Magical Drop III 1CC, anybody?
Magical Drop III 1CC, anybody?
I've been on a Magical Drop III kick lately, and I seem to have hit a wall. Usually things go like this:
1.) Beat everybody pretty easily up until Empress, who always beats me.
2.) If I'm too slow and fight World instead of Empress, I usually beat her, but then go on to Black Pierrot, who's just plain psychotic.
3.) Purposefully get a low score so I don't face Black Pierrot, get beat by Tower.
Has anybody 1CC'ed this game? Empress seems conquerable with practice, but beating Black Pierrot on the first shot seems inhuman. And even then, Tower would probably be impossibly hard.
This is in the Japanese version, btw. The US and Europe versions are much easier. Even Empress isn't all that tough.
I tried to get some MARP replays to work, but it just says CALENDAR ERROR when I try, most likely because of the combination of:
- The old versions of MAME used for recording
- The obscure DLLs referenced by those old MAME versions
- The different version of the ROM (Neo Geo ROMs were all redumped at some point, I think, maybe more than once?)
1.) Beat everybody pretty easily up until Empress, who always beats me.
2.) If I'm too slow and fight World instead of Empress, I usually beat her, but then go on to Black Pierrot, who's just plain psychotic.
3.) Purposefully get a low score so I don't face Black Pierrot, get beat by Tower.
Has anybody 1CC'ed this game? Empress seems conquerable with practice, but beating Black Pierrot on the first shot seems inhuman. And even then, Tower would probably be impossibly hard.
This is in the Japanese version, btw. The US and Europe versions are much easier. Even Empress isn't all that tough.
I tried to get some MARP replays to work, but it just says CALENDAR ERROR when I try, most likely because of the combination of:
- The old versions of MAME used for recording
- The obscure DLLs referenced by those old MAME versions
- The different version of the ROM (Neo Geo ROMs were all redumped at some point, I think, maybe more than once?)
I'm a dirty pirate and don't know much about playing on real hardware, but MAME uses the same ROM for all three versions, you just specify which region's BIOS you want use when you start the game.
So I think the answer to your question is "yes," but I don't know.
From GameFAQs:
So I think the answer to your question is "yes," but I don't know.
From GameFAQs:
(Note that I'm not talking about the additional difficultly level of the Japanese version, though. Japanese normal is harder than US normal.)Oh, and (editorial ON) for the love of God, if you ever come across this
game on an MVS set to English-language mode, beg the arcade operator to
somehow change the language to Japanese. The English-language version
has the plot cut out, a whole difficulty setting cut out (on the Vs. CPU
mode), inane dialogue ("I'll never be beaten by the likes of you!" --
said by EVERY character), and really, really horrendous dubbing. (The
same cropping happened also on the English version of Magical Drop 2 -
plus that a WHOLE GAME MODE was cut out (Hirameki), and the voices
were not dubbed over but replaced by a single generic sound set. Anime
hackjob dubs have NOTHING on this. (editorial OFF)
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BulletMagnet
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I've gotten up to the Tower (though I haven't topped him yet) and beaten the Black Pierrot on the JP Saturn version of the game, having left everything on default settings, though I'm not sure whether the Saturn's defaults are the same as those of the arcade version...I'm not a very skilled puzzle player (though MD3 is arguably my favorite of the genre), so somehow I'd guess that I'm not playing at the same difficulty you are.
depends. The jp version has a hard difficulty mode not present in western versions. Easy and normal mode are comparable. I remember modding my MVS motherboard with an Unibios chip just to unlock that hard difficulty setting - but I´ve never 1cc-ed the game either. Never met a human opponent I couldn´t beat, but hard mode single player kicks my ass.I'm playing a MVS cart on a US motherboard with default settings... is this easier than playing the same cart on a JP motherboard?
I've 1CC'd the mother when I was in pratice. I even beat Black Perriot who's a complete mother to defeat since his drop placing skills are just beyound human. I've also 1CC'd the PSX version as well on Arcade diff' and again beaten Black Perriot and unlocked him although I only had to get to him to unlock him I felt I might as well push the boat out just in case.
(I think that BP is just legendary when it comes to hardness, I mean in most games they require to beat the person but in MD3deluxe on the PSX you just have to get to the guy he's that tough lol.)
Oh yeah and for you info you should check out the PAL version of MD3 deluxe on the PSX since it is in fact the Japanese version translated in to English as well as other Europian languages. This means you get all the story and all the extra gameplay modes etc.
(I think that BP is just legendary when it comes to hardness, I mean in most games they require to beat the person but in MD3deluxe on the PSX you just have to get to the guy he's that tough lol.)
Oh yeah and for you info you should check out the PAL version of MD3 deluxe on the PSX since it is in fact the Japanese version translated in to English as well as other Europian languages. This means you get all the story and all the extra gameplay modes etc.
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BulletMagnet
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I haven't played any of the console ports, so I can't comment about their difficulty.
I'm leaving hard mode alone for now...
On a side note, MARP has a replay with 1,855,396 points. How in the hell is this possible? I wish I could get it to work.
They're sorta close, but you can tell a difference. On normal, I've never beat Empress on the first shot in the Japanese version, but she's not all that tough in the European version (which is the MAME default). And when I face Black Pierrot in the European version, I can almost keep up with the number of drops, but his pattern just kills me (in the Japanese version, he completely smokes me). I probably average 100,000 points more per game in the European version, too.raiden wrote:Easy and normal mode are comparable.
I'm leaving hard mode alone for now...
Is it the same condition as the arcade, earn 150,000 points by the end of stage 10 and use no continues? I find it's hard not to have that many points by then, unless I specifically try not to.Danny wrote:(I think that BP is just legendary when it comes to hardness, I mean in most games they require to beat the person but in MD3deluxe on the PSX you just have to get to the guy he's that tough lol.)
On a side note, MARP has a replay with 1,855,396 points. How in the hell is this possible? I wish I could get it to work.

Nope, Fortune is the final boss. She's easier than Tower though, but that could just be because I usually have to continue when I face Tower, which lowers the difficulty.BulletMagnet wrote:I'm not sure if Tower's the last stage or not...
Yeah I know how to get to him but in the console versions to unlock the characters so they become playable without cheating you have to beat them but since the game treats BP like some kind of freaky "bonus stage" you will unlock him anyway since you have technicly past his stage.Davey wrote:Is it the same condition as the arcade, earn 150,000 points by the end of stage 10 and use no continues? I find it's hard not to have that many points by then, unless I specifically try not to.Danny wrote:(I think that BP is just legendary when it comes to hardness, I mean in most games they require to beat the person but in MD3deluxe on the PSX you just have to get to the guy he's that tough lol.)
Oh yeah and the PSX PAL port of Magical Drop 3+ is in fact Magical Drop 3 Wonderful which also comes with a free copy of Magical Drop 1+... which is nice!

EDIT: Oh and since we are on the topic of MD, my favourate character is Death heh.
EDIT 2: Oh and to get massive scores in this game beat people in less than 10 seconds! (and yes it is possable...)
Like any other game it takes a lot of practice but I do think that some people are better at certain types of games than others. I'm not really great at fighters or racing games but I don't like them any less. I'm good at Magical Drop but I suck at the original Tetris or Columns, you have to find what you're good at and go with that. As far as puzzle games go though I definitely think some people are just better at seeing matches, as well as not panicking.
Ah, I misunderstood you then. In the arcade version, BP isn't unlockable at all, you can only play against him.Danny wrote:Yeah I know how to get to him but in the console versions to unlock the characters so they become playable without cheating you have to beat them but since the game treats BP like some kind of freaky "bonus stage" you will unlock him anyway since you have technicly past his stage.
Yeah you can't go wrong with Strength.JJG wrote:My favorite character is Strength and beating people in 10 seconds is no problem as you said.
I beat every character without any incident until I get to black pierrot. Black pierrot is rediculous, he throws everything on the left and right sides at the same time at crazy speeds. I'm thinking maybe if I slow myself down as far as how fast I beat the other characters he might be a little more managable when I get to him (haven't tested this theory).
I tried hard mode today out of curiosity, and it gets ridiculous pretty fast. I can't get past stage 4 on my first credit.raiden wrote:Never met a human opponent I couldn´t beat, but hard mode single player kicks my ass.
I recorded myself playing so I could see what the computer was doing (since I'm too focused on what I'm doing to pay attention to them while I'm playing). The CPU's character can move all the way across the field in a single frame. Is this even possible for human players, given ideal conditions (running on real hardware, perfect joystick, godlike reflexes)? If not, I don't see how anybody could 1CC it.
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BulletMagnet
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Forgive me if I recall incorrectly, but doesn't the game give you the ability to move "through the wall," as in, if you're up against the right wall and move right again, you'll come out on the left side? Maybe that's what it did...?Davey wrote:The CPU's character can move all the way across the field in a single frame.
You can do that in Puzzle mode, but not Vs. mode (kinda dumb, I really wish you could). In any case, I just used that as an extreme example: the CPU could skip around from any point to any point in a single frame. Granted, I'm playing on an emulator and I'm not the world's fastest human, but I've never been able to move over more than one column at a time (let alone, like, 7).
Re: Magical Drop III 1CC, anybody?
Rise from your grave!
Does anybody know if there are notable differences between the SS & PS versions? I'd like to pick this game up, but was debating which one to search out. Most of my puzzle games are import PS1, so I was kinda hoping to keep everything on the same system...
-ud
Does anybody know if there are notable differences between the SS & PS versions? I'd like to pick this game up, but was debating which one to search out. Most of my puzzle games are import PS1, so I was kinda hoping to keep everything on the same system...
-ud
Righteous Super Hero / Righteous Love
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Re: Magical Drop III 1CC, anybody?
I just recently picked up MD3 on MVS. I'll give it a whirl on my days off. Don't expect much from me though I'm pretty lame at these games. Its interesting what you guys are trying to do though lol.
This industry has become 2 dimensional as it transcended into a 3D world.
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StarCreator
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Re: Magical Drop III 1CC, anybody?
I wasn't aware there was a PS1 version. I've only played the MVS and Saturn versions (which are so different that I can't even consider them the same game).
If there's one game that can get me back into PCB collecting, it would be this (or Pork)...
If there's one game that can get me back into PCB collecting, it would be this (or Pork)...
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BulletMagnet
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Re: Magical Drop III 1CC, anybody?
I know there's a different intro movie, and I think there are a few minor graphical differences...if memory serves, though, there are two or three different versions on the PS1 (the Saturn port was reprinted, but not changed at all IIRC), which have different extras (one of them includes the original Magical Drop). GaijinPunch could probably give you more details, he briefly mentions a bit of this on his site.undamned wrote:Does anybody know if there are notable differences between the SS & PS versions?
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GaijinPunch
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Re: Magical Drop III 1CC, anybody?
Well 1, the titles are different. PS: Yokubari Daigou and SS: Toratate Tokudaigou. If you find Recap's "differences in ports" thread (it sis somewhere on the interwebs I'm sure) he talks about both of these.undamned wrote:Rise from your grave!
Does anybody know if there are notable differences between the SS & PS versions? I'd like to pick this game up, but was debating which one to search out. Most of my puzzle games are import PS1, so I was kinda hoping to keep everything on the same system...
-ud
RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Magical Drop III 1CC, anybody?
Hmm, maybe my google-fu is weak, but all I could find was about the SS port:GaijinPunch wrote:Well 1, the titles are different. PS: Yokubari Daigou and SS: Toratate Tokudaigou. If you find Recap's "differences in ports" thread (it sis somewhere on the interwebs I'm sure) he talks about both of these.undamned wrote:Rise from your grave!
Does anybody know if there are notable differences between the SS & PS versions? I'd like to pick this game up, but was debating which one to search out. Most of my puzzle games are import PS1, so I was kinda hoping to keep everything on the same system...
-ud
-udRecap wrote:Magical Drop III. Another MVS port. Lots of changes: missing animations, cosmetic changes, secrets, difficulty levels and game modes. I suppose the "Toretate Zoukangou!" subtitle was advising us this was an "alternate version".
Righteous Super Hero / Righteous Love
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GaijinPunch
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Re: Magical Drop III 1CC, anybody?
Nope, that's the one (and yeah, I screwed the title). I guess he doesn't mention about the PS port. Mine is available for sheckles if you want to try it out. 

RegalSin wrote:New PowerPuff Girls. They all have evil pornstart eyelashes.
Re: Magical Drop III 1CC, anybody?
So what are the substantive differences in the characters? I feel like I'm missing something here but I don't really notice a difference between them. I gave Strength a try in Challenge mode and got further than I'd ever had before, but I don't really get why. I've just been trying to 1cc Survival on Normal and lkewise, don't really notice a difference in the characters.
Feedback will set you free.
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StarCreator
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Re: Magical Drop III 1CC, anybody?
I don't know about survival mode, but it makes a big difference in versus/story - the character you choose determines what kind of drop pattern the opponent receives when you start doing chains. It makes it so the only way to get a fair fight is to mirror match =/
Re: Magical Drop III 1CC, anybody?
i've 1cc the european arcade version and the ss arcade version... to be honest in normal setting i can't see many big differences.