Fighter17 wrote:Is tate so that important people?

I remember seeing arguments in here when I first joined (back in the day) about tate, and relating it to elitism, but the issue is, yes it is important. Even if you never plan on flipping your TV screen, it is still something that you should care about. The problem is, some games, in not allowing tate, chose to simply lop off the top and bottom of the screen (no different than when you pick up a movie in 'full screen' where the right and left sides are lopped of). In the later case, you aren't seeing the whole film, in the former case, you aren't seeing the whole game. Case in point, if you play Galactic Attack on the Saturn w/out tate, you'll miss the upper half of the screen. The PSX version of Donpachi which offers no satisfactory Yoko mode does the same thing, only to a more drastic (and ultimately unplayable) effect. Like movies, I want to see the whole game.
One way around this is to offer a yoko mode that shows the whole screen but has black bars on both sides (essentially a vertical 'letter box' approach, but depending on how tall the original screen was, this can reduce the detail or the original game immensely (as is the case with GWG), making this no better a solution.
Another way that some game makers have approached it is they have lopped off the top and bottom, but readjusted game play to compensate for the smaller game area, or in another case, there's been a compromise between this approach and also having some letter boxing, so we get a somewhat smaller screen and a somewhat easier game play.
Despite all these solutions, a lot of shmup players are going to what to play the game tated and well, can you blame them? If a movie only came out on dvd in full screen, a few movie buffs would refuse to buy it. This is a pretty similar situation.
It unfortunately, along with everything else that has been reported here, shows an over all lack of care or concern in bringing this game to production.