the remnants of that building? With my shot, charged shot, bomb? I can't seem to score over 750k on stage 1 with Strawman.
If you have a spare bomb you could probably pop them all for a few hundred thousand extra. However, that bomb is better served destroying the glass panels that follow immediately after.

Also, if you're missing a lot of points, consider using Aura on some targets, such as the four small signposts before the car lot, the car shop building, the sign itself, and some of the really small boxes that litter the stage. They're worth between 10k to 50k a piece depending. Aura usage is risky but it does play a huge part in scoring in Batrider.

Scores updated. Keep them coming fellas, some good progress there.
Damnit, you're making me want to play the game now. ^_-
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Post by Dave_K. »

For some reason the latter part of Stage 5 (Advanced) does me in. I've made it to Sobut a couple times, but never past him. I believe I'm fine getting the maximum amount of points, as my high score is now about 4.9M, which seems correct according to Icarus' video. I just need to stop playing the PCB and start practicing that section with Mame savestates, as I know I'll get well beyond that score if I can hold the medal chain into stage 6.
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Icarus
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Post by Icarus »

Dave_K. wrote:For some reason the latter part of Stage 5 (Advanced) does me in. I've made it to Sobut a couple times, but never past him. I believe I'm fine getting the maximum amount of points, as my high score is now about 4.9M, which seems correct according to Icarus' video. I just need to stop playing the PCB and start practicing that section with Mame savestates, as I know I'll get well beyond that score if I can hold the medal chain into stage 6.
What part of the highway bosses are giving you problems? If required I can put up a quick set of strats for Sobut and Blunt over the weekend as they're quite easy to take on once you know the drills. I've only ever no-missed Envy twice (and caught one of those battles on AVI).
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Post by Dave_K. »

Icarus wrote: What part of the highway bosses are giving you problems? If required I can put up a quick set of strats for Sobut and Blunt over the weekend as they're quite easy to take on once you know the drills. I've only ever no-missed Envy twice (and caught one of those battles on AVI).
Thanks Icarus, I think the problem is I just haven't played them enough to recognize the patterns yet, so its mame time for me now. I'm starting to watch your video which is a good guide to sobut. I'm not sure why you didn't get Envy in that run.

I do have one question, how come most times I don't see the hovertank with the 1up under it near the end of stage 5? I remember triggering it once, but even with a full bomb I couldn't destroy it.
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Post by zakk »

Dave_K. wrote:
Icarus wrote: What part of the highway bosses are giving you problems? If required I can put up a quick set of strats for Sobut and Blunt over the weekend as they're quite easy to take on once you know the drills. I've only ever no-missed Envy twice (and caught one of those battles on AVI).
Thanks Icarus, I think the problem is I just haven't played them enough to recognize the patterns yet, so its mame time for me now. I'm starting to watch your video which is a good guide to sobut. I'm not sure why you didn't get Envy in that run.

I do have one question, how come most times I don't see the hovertank with the 1up under it near the end of stage 5? I remember triggering it once, but even with a full bomb I couldn't destroy it.
The tank at the end is the same tank as the one at the start. If you destroy it in the first half of the stage, it won't be there at the end.

The trick is to damage the thing as much as possible without killing it, then it'll go down easy for the 1up.
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Post by Dave_K. »

Thanks zakk! I'll confine any additional questions to the strategy thread.
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Post by Dave_K. »

Finally, broke 5M. Got the 1up under the dead hover tank (thanks Zakk), then died on the chopers, but retained the medal chain, and then got the next extend. What a relief. Did away with Blunt, and then Sobut came out and kicked my ass.

5,003,970 - Dave_K. - Stage 5 - Strawman (A) Advanced PCB JPN ver B

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Icarus
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Post by Icarus »

*updated*
In on the 5mil Club I see. Grats!
If you can make it past the Rivals you'll find quite the goldmine in stage6. ^_-
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freddiebamboo
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Post by freddiebamboo »

Normal Course

4,596,120 - freddiebamboo - ALL - Strawman (A) Maria (C) Flying Baron (A)

Sky/Airport/Sewer - Blunt/Sobut

http://i34.photobucket.com/albums/d124/ ... tr0001.png

http://i34.photobucket.com/albums/d124/ ... tr0002.png

Getting used to tackling the stages with anything other than strawman takes some getting used to but I'm getting more consistent. Dropped medals in this run unfortunately so I should be able to get a decent score if everything falls into place soon.
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Post by Icarus »

Grats on the Normal ALL, freddie. Have you had your run-ins with Black Heart with this particular team setup yet?
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freddiebamboo
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Post by freddiebamboo »

Yeah I fought blackheart in that run above, he isn't too hard until he starts the moving blue line attack, and thats mostly watching out for when he's going to start it and then guessing which way it's going to move. Am I right in thinking that this attack is aimed to miss you and keeping still when the gun opens will keep you in the middle of a bullet corridor?

I'm actually finding triggering blackheart to be detrimental to my sewer scoring in the level. I just immediately bomb the 5 turrets to get blackheart (no medals - too risky for me) and tend not to bomb after the middle of the level to save a bomb for blackheart's final form if I arse it up (50/50 chance there). Missing out on the green boxes and bombing deviates turrets is probably the value of what I get from blackheart...

Need to practice more I reckon.
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Post by Icarus »

freddiebamboo wrote:Yeah I fought blackheart in that run above, he isn't too hard until he starts the moving blue line attack, and thats mostly watching out for when he's going to start it and then guessing which way it's going to move. Am I right in thinking that this attack is aimed to miss you and keeping still when the gun opens will keep you in the middle of a bullet corridor?
Black Heart's moving vulcan attack on its third form is identical to its Garegga original, and the same goes for all of its attack patterns.

Yes you are correct, the attack will always miss you when it intially fires (you can tell when it'll fire the vulcan when it stops moving). As for the behaviour and method of dealing with the moving vulcan, I'll copy-paste the appropriate part from the Garegga ST:
The basics of the vulcan's movement pattern relies on the dark channel that you see in center of the cloud background. For reference, I've marked the channel in this screenshot:

Image

Now, imagine this channel splitting the screen into two vertical sections, like so:

Image

The rules of the vulcan are:
  • When you are somewhere underneath Black Heart, the vulcan will fire to trap you in-between both fiveway streams
  • If you are above Black Heart, the vulcan will fire to kill you instead
  • If you are underneath Black Heart, the vulcan will trap you, and will sweep from one side of the screen, across the "channel", and back again:

    Image
  • If you are killed, or manage to escape the vulcan using a Weapon, the vulcan will try and re-trap you by tracing your movements
If you haven't already done so, I advise you quickly grab the Black Heart replays from the Batrider and Garegga guides and take a close look at how to deal with the vulcan. Remember that the closer you are to Black Heart during the vulcan attack, the smaller the distance you have to move.

The most difficult part of Batriders Black Heart is when you destroy the wings, as it triggers an aimed spread attack that can be tough to dodge if you're caught in the vulcan net. If you are quick enough and keep attacking the central fuselage, you can destroy Black Heart before this happens. Of course, if you're confident, you can destroy the wings anyway, as they're worth 100k combined.
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Post by freddiebamboo »

Icarus wrote:Remember that the closer you are to Black Heart during the vulcan attack, the smaller the distance you have to move.
Good tip!
Icarus wrote: The most difficult part of Batriders Black Heart is when you destroy the wings, as it triggers an aimed spread attack that can be tough to dodge if you're caught in the vulcan net. If you are quick enough and keep attacking the central fuselage, you can destroy Black Heart before this happens. Of course, if you're confident, you can destroy the wings anyway, as they're worth 100k combined.
I was actually wondering why you were avoiding the afterburner attack outside the jets rather than in between them for a quicker kill in the video. I don't think I'm quite ready to milk him yet :D

That garegga guide is a beast by the way Icarus :shock:

Are you working on a batrider one?
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Icarus
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Post by Icarus »

freddiebamboo wrote:I was actually wondering why you were avoiding the afterburner attack outside the jets rather than in between them for a quicker kill in the video. I don't think I'm quite ready to milk him yet :D

That garegga guide is a beast by the way Icarus :shock:

Are you working on a batrider one?
If you know when Black Heart will use the afterburners (usually during the second and third phase, when it stops after two sets of attack patterns) you can quickly get inbetween them. If you keep moving away from Black Heart, it'll follow you to the edge of the screen; Black Heart will only use its afterburners when you move towards it.

The Garegga ST is quite big, but Raizing's masterpiece demands a lot of strategy for best effect. Worst thing is, its only 75% complete. ^_^;;

And yes, I'm working on a similarly sized Batrider ST. All of the GD info needs to be consolidated anyway for the forum's use, as the GD is a bit of a mess at the moment. Right now I'm warming up again after a break from shmupping and the STGT with Normal Course, trying to figure out a working team strategy to knock DEL off the top of the table, and practicing Special Course. ^_-

There'll be plenty of footage to support it, just like the Garegga ST, so stay tuned. Obviously I'll help anyone with this game that needs it in the meanwhile. I have other bits of footage from botched runs that might be of some use if required.
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Post by the allett »

Hi all

Been playing this PCB for a week now and am bloody loving it ;P
Its becoming one of my fav's

Normal;

4,927,800 - ALL - THE ALLETT - Strawman (A)

I'm gonna start looking into Icarus's ST and use others instead of just Strawman

cheers :twisted:
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Post by Plasmo »

NORMAL COURSE:
4,342,550 - Plasmo - Stage 6 - Strawman (A) / Carpet (C) / Flying Baron (B)

got my neogeo stick this morning and played for a few hours.
somehow triggered bashinet mk2 and survived it for the first time lol that was pure luck.then some ninja guy (tsumaju?) at the beginning of the highway stage elminated me.
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Icarus
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Post by Icarus »

*updated!*
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Post by DEL »

Plasmo wrote;
then some ninja guy (tsumaju?) at the beginning of the highway stage elminated me.
I showed you how to do that tsujumaru ninja, just start at the left corner and tap right. There's a blind spot - (half-way up the left side) on his yellow flame attack, just stay there for that whole pattern. But the shoriken (spelling?) attack when tsu bounces around is nasty for slow ships :? , just sweep along the bottom for that one, or use a bomb if you have a slow ship.
On lowest rank, tsu won't do either of these attacks, so the only thing you've gotta do is postion left when he stops in the middle of the screen for the spinning attack.
Glad to see you're trying out my ship selection :wink: !
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Post by Plasmo »

thanks for the tips DEL.

NORMAL COURSE:
5,299,300 - Plasmo - Stage 5 - Strawman (A) / Carpet (C) / Flying Baron (B)

im not really happy with this score but since its my second day i wont complain :P
didnt trigger bashinet and bashinet mkII in this run.At least i have a good suicide distribution now to trigger all the bosses (in theory...)
i still cant be bothered to wait for 30mins after turning the pcb on.is it really worth it to wait?
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