Just to piss you offVincere wrote:Can someone sum up why we have made an old-school week except to play shity as fuck ancient games??
STGT 2k6- Week #3 Star Force
This game isn't as bad as I first thought, but I still say it sucks. But recapturing my Parsec47 throne has proven to be too frustrating, so...
Davey - Super Buffet S. T. - 622,900 - 11
I guess I should read up on the secrets and whatnot.
EDIT:
Davey - Super Buffet S. T. - 653,000 - 11
Davey - Super Buffet S. T. - 622,900 - 11
I guess I should read up on the secrets and whatnot.
EDIT:
Davey - Super Buffet S. T. - 653,000 - 11
Last edited by Davey on Wed Sep 20, 2006 2:20 am, edited 1 time in total.
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howmuchkeefe
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howmuchkeefe - Team Old Schoolers - 291,800 - 6
Can't get 50k bonus. Can't destroy all the green arrows, either. Must get faster... but how? Induce a seizure?
...but The Coop's kicking ass. Way to go!
howmuchkeefe - Team Old Schoolers - 291,800 - 6
Can't get 50k bonus. Can't destroy all the green arrows, either. Must get faster... but how? Induce a seizure?
...but The Coop's kicking ass. Way to go!
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Zigfried the Trizealot
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professor ganson
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professor ganson - Super Buffet S. T. - 201,200 - 4 (delta) - XBOX
I'm absolutely pathetic when it comes to button-mashing. I'll be happy if I can double this score by week's end.
I'm absolutely pathetic when it comes to button-mashing. I'll be happy if I can double this score by week's end.
I can't compare, but the autorate on the XBOX port is painfully slow, imo.Icarus wrote:Is the autorate on the ports equal to the standard rate on PCB/MAME? Or is it blazingly fast?
Tell me about it. I've seen the fossil three times, and even got the head to show up twice. But there was an insane amount of enemies and bullets on the screen making it impossible to stay in place long enough to blow it up.Rob wrote:Rob - FEKA USA - 930,800 - 12
Saw fossil, was too swamped with enemies.
Well, got a bit further and higher...
The Coop - Team Old Schoolers - 1,354,400 - Area 15
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Herr Schatten
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gionmatsuli
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BulletMagnet
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Favorite death so far: when fighting a group of the diamond-shaped exploding things, I lead them around and destroy all but the last one (which by this time is in my face), but when I shoot the last one, I find that there was another one hiding DIRECTLY behind it, making it impossible to see until the one it was behind dies! Since I have no room to move, the newly-revealed bugger kills me instantly! This happened to me TWO runs in a ROW!
Arrrggghhhh...
Well, I did manage to improve my score a bit again...though without autofire I don't think I'll have much chance of ever getting to the last extend unless I get lucky with the "?" panels, and even then I have my doubts.
BulletMagnet - Team Loser - 487,900 - 9
This is likely my last attempt for the week.
Arrrggghhhh...
Well, I did manage to improve my score a bit again...though without autofire I don't think I'll have much chance of ever getting to the last extend unless I get lucky with the "?" panels, and even then I have my doubts.
BulletMagnet - Team Loser - 487,900 - 9
This is likely my last attempt for the week.
As Cyborg from the Teen Titans cartoon once exclaimed...
BOOYAAAAHHHHH!!
The Coop - Team Old Scoolers - 2,202,100 - Area 16
Pure dumb luck is how I got the bonus. Those weird and large "V"-like ships that drop off smaller "V"-like ships were coming up from the lower right side of the screen (moving to the left), just as the fossil in question started to show up. I darted over to the right where the hidden bonus was, sank slowly back as I point blanked it which kept all the smaller ships off my ass, and it blew up just before it got completely under my ship where the lasers couldn't hit it anymore. Area 15 was surprisingly short, and the new enemy patterns for the ships from stage 1 were pretty easy to lure around. Then Area 16 came along and reminded me that the game didn't like me getting this far
BOOYAAAAHHHHH!!
The Coop - Team Old Scoolers - 2,202,100 - Area 16
Pure dumb luck is how I got the bonus. Those weird and large "V"-like ships that drop off smaller "V"-like ships were coming up from the lower right side of the screen (moving to the left), just as the fossil in question started to show up. I darted over to the right where the hidden bonus was, sank slowly back as I point blanked it which kept all the smaller ships off my ass, and it blew up just before it got completely under my ship where the lasers couldn't hit it anymore. Area 15 was surprisingly short, and the new enemy patterns for the ships from stage 1 were pretty easy to lure around. Then Area 16 came along and reminded me that the game didn't like me getting this far
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howmuchkeefe
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howmuchkeefe - Team Old Schoolers - 359,600 - 7
Time to switch clients. I'm dying to try this with autofire.
howmuchkeefe - Team Old Schoolers - 359,600 - 7
Time to switch clients. I'm dying to try this with autofire.
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Shatterhand
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PlasmaBlooD
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Herr Schatten
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professor ganson
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Might as well post my modest gain before the next update:
professor ganson - Super Buffet S. T. - 268,300 - 5 (epsilon) - XBOX
I was happy finally to get past delta. That level was, for some reason, especially difficult for me, and it wasn't always the same-- sometimes it seemed like a completely different course.
professor ganson - Super Buffet S. T. - 268,300 - 5 (epsilon) - XBOX
I was happy finally to get past delta. That level was, for some reason, especially difficult for me, and it wasn't always the same-- sometimes it seemed like a completely different course.
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coffeejoerx
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Nice work The Coop!The Coop wrote:As Cyborg from the Teen Titans cartoon once exclaimed...
BOOYAAAAHHHHH!!
The Coop - Team Old Scoolers - 2,202,100 - Area 16
Pure dumb luck is how I got the bonus. Those weird and large "V"-like ships that drop off smaller "V"-like ships were coming up from the lower right side of the screen (moving to the left), just as the fossil in question started to show up. I darted over to the right where the hidden bonus was, sank slowly back as I point blanked it which kept all the smaller ships off my ass, and it blew up just before it got completely under my ship where the lasers couldn't hit it anymore. Area 15 was surprisingly short, and the new enemy patterns for the ships from stage 1 were pretty easy to lure around. Then Area 16 came along and reminded me that the game didn't like me getting this far