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 Post subject: Thunder Force V
PostPosted: Sun Mar 27, 2005 2:18 pm 


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Thunder Force V, either for the Ps1 or Saturn, although I'm not sure if the scoring system is the same for both ports, but until someone disagrees, I'll keep all the scores in one table

...This is also my first time making a topic in the Hi-score thread so bear with me, folks.

Rules: like every other shmup, default settings, ZERO continues, 1 credit (quote Ghegs :D)

Code:
SATURN version
   Name        Score        Stage        Route
NORMAL
1.       Icarus - 1,017,540,200 - ALL! - Route 3-1-2
2.     D-Ku A-M -   871,206,520 - ALL  - Route 3-1-2
3.      tassian -   825,570,200 - ALL  - Route 3-1-2
4.        Franz -   810,528,040 - ???  - Route 3-2-1
5.     The Coop -   786,359,720 - ALL  - Route 1-2-3 
5.    alpha5099 -   763,310,280 - ALL! - Route 3-1-2
6. HeWhoGoverns -   759,150,920 - ALL! - Route 3-2-1
7.        it290 -   745,426,920 - ST7  - Route 1-2-3
8.           jp -   684,123,040 - ALL  - Route 1-3-2
9.
10.

HARD
1.     The Coop -   693,073,920 - ALL  - Route 1-2-3
2.    Kollision -   592,105,040 - ALL! - Route 1-2-3

MASTER
1. ThunderForce - 1,439,999,999 - ALL! - Route 3-1-2
2.     The Coop -   659,081,920 - ALL  - Route 1-2-3



Code:
PSX version
----BLUE Gauntlet
NORMAL
1. ThunderForce -   716,644,765 - ALL! - Route 3-1-2
2.      EIHoppe -   527,287,885 - ALL! - Route 3-1-2
3.    velocity7 -   521,576,125 - ALL! - Route 3-1-2
4.        Ghegs -   485,549,565 - ALL! - Route 3-2-1
5.     Cabinet! -   401.894.241 - ALL! - Route 3-1-2
6.        sharc -   381,444,181 - ALL! - Route 1-2-3
7.         gs68 -   307,166,360 - ST7  - Route 3-1-2
8.       SFKhoa -   238,634,700 - ST6  - Route 3-1-2
9.
10.

HARD
1.        Ghegs -   423,552,041 - ALL! - Route 3-2-1
2.

MASTER
1. ThunderForce -   779,717,835 - ALL! - Route 3-1-2
2.

----RED Gauntlet
NORMAL
1.    velocity7 -   333,132,120 - ALL  - Route 3-1-2
2.

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Last edited by SFKhoa on Tue Dec 08, 2009 6:35 am, edited 34 times in total.

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 Post subject:
PostPosted: Sat Apr 16, 2005 8:49 pm 


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jp - 684,123,040 - All - 1,3,2
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 Post subject:
PostPosted: Sat Apr 16, 2005 9:15 pm 


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There are pretty big differences with the scoring, so you might want have separate tables. Also, back in the old forums, I submitted scores using harder difficulties since they gave more points so it wasn't exactly playing on defaults, but it was accepted nonetheless.

PS1:

Ghegs - 423,552,041 - ALL - 3,2,1

That was done using Hard difficulty.

Oh, and the first post reads "Rules: like every other shmup, default settings, 1 continue."

...I'm sure you meant "0 continue, 1 credit". :wink:
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 Post subject:
PostPosted: Fri Apr 22, 2005 1:29 am 


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P.W.N.E.D.
Normal Difficulty - Saturn Version
Icarus - 1,017,540,200 - ALL (No Miss) - Route 3-1-2

Image

I'm sure that it was a double knockout, since the final boss' third form was drifting towards me while I was point-blank-Free-Ranging it, and when it blew up, I ended up with three full CRAWS...

In any case, it's taken me a whole week, and about twenty plus near perfect (but failed) credits before this happened. What a relief :)

Replay verified (on the tracker, Bittorrent client required as usual).
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 Post subject:
PostPosted: Fri Apr 22, 2005 1:33 am 


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Just before I update my post:

Should I seperate the PSX and the Saturn tables apart?
If so, then to jp: was your score on Sat or PSX?
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 Post subject:
PostPosted: Fri Apr 22, 2005 1:35 am 


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Yes, seperate the tables.



And since you asked me that question, I guess you're new around here. :lol: :wink:



Its all good, I was playing on Saturn.
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 Post subject:
PostPosted: Fri Apr 22, 2005 1:37 am 


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;) Alright, the tables will be seperated, and I'm new enough to not know you shmups.com veterans pretty well.
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 Post subject:
PostPosted: Sun Apr 24, 2005 4:22 am 


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Icarus has compelled me to dig up my old score. I've been dethroned, and I may very well have to make Icarus pay dearly for it.

Normal - Saturn
alpha5099 - 763,310,280 - ALL! - 3-1-2

Are we making any distinction between the good and the bad ending? I believe the convention in the old thread was ALL by itself meant you had survived through the Guardian's Heart, and he got away. ALL! with the exclamation point showed that you had made him go kablooey. Whatever, it just might make sense to distinguish between the two clears.


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 Post subject:
PostPosted: Sun Apr 24, 2005 2:43 pm 


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alpha5099 wrote:
Are we making any distinction between the good and the bad ending? I believe the convention in the old thread was ALL by itself meant you had survived through the Guardian's Heart, and he got away. ALL! with the exclamation point showed that you had made him go kablooey. Whatever, it just might make sense to distinguish between the two clears.


If that is the case, then my score should read:

Code:
1.    Icarus - 1,017,540,200 -    ALL! - Route 3-1-2


I'm almost tempted to give it another go and maybe try to push my score a bit higher. I made a few mistakes and mistimed a few 16x attempts in this score, perhaps I can go for a maximum 1.05bil.
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 Post subject:
PostPosted: Mon Apr 25, 2005 3:32 am 


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Location: polar malortex, illinois
it290 - 745,426,920 - Stage 7 - Route 1-2-3


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 Post subject:
PostPosted: Mon Apr 25, 2005 11:21 am 


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Is that on the Saturn or PSX?
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 Post subject:
PostPosted: Mon Apr 25, 2005 11:25 am 


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To make it clear, my Hard ALL is ALL! with an exclamation mark. :wink:
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 Post subject:
PostPosted: Mon Apr 25, 2005 3:50 pm 


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Quote:
Is that on the Saturn or PSX?


Saturn, sorry.


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 Post subject:
PostPosted: Sun May 01, 2005 1:19 am 



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NORMAL, PSX
254,371,920 - Route 3-1-2 - ST7

I would also like to note that the PSX version has the ability to change the ship color (and this would affect the stats of the ship depending on the color). Mind you that I went with the blue default... mainly because I couldn't get the code to work. :S

But if it's okay, maybe an extra field for ship type? There's Blue, Red, Purple, and Green. Blue is default.


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 Post subject:
PostPosted: Sun May 01, 2005 4:01 pm 



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PSX Normal, ST7, Route 3-1-2
301,438,480
Blue


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 Post subject:
PostPosted: Sun May 01, 2005 5:21 pm 


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I think everyone is using blue anyway, so until someone posts a score with a different ship color, then I will set a seperate table for it.
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 Post subject:
PostPosted: Sun May 01, 2005 7:15 pm 



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PSX Normal, ALL, Route 3-1-2
333,132,120
Red


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 Post subject:
PostPosted: Mon May 02, 2005 7:49 pm 



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PSX Normal, Time Attack, Route 3-6-5-4-1-2-7, RVR-02B
297,010,600
Time: 06:29.78

For your information, Time Attack is split up as follows:

Time, Score, Route, Ship

Note that a really really good RVR-02 pilot (*cough*Icarus*cough*) will most likely get the fastest time.

Time always comes first before score, since this is a Time Attack after all. :o If two players are tied in time, then they are based on score. If they're tied on score as well, well... I dunno. :D


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 Post subject:
PostPosted: Mon May 02, 2005 8:06 pm 


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Well, velocity7 asked me to post this score, so...

PS1, Normal:

Ghegs - 485,549,565 - ALL! - 3,2,1
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 Post subject:
PostPosted: Mon May 02, 2005 8:35 pm 



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438,497,601

Same as before. (psx normal blue stuff)


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 Post subject:
PostPosted: Tue May 03, 2005 2:04 am 



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464,043,941

Fucking final boss. If I remembered the final boss' last form sword's lightning had attacked the entire screen (and I should have moved under his legs when he was charging it), this WOULD HAVE BEEN NO-MISS. FUCK.


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 Post subject:
PostPosted: Tue May 03, 2005 3:07 am 


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velocity7 wrote:
464,043,941

Fucking final boss. If I remembered the final boss' last form sword's lightning had attacked the entire screen (and I should have moved under his legs when he was charging it), this WOULD HAVE BEEN NO-MISS. FUCK.


That's really unlucky. The Demon Guardian is one of Technosoft's most awkward and difficult bosses to take down (the first being Hyper Duelist, the last boss of Hyper Duel). The key is coming into the final battle with three full CRAWs, and attacking at Range 1 with Whip (Overweaponed Free Range). A little trick I used was to use Whip in bursts during the second form, to try and charge up as close to three full CRAWs again for the last form.

Remember you can use Sword to destroy the Guardian's sword to generate another three free CRAWs. You need at least one, maybe one and a half CRAWs for this. Just watch out for that sword, as well as all the homing attacks. The Guardian likes to use almost unavoidable attacks on you during the third form :?

Also if the Guardian starts to move about the screen and changes the way it faces, quickly get around it and attack at Range 1. While it's floating around the screen, it tends not to attack you, letting you get in a few free hits.
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 Post subject:
PostPosted: Fri May 13, 2005 10:10 pm 



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After 126 plays, I finally 1cced this fine game for the first time since I got it (like, two years ago?) ...

PSX version, BLUE Gauntlet, NORMAL difficulty

Cabinet! - 401.894.241 - All! - Route 3-1-2

My time was 26min 07.74sec, if that is of any relevance.

Before I start the whole thing over again on Hard; what exactly is made harder? Are there additional enemies and/or boss attacks popping up?


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 Post subject:
PostPosted: Fri May 13, 2005 11:10 pm 



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Mwahahaha. I finally 1cced, no-missed the game! Same settings. 521,576,125. :)

Image

Considering that the PSX version halved score values, this puts me at par with Icarus' score (though Icarus is probably better, mind you). :)

I've already done the math; if I consider the PSX values to be halved (before the bonuses which are the same), my score is still going to be lower than Icarus' mainly because:
a) missed out on a few x16 opportunities
b) did not get the extra life at 500,000,000 since near impossible for PSX unless you're the green ship

Question: You know the final boss' five blasts? Each blast can take out three shields apparently! I wonder why... well, no matter. I survived the rest of the way through, so there. :D

@Cabinet: Hard just has more enemy patterns and bullets.


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 Post subject:
PostPosted: Sat May 14, 2005 12:13 pm 



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Just another question :

How can I select the other RVRs? I know they are there, but never found out how to get them. Something about holding a button on the 2p controller while selecting the initial stage route... but it doesn´t seem to work. Can someone tell me what I got to do?


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 Post subject:
PostPosted: Sat May 14, 2005 1:25 pm 


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Cabinet wrote:
Just another question :

How can I select the other RVRs? I know they are there, but never found out how to get them. Something about holding a button on the 2p controller while selecting the initial stage route... but it doesn´t seem to work. Can someone tell me what I got to do?


You're close, you have to HOLD one of the buttons on the 2p controller when you choose the initial stage route, the color of the button will correspond to the color of your ship i.e Square = purple button = purple ship and so on
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 Post subject:
PostPosted: Sat May 14, 2005 2:20 pm 


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Here's a rundown of the Perfect System's special RVRs and their stats:

Code:
Aircraft              RVR-01   RVR-01E     RVR-01Hi   RVR-01Ex
Button                N/A      Triangle    Circle     Square
Color                 Blue     Green       Red        Purple
Attack                100%     37.5%       112.5%     175%
Speed                 100%     100%        218.75%    37.5%
Scoring               1x       2x          1x         1x
Craw                  3        3           3          2
Craw Recovery Speed   100%     100%        75%        150%


All RVRs useable in both regular mode and Time Attack. The Brigandine appears in regular mode only in stage 5, while you need to clear the regular mode at Normal difficulty to select it it in Time Attack.
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 Post subject:
PostPosted: Sat May 14, 2005 4:54 pm 



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Thanks for the help, but it doesn´t work for me... maybe it´s got something to do with the emulator I play it on (my PSX went good-bye some time ago, so I trashed it...).

I hold down a key assigned to the 2p controller´s buttons all the way while I select my route and release it as soon as the green loading screen comes up... is there a "trick" to this?


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 Post subject:
PostPosted: Sat May 14, 2005 4:56 pm 



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For some reason it only works on my PS2 (don't have a PSX). Not sure why. I'd actually have to try it again on ePSXe under different settings to see.


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 Post subject:
PostPosted: Sat May 14, 2005 5:01 pm 



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Perhaps I should use a different input plugin instead of the ePSXe internal one...

Oh, and there are additional enemies all over the place on hard difficulty; there´s a lot more entering the left side of the screen.


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