BulletML
BulletML
So Has anyone test or worked with Kenta Sho Bullets ML before?
I'm paving the road to hell here... I've been meaning to try this out many times, but I never get myself to dedicate the couple hours or so to learn the Java implementation.
Thinking about it seriously though, I'd like to do a few little gameplay studies - little "vignettes" of shooter-type stuff. BulletML plays into one such idea. Just not sure how to integrate it with my current Sprite API.
Bill
Thinking about it seriously though, I'd like to do a few little gameplay studies - little "vignettes" of shooter-type stuff. BulletML plays into one such idea. Just not sure how to integrate it with my current Sprite API.
Bill
Definately a good idea.the2bears wrote:Thinking about it seriously though, I'd like to do a few little gameplay studies - little "vignettes" of shooter-type stuff.
BulletML is great but it would be good to see it put to uses other than an excuse to fill the screen with bullets. There's a lot of generic stuff appearing atm.